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	<title>Kotaku Australia &#187; starcraft ii</title>
	<atom:link href="http://www.kotaku.com.au/tags/starcraft-ii/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>StarCraft II Web Site Upgrade Complete, New Info Deployed</title>
		<link>http://www.kotaku.com.au/2009/11/starcraft-ii-web-site-upgrade-complete-new-info-deployed/</link>
		<comments>http://www.kotaku.com.au/2009/11/starcraft-ii-web-site-upgrade-complete-new-info-deployed/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 20:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[starcraft 2]]></category>
		<category><![CDATA[starcraft ii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367545</guid>
		<description><![CDATA[The official StarCraft II website got a massive injection of new info, artwork, screen shots and story details as of this week, giving sci-fi real-time strategy fans something to soften the pangs.
There&#8217;s new media to soak in, including a close look at the stars of StarCraft II&#8217;s single-player campaign, Tychus Findlay, Zeratul and Jim Raynor, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_starcraft_2.jpg" alt="" class="right" />The official StarCraft II website got a massive injection of new info, artwork, screen shots and story details as of this week, giving sci-fi real-time strategy fans something to soften the pangs.<span id="more-367545"></span></p>
<p>There&#8217;s new media to soak in, including a close look at the stars of StarCraft II&#8217;s single-player campaign, Tychus Findlay, Zeratul and Jim Raynor, plus ample background info on each. Blizzard has also added new details on the Zerg&#8217;s Changeling, some updates on multiplayer map-making and the requisite much, much more.</p>
<p>It&#8217;s all detailed at the StarCraft II community shout out below.</p>
<p><a href="http://www.starcraft2.com/community.xml">StarCraft II Content Drop</a> [StarCraft.com]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/starcraft-ii-web-site-upgrade-complete-new-info-deployed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Meet StarCraft II&#8217;s Brutalisk</title>
		<link>http://www.kotaku.com.au/2009/11/meet-starcraft-iis-brutalisk/</link>
		<comments>http://www.kotaku.com.au/2009/11/meet-starcraft-iis-brutalisk/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 02:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[starcraft 2]]></category>
		<category><![CDATA[starcraft ii]]></category>
		<category><![CDATA[starcraft ii: wings of liberty]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366655</guid>
		<description><![CDATA[Blizzard has spawned a new Zerg strain for StarCraft II, the race&#8217;s biggest and most brutal, the legendary Brutalisk. So what is this giant monstrosity? And what does it do?
Well, as those of you who may have read the spoiler-laden version of our StarCraft II single-player preview may already know, the Brutalisk doesn&#8217;t do much [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/brutalisk.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_brutalisk.jpg" alt="" class="left" /></a>Blizzard has spawned a new Zerg strain for StarCraft II, the race&#8217;s biggest and most brutal, the legendary Brutalisk. So what is this giant monstrosity? And what does it do?<span id="more-366655"></span></p>
<p>Well, as those of you who may have read <a href="http://www.kotaku.com.au/2009/08/first-starcraft-ii-single-player-campaign-hands-on-with-spoilers/">the spoiler-laden version</a> of our StarCraft II single-player preview may already know, the Brutalisk doesn&#8217;t do much more than intimidate&#8230; and die. It&#8217;s one of a handful of non-playable unit types that StarCraft II brings to the table, a powerful, well armoured beast that is best avoided while hunting fresh vespene geysers.</p>
<p>This &#8220;surprise custom unit&#8221;, as <a href="http://twitter.com/StarCraft/status/5623560087">Blizzard calls it</a>, shouldn&#8217;t be a multiplayer balance concern. But maybe someday we&#8217;ll see more of it in one of those StarCraft II expansions coming&#8230; way, way in the future.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/meet-starcraft-iis-brutalisk/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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		<title>StarCraft II Expansions, Diablo III Coming In &#8220;Next Few Years&#8221;</title>
		<link>http://www.kotaku.com.au/2009/11/starcraft-ii-expansions-diablo-iii-coming-in-next-few-years/</link>
		<comments>http://www.kotaku.com.au/2009/11/starcraft-ii-expansions-diablo-iii-coming-in-next-few-years/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 14:58:26 +0000</pubDate>
		<dc:creator>Stephen Totilo</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[blizzard activision]]></category>
		<category><![CDATA[diablo iii]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[starcraft ii]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[world of warcraft: cataclysm]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366347</guid>
		<description><![CDATA[ While StarCraft II, an upgraded Battle.Net and World of Warcraft: Cataclysm are all firmly pinned down to 2010 releases, Diablo III, StarCraft II expansion packs and Blizzard&#8217;s next MMO still show a release date of the &#8220;next few years&#8221;.
