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	<title>Kotaku Australia &#187; s.t.a.l.k.e.r.</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Russia Gets A Whole Lot Bleaker In Metro 2033</title>
		<link>http://www.kotaku.com.au/2009/11/russia-gets-a-whole-lot-bleaker-in-metro-2033/</link>
		<comments>http://www.kotaku.com.au/2009/11/russia-gets-a-whole-lot-bleaker-in-metro-2033/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 01:40:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Hands On]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[4a games]]></category>
		<category><![CDATA[impressions]]></category>
		<category><![CDATA[metro 2033]]></category>
		<category><![CDATA[nvidia directx 11]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[s.t.a.l.k.e.r.]]></category>
		<category><![CDATA[shooters]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=364604</guid>
		<description><![CDATA[At the rate video games are going, the future Russia is in danger of becoming stereotyped as some Chernobyl-like irradiated, mutant filled wasteland.
Granted, Russia would probably be a whole lot less interesting to gamers if it were portrayed as an idyllic fantasy land with happy pink bunnies and stuff. So it&#8217;s a good thing that [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_custom_1257209845858_metro2033_2009-10-05_20-20-04-92.jpg" alt="" class="center" />At the rate video games are going, the future Russia is in danger of becoming stereotyped as some Chernobyl-like irradiated, mutant filled wasteland.<span id="more-364604"></span></p>
<p>Granted, Russia would probably be a whole lot less interesting to gamers if it were portrayed as an idyllic fantasy land with happy pink bunnies and stuff. So it&#8217;s a good thing that Metro 2033 sticks to the post-apocalyptic wasteland guns and kicks them up a notch.</p>
<p>Let&#8217;s back up a bit and convince you that this isn&#8217;t some fancy rip-off of Fallout 3. Metro 2033 is based on a book, first of all, written by Russian blogger-turned-novelist Dmitry Glukhovsky. In Glukhovsky&#8217;s bleak vision of the future, the known world has been visited by a nuclear holocaust that killed and irradiated everything on the surface of the planet. The only known survivors are those that happened to be in underground places when the whole thing went down (hence the name &#8220;Metro&#8221;). In Glukhovsky&#8217;s novel (which was originally published for free on the Internet), the story follows a boy named Artyom whose only vision of the world the way it used to be come from postcards he collects throughout the dystopian network of Metro societies.</p>
<p>The biggest difference that I can stress between Fallout 3 and Metro 2033 is the fact that Metro 2033 picks up only 20 years after the nuclear Holocaust. People haven&#8217;t quite adjusted to the changes in the environment and weird, upsetting things are still happening on a daily basis in the Metro colonies. Strange &#8220;anomalies&#8221; occur deep underground that cause hallucinations and some ominous force known as the Dark Ones keep making off with or mentally corrupting what&#8217;s left of humanity.</p>
<p>The story of the video game picks up at the point in the novel where Artyom leaves the safety of his Metro station, Exhibition, to go on a mission to Polis in order to stop the Dark Ones. Our first look at the game spans both a flashback to the early days of safety in Exhibition and a midpoint level where Artyom&#8217;s almost reached his goal while travelling across the ruined surface of Russia.</p>
<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_custom_1257209861422_uEngine_m_2009-10-01_16-58-36-52.jpg" alt="" class="center" /></p>
<p>The first thing you notice about Metro 2033 is the minimal interface. To keep track of health, weapon ammo and whether or not the air in your immediate area is safe to breathe, you&#8217;ve got to pay total attention to Artyom&#8217;s first person view. You can see individual rounds of ammo in your cobbled-together gun and know that he&#8217;s in danger of dying if his vision begins to go red or he starts coughing and choking.</p>
<p>Slapping on the gas mask in contaminated areas affords you a little more in the way of a HUD (though you also have to put up with condensation on this inside of your mask). For one thing, you know your mask isn&#8217;t doing its job if cracks begin to appear in the faceplate or the glass shatters altogether. For another, you get a nifty watch that keeps track of how much air is left in the mask. But other than that, there&#8217;s very little in the way of &#8220;game-y&#8221; stuff we&#8217;re used to from other shooters – even your map is a physical thing that Artyom pulls out to look at in a first person view.</p>
