Just because none of the characters in LEGO Star Wars III: The Clone Wars actually talk doesn’t mean they don’t employ high calibre voice talent. They just grunt a lot. More »
Entertainment Weekly got a chance to meet up with George Lucas, Dave Filoni and company to talk about the upcoming Clone War movie and video games.
The DS version is being developed by LucasArts Singapore and looks to be very touch-heavy, while the Wii version is being developed by Krome Studios in Australia. The LucasArts folks call Wii game the “ultimate light saber dueling experience”.
Check out the whole interview over at EW.
There’s a new Star Wars movie coming out next month, bringing with it a fighting game that pits the best and the glowiest against each other in an all-out, drag-down lightsaber duel to the finish. Star Wars: The Clone Wars is a fighting game for the Wii that focuses on the Jedi side of things. Each character in the game is a lightsaber wielding bad arse of varying degrees, from the single saber of Obi-Wan to the quad-wielding General Grievous. Is the the lightsaber combat game fans have been demanding since the Wii’s motion controls were first revealed, or is it just another fighting game using licenced characters?
Perhaps a little bit of both. I got to watch a couple of LucasArts employees take on one another in a couple of duels during E3 last week, and while it did indeed look like they were waving those sticks around like lightsabers, I got the impression that the controls weren’t being handled any different than they would in any other Wii fighting game.