During a presentation in New York today, Thomas Tippl, Activision Blizzard chief financial officer, raved about [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/photo_3.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_photo_3.jpg" alt="" class="center" /></a> While StarCraft II, an upgraded Battle.Net and World of Warcraft: Cataclysm are all firmly pinned down to 2010 releases, Diablo III, StarCraft II expansion packs and Blizzard&#8217;s next MMO still show a release date of the &#8220;next few years&#8221;.<span id="more-366347"></span></p>
<p>During a presentation in New York today, Thomas Tippl, Activision Blizzard chief financial officer, raved about the strong business done by Bliizard games. He said the division has a full pipeline of content, which he presented in the slide pictured here.</p>
<p>While the lineup confirms continued World of Warcraft support and a Starcraft II launch in 2010 (with expansions to follow after), Diablo III was marked to be released in 2011 at the soonest.</p>
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			<wfw:commentRss>http://www.kotaku.com.au/2009/11/starcraft-ii-expansions-diablo-iii-coming-in-next-few-years/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<title>Hey Blizzard, What&#8217;s It Like To Make Non-WarCraft Games?</title>
		<link>http://www.kotaku.com.au/2009/10/hey-blizzard-whats-it-like-to-make-non-warcraft-games/</link>
		<comments>http://www.kotaku.com.au/2009/10/hey-blizzard-whats-it-like-to-make-non-warcraft-games/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 06:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[starcraft ii]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=363581</guid>
		<description><![CDATA[ Since 2001, developer Blizzard has being releasing WarCraft titles non-stop &#8212; which, as website Gamasutra points out, is longer than the company spent making all the other games for its three main franchises.
So what it like to be working on StarCraft II, which is not a WarCraft game?
&#8220;I don&#8217;t think it has anything to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/10/thumb160x_starcraft_ii_soundset_3_9866_4276_image_5759.jpg" alt="" class="left" /> Since 2001, developer Blizzard has being releasing WarCraft titles non-stop &mdash; which, as website Gamasutra points out, is longer than the company spent making all the other games for its three main franchises.<span id="more-363581"></span></p>
<p>So what it like to be working on StarCraft II, which is not a WarCraft game?</p>
<p>&#8220;I don&#8217;t think it has anything to do with anything,&#8221; StarCraft II lead designer Dustin Browder tells Gamasutra. &#8220;It&#8217;s just all about scheduling and resources and what happened. World of Warcraft was not something this company expected to be this successful by far. They were hoping for a couple hundred thousand subscribers. That was what had been done in the past &mdash; &#8220;If we could equal those numbers, we&#8217;d be fine.&#8221;</p>
<p>Browder doesn&#8217;t believe there was any sort of conscious decision to focus on a particular &mdash; it was just a matter of the different teams at Blizzard (Diablo III, for example) getting to a point last year where they could show what they had been working on. Browder goes on to say he and Blizzard wishes they were shipping StarCraft II instead of still working on the title. &#8220;So, I think it&#8217;s just that these games are taking longer to make than we&#8217;d like,&#8221; he adds. The WarCraft team is working from an established toolset, so they are able to release expansion in a timely manner.</p>
<p>&#8220;Certainly, we&#8217;re hoping, as we&#8217;re developing this new engine [for StarCraft II], that once we get to that point, we&#8217;ll be able to maintain a higher rate of speed than we have in the past, but I think up until now it&#8217;s just the way it&#8217;s worked out.</p>
<p><a href="http://www.gamasutra.com/view/feature/4174/the_design_of_starcraft_ii.php">The Design of StarCraft II</a> [Gamasutra]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/10/hey-blizzard-whats-it-like-to-make-non-warcraft-games/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>World Of Warcraft Players, You&#8217;re Gonna Need A Battle.net Account</title>
		<link>http://www.kotaku.com.au/2009/10/world-of-warcraft-players-youre-gonna-need-a-battle-net-account/</link>
		<comments>http://www.kotaku.com.au/2009/10/world-of-warcraft-players-youre-gonna-need-a-battle-net-account/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 01:20:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[battle.net]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[diablo iii]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[starcraft ii]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=361749</guid>
		<description><![CDATA[There&#8217;s no avoiding it. If you play World of Warcraft, you&#8217;re going to need a Battle.net account, as Blizzard has set a drop dead date for the great account switchover. Don&#8217;t worry, it won&#8217;t hurt a bit.