<p>The minimalist HUD drives home how tough life in post-apocalyptic Russia is. Everything around you is broken or rotting, so scavenging for replacement supplies like spare gas masks is particularly stressful but completely necessary since there&#8217;s not much that humanity can make down in the Metro to survive on. For example, weapons made down in the Metro system are crappy and break easily, while the old school weapons from the surface world are so rare and awesome that their ammo serves as currency. So this puts the player in a constant tradeoff between having the best ammo in the game that will actually kill stuff in a few hits, or having enough &#8220;money&#8221; to upgrade the crappy guns you can buy underground.</p>
<p>The second major thing you notice about Metro 2033 (and the second major thing I can stress as completely different from Fallout 3) is how expressive all the non-playable characters&#8217; faces are. In the early Exhibition level, Artyom encounters a whole host of dirty, disheartened Russians living underground in their little city from mothers with young children to feed to injured, bitter men who like to gamble. Faces are completely animated with no paralyzed chins or cheekbones or dead, vacant eyes that move right when you talk to them and bodies move in the ways you expect them to as NPCs open doors, talk to one another or climb aboard underground handcarts.</p>
<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_custom_1257209854326_metro2033_2009-10-05_20-10-40-68.jpg" alt="" class="center" /></p>
<p>The only thing that you might not notice right away about Metro 2033 is the combat. This is either because you&#8217;re too used to first person shooters or because you&#8217;re not playing the PC version with its spiffy (and optional) NVIDIA 3D glasses. Indeed, when we first saw a shootout on the Xbox 360 version with some weird looking werewolf/rat things, we were sort of indifferent. But later, in an enclosed tunnel with 3D glasses on, those werewolf/rat things suddenly looked a whole lot more upsetting as they swarmed our handcart and made off with the limp bodies of other passengers.</p>
<p>Combat seemed even more visceral in 3D after entering a stealth section where we had to creep along with night vision goggles past enemy NPCs. An NPC would suddenly round a corner where we happened to be crouching and his 3D rifle butt suddenly seemed way too close to our actual face – never mind poor Artyom&#8217;s. This compounded the stress level we were already feeling from having a cracked gas mask and knowing we had to go down into a contaminated tunnel to get past the rest of the NPCs.</p>
<p>However, it might relieve some of you to know that you don&#8217;t have to stealth your way through Metro 2033. Apparently, there&#8217;s enough ammo and combat leeway in the game to support Artyom going through an area with guns blazing. That&#8217;s not the route our demo master went with, hence our sudden spike in stress when that NPC turned up too close for comfort. But it&#8217;s nice to know there&#8217;s a choice, there, since the linear game gives you very few others.</p>
<p>Metro 2033 is being developed by 4A Games which has among its number some developers from the S.T.A.L.K.E.R. games (which are also set in post-apocalyptic Russia) and will be out for the PC and Xbox 360 in 2010. A PlayStation 3 version isn&#8217;t planned largely because the developer doesn&#8217;t have much experience programming for it – so that could change with time if Metro 2033 the game is as much a cult hit as the novel turned out to be. Expect about 10 hours of solid gameplay and maybe look into getting yourself a PC rig that can support PhysX and NVIDIA DirectX 10 (maybe even DirectX 11, if NVIDIA feels like letting the developer go for it).</p>
<p>P.S. Yes, they&#8217;re working on an English translation of Metro 2033 the novel – it might even beat the game to US stores next year.</p>
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			<wfw:commentRss>http://www.kotaku.com.au/2009/11/russia-gets-a-whole-lot-bleaker-in-metro-2033/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>Bargain Hunter: S.T.A.L.K.E.R. A Steal On Steam</title>
		<link>http://www.kotaku.com.au/2009/10/bargain-hunter-s-t-a-l-k-e-r-a-steal-on-steam/</link>
		<comments>http://www.kotaku.com.au/2009/10/bargain-hunter-s-t-a-l-k-e-r-a-steal-on-steam/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 03:00:01 +0000</pubDate>
		<dc:creator>David Wildgoose</dc:creator>
				<category><![CDATA[Regulars]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[bargain hunter]]></category>
		<category><![CDATA[deals]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[s.t.a.l.k.e.r.]]></category>
		<category><![CDATA[steam]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=363971</guid>
		<description><![CDATA[How much would you seriously expect to pay for one of the best PC games of the last few years? Sure, it came out in 2006, so it&#8217;s getting on a bit. But still, it was easily worth $100 at launch.