You just better have it done by November 11, as Blizzard will be requiring it for WoW players, not [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/battlenetswitch.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_battlenetswitch.jpg" alt="" class="left" /></a>There&#8217;s no avoiding it. If you play World of Warcraft, you&#8217;re going to need a Battle.net account, as Blizzard has set a drop dead date for the great account switchover. Don&#8217;t worry, it won&#8217;t hurt a bit.<span id="more-361749"></span></p>
<p>You just better have it done by November 11, as Blizzard will be requiring it for WoW players, not to mention future games, like StarCraft II and Diablo III. Better yet, it&#8217;s easy, free and will net World of Warcraft players a virtual penguin to pal around with in-game. There&#8217;s even a <a href="http://us.blizzard.com/support/article.xml?locale=en_US&amp;articleId=26030&amp;parentCategoryId&amp;pageNumber=1&amp;categoryId=3533">FAQ</a>!!</p>
<p>Hit up the official site for a brief explanation of why Blizzard considers this switchover a good thing.</p>
<p><a href="http://www.worldofwarcraft.com/index.xml">World of Warcraft Battle.net Conversion Coming</a> [Blizzard]</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Blizzard &#8220;Looking Into&#8221; Aussie StarCraft II Servers</title>
		<link>http://www.kotaku.com.au/2009/09/blizzard-looking-into-aussie-starcraft-ii-servers/</link>
		<comments>http://www.kotaku.com.au/2009/09/blizzard-looking-into-aussie-starcraft-ii-servers/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 04:00:14 +0000</pubDate>
		<dc:creator>David Wildgoose</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[lag]]></category>
		<category><![CDATA[local servers]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[starcraft ii]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=355558</guid>
		<description><![CDATA[That&#8217;s the word, according to Blizzard&#8217;s Rob Pardo. They&#8217;re &#8220;looking into&#8221; it, although there is nothing to announce right now.
IGN AU caught up with Pardo over at Blizzcon and pressed him on the topic of local servers for Australian StarCraft II players.
&#8220;We are looking into it. There&#8217;s been lots of discussion going on, nothing to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_pardo.jpg" alt="" class="left" />That&#8217;s the word, according to Blizzard&#8217;s Rob Pardo. They&#8217;re &#8220;looking into&#8221; it, although there is nothing to announce right now.<span id="more-355558"></span></p>
<p>IGN AU <a href="http://au.pc.ign.com/articles/102/1021530p1.html">caught up with Pard</a>o over at Blizzcon and pressed him on the topic of local servers for Australian StarCraft II players.</p>
<p>&#8220;We are looking into it. There&#8217;s been lots of discussion going on, nothing to announce right now, but I know that – especially with the Australian audience growing the way it is – that it&#8217;s something we&#8217;re seriously going to consider.&#8221;</p>
<p>The previously announced <a href="http://www.kotaku.com.au/2009/06/no-lan-play-for-starcraft-ii/">lack of LAN play</a> with StarCraft II means that all online games need a direct connection to Battle.net, a situation that could potentially result in unpalatable lag unless local servers are in place.</p>
<p>Check out the IGN article for more thoughts on the issue, both from Pardo and the Aussie gamers attending Blizzcon.</p>
<p><a href="http://au.pc.ign.com/articles/102/1021530p1.html">Servers Please!</a> [IGN AU]</p>
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			<wfw:commentRss>http://www.kotaku.com.au/2009/09/blizzard-looking-into-aussie-starcraft-ii-servers/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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		<title>Activision Boss Bets Games Will &#8220;Eclipse&#8221; Movies, TV</title>
		<link>http://www.kotaku.com.au/2009/09/activision-boss-bets-games-will-eclipse-movies-tv/</link>
		<comments>http://www.kotaku.com.au/2009/09/activision-boss-bets-games-will-eclipse-movies-tv/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 01:20:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[bobby kotick]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[guitar hero]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[starcraft ii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=353974</guid>
		<description><![CDATA[Bobby Kotick, chief executive officer at Activision Blizzard and hero to gamers everywhere, is nothing if not confident. He&#8217;s so confident in the video game industry that he sees the potential for it to surpass movies and TV.