Now though, thanks to a Steam special, you can get S.T.A.L.K.E.R. Shadow of Chernobyl for [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.kotaku.com.au/mt/images/2008/06/stalker_wide.jpg" alt="" class="left" />How much would you seriously expect to pay for one of the best PC games of the last few years? Sure, it came out in 2006, so it&#8217;s getting on a bit. But still, it was easily worth $100 at launch.<span id="more-363971"></span></p>
<p>Now though, thanks to a <a href="http://store.steampowered.com/app/4500/">Steam special</a>, you can get S.T.A.L.K.E.R. Shadow of Chernobyl for a piddling $US3.75. That is, in our local moneypoint, about four bucks.</p>
<p>I&#8217;m going to buy it again.</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<title>Stalkers Forget Their Rivalries At StalkerFest</title>
		<link>http://www.kotaku.com.au/2009/10/stalkers-forget-their-rivalries-at-stalkerfest/</link>
		<comments>http://www.kotaku.com.au/2009/10/stalkers-forget-their-rivalries-at-stalkerfest/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 02:00:03 +0000</pubDate>
		<dc:creator>David Wildgoose</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[cosplay]]></category>
		<category><![CDATA[s.t.a.l.k.e.r.]]></category>
		<category><![CDATA[screengrab]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=360398</guid>
		<description><![CDATA[Photo from StalkerFest 2009, as seen on Flickr via Rock, Paper, Shotgun.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://media.kotaku.com.au/wp//2009/10/stalkerfest-pic.jpg"><img src="http://media.kotaku.com.au/wp//2009/10/stalkerfest-pic.jpg" alt="stalkerfest pic" title="stalkerfest pic" width="500" height="276" class="aligncenter size-full wp-image-360399" /></a>Photo from StalkerFest 2009, as seen on <a href="http://www.flickr.com/photos/sergesegal/sets/72157622509336084/detail/">Flickr</a> via <a href="http://www.rockpapershotgun.com/2009/10/05/dont-just-stand-there-stalkerfest/">Rock, Paper, Shotgun</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>More Crazy Russian S.T.A.L.K.E.R. Cosplay</title>
		<link>http://www.kotaku.com.au/2009/09/more-crazy-russian-s-t-a-l-k-e-r-cosplay/</link>
		<comments>http://www.kotaku.com.au/2009/09/more-crazy-russian-s-t-a-l-k-e-r-cosplay/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 05:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[cosplay]]></category>
		<category><![CDATA[russia]]></category>
		<category><![CDATA[s.t.a.l.k.e.r.]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=357754</guid>
		<description><![CDATA[Russia&#8217;s fascination with cosplaying characters from bleak shooter S.T.A.L.K.E.R. shows no signs of easing up, with a fresh batch showcasing an improvement in photography skills from the plucky fans.
These shots are from a little trip to the wilderness near Vyborg, Russia, which took place last month. You can&#8217;t see it, but we&#8217;re on our feet [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/cosstal1.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_cosstal1.jpg" alt="" class="center" /></a>Russia&#8217;s fascination with cosplaying characters from bleak shooter S.T.A.L.K.E.R. <a href="http://kotaku.com/search/s.t.a.l.k.e.r.%20cosplay">shows no signs of easing up</a>, with a fresh batch showcasing an improvement in photography skills from the plucky fans.<span id="more-357754"></span></p>
<p>These shots are from a little trip to the wilderness near Vyborg, Russia, which took place last month. You can&#8217;t see it, but we&#8217;re on our feet applauding the dedication.</p>
<p>Tons and tons of pics at the link below.</p>
<p><a href="http://sdmobile.livejournal.com/">Вне зоны комфорта</a></p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/cosstal2.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_cosstal2.jpg" alt="" class="center" /></a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>S.T.A.L.K.E.R. Expansion Features &#8220;A Complete Set Of New Locations&#8221;</title>
		<link>http://www.kotaku.com.au/2009/05/stalker-expansion-features-a-complete-set-of-new-locations/</link>
		<comments>http://www.kotaku.com.au/2009/05/stalker-expansion-features-a-complete-set-of-new-locations/#comments</comments>
		<pubDate>Tue, 26 May 2009 05:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gsc]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[s.t.a.l.k.e.r.]]></category>
		<category><![CDATA[shooters]]></category>
		<category><![CDATA[stalker call of pripyat]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=338695</guid>
		<description><![CDATA[So, we&#8217;ve had S.T.A.L.K.E.R., we&#8217;ve had S.T.A.L.K.E.R. Clear Sky, and now we&#8217;ve got S.T.A.L.K.E.R. Call of Pripyat. Won&#8217;t running around the same place for a third time seem a little, well, boring?
Course it would. Which is why developers GSC have included a &#8220;complete set of new locations&#8221; for the upcoming expansion. GSC&#8217;s Oleg Yavorsky explains:
 [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/pripyat3.jpg" alt="" class="left" />So, we&#8217;ve had S.T.A.L.K.E.R., we&#8217;ve had S.T.A.L.K.E.R. Clear Sky, and now <a href="http://www.kotaku.com.au/2009/05/new-stalker-expansion-confirmed/">we&#8217;ve got S.T.A.L.K.E.R. Call of Pripyat</a>. Won&#8217;t running around the same place for a third time seem a little, well, boring?<span id="more-338695"></span></p>
<p>Course it would. Which is why developers GSC have included a &#8220;complete set of new locations&#8221; for the upcoming expansion. GSC&#8217;s Oleg Yavorsky explains:</p>
<blockquote><p> We will present a complete set of new locations in Call of Pripyat. This includes the Pripyat river basin and its rusty fleet standing still for over 20 years now, the Kopachi village completely buried after the accident, Jupiter factory located on the outskirts of Pripyat, the railway station Yanov, and, to crown it all – an entire district of Pripyat, modeled in its real scope. Many players have repeatedly asked us to implement Pripyat in the game, so we decided to satisfy their wish.</p></blockquote>
<p>Hopefully the mission design and AI has been expanded as extensively as the environment has.</p>
<p><a href="http://www.rockpapershotgun.com/2009/05/25/interview-gsc-on-call-of-pripyat/">Interview: GSC On Call Of Pripyat</a> [Rock, Paper, Shotgun]</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>STALKER Dragged Kicking And Screaming Into 2009</title>
		<link>http://www.kotaku.com.au/2009/05/stalker-dragged-kicking-and-screaming-into-2009/</link>
		<comments>http://www.kotaku.com.au/2009/05/stalker-dragged-kicking-and-screaming-into-2009/#comments</comments>
		<pubDate>Fri, 22 May 2009 12:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[s.t.a.l.k.e.r.]]></category>
		<category><![CDATA[shooters]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=338365</guid>
		<description><![CDATA[While it would take a magician to repair the game&#8217;s myriad AI glitches, STALKER&#8217;s graphics are more easily improved. And boy, can they be improved.
This is the &#8220;STALKER Complete 2009&#8243; mod (released last month), which does an admirable job of making the game look like it was, well, made in 2009. New textures, new lighting [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/crycomp2.jpg" alt="" class="center" />While it would take a <em>magician</em> to repair the game&#8217;s myriad AI glitches, STALKER&#8217;s graphics are more easily improved. And boy, can they be improved.<span id="more-338365"></span></p>
<p>This is the &#8220;STALKER Complete 2009&#8243; mod (released last month), which does an admirable job of making the game look like it was, well, made in 2009. New textures, new lighting and new weather effects help get the game looking ship-shape, and while this won&#8217;t improve any of the game&#8217;s more fundamental flaws, you can at least enjoy the sunset while wondering how your waypoints disappeared.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/crycomp1.jpg" alt="" class="center" /><br />
<img src="http://cache.gawker.com/assets/images/kotaku/2009/05/crycomp3.jpg" alt="" class="center" /></p>
<p><a href="http://www.rockpapershotgun.com/2009/05/21/ultro-mod-stalker-complete-2009/">Ultro-Mod: Stalker Complete 2009</a> [Rock, Paper, Shotgun]</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>New S.T.A.L.K.E.R. Expansion Confirmed</title>
		<link>http://www.kotaku.com.au/2009/05/new-stalker-expansion-confirmed/</link>
		<comments>http://www.kotaku.com.au/2009/05/new-stalker-expansion-confirmed/#comments</comments>
		<pubDate>Fri, 01 May 2009 01:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[call of pripyat]]></category>
		<category><![CDATA[gsc gameworld]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[s.t.a.l.k.e.r.]]></category>
		<category><![CDATA[shooters]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=335902</guid>
		<description><![CDATA[S.T.A.L.K.E.R. developers GSC Game World have officially announced that they&#8217;re working on &#8220;Call of Pripyat&#8221;, the 2007 open-world shooter&#8217;s second standalone expansion.