That may be because his company is sitting on some of gaming&#8217;s biggest franchises&#8212;Call of Duty, World of [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/eclipse.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_eclipse.jpg" alt="" class="left" /></a>Bobby Kotick, chief executive officer at Activision Blizzard and hero to gamers everywhere, is nothing if not confident. He&#8217;s so confident in the video game industry that he sees the potential for it to surpass movies and TV.<span id="more-353974"></span></p>
<p>That may be because his company is sitting on some of gaming&#8217;s biggest franchises&mdash;Call of Duty, World of Warcraft, Guitar Hero&mdash;or that Kotick&#8217;s just a little power hungry. But he tells Barrons, &#8220;I view the medium as having the potential to eclipse film and television.&#8221; And quickly. In five years or so.</p>
<p>Bob may have a point. Much has been made of the decline of television viewership in favour of other distractions, including the internet and video games, both of which can take away valuable screen time from Hollywood&#8217;s cinematic and televised offerings. Plus, the TV doesn&#8217;t even have a snazzy plastic peripheral one can play with.</p>
<p>Well, with the exception of the TV remote.</p>
<p><a href="http://online.barrons.com/article/SB125150805017468583.html?mod=googlenews_barrons&amp;page=1">Game-Changing Hero Is Poised to Rule</a> [Barrons]</p>
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			<wfw:commentRss>http://www.kotaku.com.au/2009/09/activision-boss-bets-games-will-eclipse-movies-tv/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>StarCraft: Ghost Lives On In StarCraft II</title>
		<link>http://www.kotaku.com.au/2009/08/starcraft-ghost-lives-on-in-starcraft-ii/</link>
		<comments>http://www.kotaku.com.au/2009/08/starcraft-ghost-lives-on-in-starcraft-ii/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 20:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[blizzcon]]></category>
		<category><![CDATA[blizzcon 09]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[starcraft ii]]></category>
		<category><![CDATA[starcraft: ghost]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=352663</guid>
		<description><![CDATA[ Blizzard&#8217;s stealth-action game StarCraft: Ghost may be on indefinite hold, but according to Sam Didier it still remains a valuable resource in the development of titles like StarCraft II.
The subject of StarCraft: Ghost came up during my interview with StarCraft II art director Didier as a joke at first. I asked him when StarCraft: [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/ghost.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_ghost.jpg" alt="" class="left" /></a> Blizzard&#8217;s stealth-action game StarCraft: Ghost may be on indefinite hold, but according to Sam Didier it still remains a valuable resource in the development of titles like StarCraft II.<span id="more-352663"></span></p>
<p>The subject of StarCraft: Ghost came up during my interview with StarCraft II art director Didier as a joke at first. I asked him when StarCraft: Ghost was coming out, and he replied, &#8220;Didn&#8217;t you get it? It was out at GC in Germany, running on the PS Slim or whatever they&#8217;re calling it,&#8221; he teased. I mentioned reading the StarCraft: Ghost novel, and how it really made me want to play the game that didn&#8217;t exist. &#8220;Oh it exists,&#8221; he replied.</p>
<p>&#8220;We actually looked at a lot of the art assets so we could include them in specific missions in the game, or if there was a specific installation in Ghost that we wanted to include in StarCraft II. We look at all our assets.&#8221;</p>
<p>He likens it to the situation with the cancelled Warcraft: Lord of the Clans adventure game. &#8220;Originally Lord of the Clans was like that. We cancelled Lord of the Clans for a lot of similar reasons, but Thrall ended up as the biggest character in the Horde. I&#8217;m not saying that&#8217;s Nova, but we&#8217;re definitely not throwing away the lore.&#8221;</p>
<p>It&#8217;s good to know that all of that StarCraft: Ghost development didn&#8217;t go to waste. If you&#8217;re interested in of the lore behind Ghost and its lovely protagonist Nova, be sure to check out the StarCraft: Ghost Nova novel, recently <a href="http://www.kotaku.com.au/2009/07/kotakus-2009-summer-reading-list/">featured in our 2009 Summer Reading List</a>.</p>
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		<slash:comments>2</slash:comments>
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		<title>Keeping Things Fresh In The StarCraft II Expansions</title>
		<link>http://www.kotaku.com.au/2009/08/keeping-things-fresh-in-the-starcraft-ii-expansions/</link>
		<comments>http://www.kotaku.com.au/2009/08/keeping-things-fresh-in-the-starcraft-ii-expansions/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 15:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[blizzcon]]></category>
		<category><![CDATA[blizzcon 09]]></category>
		<category><![CDATA[enemy ui]]></category>
		<category><![CDATA[samwise]]></category>
		<category><![CDATA[starcraft ii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=352646</guid>
		<description><![CDATA[ With StarCraft II&#8217;s single player experience spread across three titles, how is Blizzard going to keep things fresh? Sam &#8220;Samwise&#8221; Didier answers the question with hatchet wounds while dodging the fierce enemy UI.