Due for release on PC this fall/autumn, CoP is set directly after the events of the last expansion, Clear Sky, and tells the story of an attempted military takeover of the region.
New features include [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/04/pripyat.jpg" alt="" class="left" />S.T.A.L.K.E.R. developers GSC Game World <a href="http://www.kotaku.com.au/2009/04/stalker_getting_second_expansion_sequel-2/">have <em>officially</em> announced that they&#8217;re working on &#8220;Call of Pripyat&#8221;</a>, the 2007 open-world shooter&#8217;s second standalone expansion.<span id="more-335902"></span></p>
<p>Due for release on PC this fall/autumn, CoP is set directly after the events of the last expansion, Clear Sky, and tells the story of an attempted military takeover of the region.</p>
<p>New features include a new storyline, new characters, new monsters, more sidequests, a new player interface and, best of all, a new feature allowing you to keep playing the game even once the main storyline is complete, RPG-style.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/04/pripyat2.jpg" alt="" class="center" /></p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>S.T.A.L.K.E.R. Getting Second Expansion, Sequel</title>
		<link>http://www.kotaku.com.au/2009/04/stalker_getting_second_expansion_sequel-2/</link>
		<comments>http://www.kotaku.com.au/2009/04/stalker_getting_second_expansion_sequel-2/#comments</comments>
		<pubDate>Sat, 11 Apr 2009 00:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Rumours]]></category>
		<category><![CDATA[gsc]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[s.t.a.l.k.e.r.]]></category>
		<category><![CDATA[shooters]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/04/stalker_getting_second_expansion_sequel-2.html</guid>
		<description><![CDATA[
Blues News has spotted an interview on a Russian web site that reveals plans for not only a second S.T.A.L.K.E.R. expansion, but for a full-blown sequel as well.


The website &#8211; whose name my keyboard just can&#8217;t reproduce &#8211; had an interview with GSC&#8217;s Sergey Grigorovitch, where he reveals plans for a second standalone expansion to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/04/stalker2.jpg" alt="" /></p>
<p>Blues News <a href="http://www.bluesnews.com/cgi-bin/board.pl?action=viewstory&#038;threadid=97351">has spotted</a> an interview on a Russian web site that reveals plans for not only a second S.T.A.L.K.E.R. expansion, but for a full-blown sequel as well.</p>
<p><!-- Gawker Tags/Categories: pc, gsc, news, s.t.a.l.k.e.r. --><br />
<span id="more-333790"></span>
<p>The website &#8211; whose name my keyboard just can&#8217;t reproduce &#8211; had an interview with GSC&#8217;s Sergey Grigorovitch, where he reveals plans for a second standalone expansion to the game. Given the <em>awesome</em> name Call of Pripyat, it&#8217;s due in the Fall.</p>
<p>Grigorovitch also mentions a full-blown S.T.A.L.K.E.R. sequel, but doesn&#8217;t provide any further details other than the fact the team are working on it.</p>
<p><a href="http://kp.ua/interview/detail/298/">Задай вопрос создателю компьютерных игр &#8220;Сталкер&#8221; и &#8220;Казаки&#8221;</a> [KP, via <a href="http://www.shacknews.com/onearticle.x/58116">Shacknews</a>]</p>
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		<title>S.T.A.L.K.E.R. Cosplayers Take Cosplay To Its Logical Conclusion</title>
		<link>http://www.kotaku.com.au/2009/03/stalker_cosplayers_take_cosplay_to_its_logical_conclusion-2/</link>
		<comments>http://www.kotaku.com.au/2009/03/stalker_cosplayers_take_cosplay_to_its_logical_conclusion-2/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 11:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[cosplay]]></category>
		<category><![CDATA[russia]]></category>
		<category><![CDATA[s.t.a.l.k.e.r.]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/03/stalker_cosplayers_take_cosplay_to_its_logical_conclusion-2.html</guid>
		<description><![CDATA[
Remember those S.T.A.L.K.E.R. cosplayers from last year? They&#8217;re back. And they&#8217;ve taken the last twelve months to step up their game.


Around 70 fans met up in the village of Sengileyevskoe, in the south of Russia last week for some serious S.T.A.L.K.E.R. re-enactment. Like, very serious. We&#8217;re talking simulated firefights, simulated wasteland bartering, even simulated knife [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/03/stalcoshead.jpg" alt="" /></p>
<p>Remember those <a href="http://www.kotaku.com.au/games/2008/05/stalker_cosplay_earns_a_standing_ovation-2.html">S.T.A.L.K.E.R. cosplayers from last year</a>? They&#8217;re back. And they&#8217;ve taken the last twelve months to step up their game.</p>
<p><!-- Gawker Tags/Categories: cosplay, culture, media, s.t.a.l.k.e.r. --><br />
<span id="more-331975"></span>
<p>Around 70 fans met up in the village of Sengileyevskoe, in the south of Russia last week for some <em>serious</em> S.T.A.L.K.E.R. re-enactment. Like, very serious. We&#8217;re talking simulated firefights, simulated wasteland bartering, even simulated knife fights in a dimly-lit warehouse.</p>
<p>Our hats are off to you, crazy S.T.A.L.K.E.R. cosplayers. But from a distance. Because you&#8217;re <em>crazy</em>.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/03/stalcos1.jpg" alt="" /><br /> <img src="http://cache.gawker.com/assets/images/kotaku/2009/03/stalcos2.jpg" alt="" /><br /> <img src="http://cache.gawker.com/assets/images/kotaku/2009/03/stalcos3.jpg" alt="" /></p>
<p><a href="http://www.reuters.com/news/pictures/rpSlideshows?articleId=USRTXD594#a=11">Fighting &#8221;mutants&#8221; in a live-action game</a> [Reuters]</p>
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		<title>2004 Build Of S.T.A.L.K.E.R. Released (And Yes, It&#8217;s Playable)</title>
		<link>http://www.kotaku.com.au/2009/03/2004_build_of_stalker_released_and_yes_its_playable/</link>
		<comments>http://www.kotaku.com.au/2009/03/2004_build_of_stalker_released_and_yes_its_playable/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 03:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gsc]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[s.t.a.l.k.e.r.]]></category>
		<category><![CDATA[shooters]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/03/2004_build_of_stalker_released_and_yes_its_playable.html</guid>
		<description><![CDATA[
When STALKER emerged from development hell in 2007, the final product met with an unexpectedly positive reception. For those more interested in a slice of that development hell, though, developers GSC have you covered.

An early, playable build of the game &#8211; dated October 18, 2004 &#8211; has been released by the team, giving you all [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/03/stalkerdude.jpg" alt="" /></p>
<p>When STALKER emerged from development hell in 2007, the final product met with an unexpectedly positive reception. For those more interested in a slice of that development hell, though, developers GSC have you covered.</p>
<p><!-- Gawker Tags/Categories: pc, gsc, news, stalker --><span id="more-329232"></span>
<p>An early, playable build of the game &#8211; dated October 18, 2004 &#8211; has been released by the team, giving you all a glimpse at some of the game&#8217;s unused areas. You can grab it at the link below.</p>
<p>We can&#8217;t remember the last time a developer did this (if indeed it&#8217;s <em>ever </em>been done), but would <em>love </em>to see more of it. It&#8217;s like a gaming equivalent of the director&#8217;s cut.</p>
<p><a href="http://gsc-game.com/index.php?t=community&#038;s=forums&#038;s_game_type=xr&#038;thm_page=1&#038;thm_id=17037&#038;sec_id=16&#038;offset=0">2004 STALKER</a> [GDC, via <a href="http://www.shacknews.com/onearticle.x/57473">Shacknews</a>]</p>
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