The art director for StarCraft II when he isn&#8217;t belting out vocals for Blizzard&#8217;s house band, The Artists Formerly known as Level [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/08/fresh.jpg" alt="" class="left" /> With StarCraft II&#8217;s single player experience spread across three titles, how is Blizzard going to keep things fresh? Sam &#8220;Samwise&#8221; Didier answers the question with hatchet wounds while dodging the fierce enemy UI.<span id="more-352646"></span></p>
<p>The art director for StarCraft II when he isn&#8217;t belting out vocals for Blizzard&#8217;s house band, The Artists Formerly known as Level 80 Elite Tauren Chieftain, was quite vocal about keeping things fresh across the Terran, Protoss, and Zerg campaigns during our interview at BlizzCon 09. &#8220;We definitely have ideas that we haven&#8217;t include in this one to keep the next games unique. We always joke around that every expansion has to have the snow tileset, so there we go, we&#8217;ve got the snow tileset. We do that just for a goof. &#8220;Hey, there&#8217;s the snow tileset!&#8221;"</p>
<p>All joking aside, Sam explains that certain ideas have been held back for the two single player expansions, in order to ensure that each has its own unique flair.</p>
<p>&#8220;There&#8217;s a lot of really cool unit ideas that we have that we probably could have squeezed onto one of these, but instead we wanna let them shine more in the next one &#8211; let them be a little more unique. This is an expansion, but it&#8217;s the Zerg campaign or the Protoss campaign. It&#8217;s not like a one-off sort of thing. It&#8217;s gonna have all its unique sets.</p>
<p>&#8220;We&#8217;re going to go back to the same planets. My hope is that we can affect those planets somehow, so if you&#8217;re on Korhol in Wings of Liberty, when you return in the Zerg campaign or the Protoss, I want something radical to have happened to it or changed, whether a change in leadership or some &#8220;Cataclysmic&#8221; event,&#8221; he jokes, referring to the newly announced World of Warcraft: Cataclysm expansion.</p>
<p>&#8220;That&#8217;s the sort of thing that I really dig. I love it in movies when you see a character from the original one except now he has a cool hatchet wound on his face &#8211; what happened to him? So basically we&#8217;ll put hatchet wounds on the planet. The +2 hatchet of doom!&#8221;</p>
<p>Did I mention I love this man? He&#8217;s like me, only with a fully-working face and hair. He&#8217;s even at my same skill level in StarCraft. &#8220;Everybody is better than me. I get beat by the UI. Not the AI, the UI. Waitaminit, what do I have to build here? What, I have to build a &#8211; ah damn.&#8221;</p>
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		<title>StarCraft II Can Be Played Offline</title>
		<link>http://www.kotaku.com.au/2009/08/starcraft-ii-can-be-played-offline/</link>
		<comments>http://www.kotaku.com.au/2009/08/starcraft-ii-can-be-played-offline/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 20:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[battle.net]]></category>
		<category><![CDATA[blizzcon]]></category>
		<category><![CDATA[blizzcon 09]]></category>
		<category><![CDATA[offline]]></category>
		<category><![CDATA[rob pardo]]></category>
		<category><![CDATA[starcraft ii]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=352460</guid>
		<description><![CDATA[ Troubled by the Battle.net login screen that appears upon first launching StarCraft II? Does it mean that StarCraft II requires an internet connection? Not so, says Blizzard&#8217;s Rob Pardo.
Some of our readers were a bit put off by the suggestion that the single player portion of StarCraft II would require logging into Battle.net, as [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/playasguest.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_playasguest.jpg" alt="" class="left" /></a> Troubled by the Battle.net login screen that appears upon first launching StarCraft II? Does it mean that StarCraft II requires an internet connection? Not so, says Blizzard&#8217;s Rob Pardo.<span id="more-352460"></span></p>
<p>Some of our readers were a bit put off by the suggestion that the single player portion of StarCraft II would require logging into Battle.net, as evidenced by some of the comments in the <a href="http://www.kotaku.com.au/2009/08/upcoming-blizzard-battlenet-feature-draw-from-warcraft-xbox-live-life/">post following the Battle.net panel at BlizzCon this weekend</a>. The next day we followed up on the issue with Blizzard vice president of game design Rob Pardo, who clarified the single player situation for us.</p>
<p>&#8220;You don&#8217;t technically have to (login), but you&#8217;ll want to. You can play in offline mode if you want &#8211; I just don&#8217;t think you&#8217;re going to want to. You&#8217;ll be giving up lots and lots of features, and why would you want to be giving up features?&#8221;</p>
<p>We covered the features exhaustively in the original post, but perhaps we didn&#8217;t draw your attention to the button on the above screenshot labelled &#8220;Play As Guest.&#8221; That button kicks off the game without connecting, so those of you without internet who couldn&#8217;t possibly be reading this post should be happy, unless they try to set up a LAN.</p>
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