Mamoru Oshii, the creative force behind the Ghost in the Shell anime, recently helmed a live-action TV spot for Kinect game Steel Battalion: Heavy Armor. This is it.
We’ve been subjected to some bad Kinect games this past year and a half. Maybe it’s time for a really good one? I’m stepping on board the fully mechanised Steel Battalion: Heavy Armor bandwagon, because here is a Kinect game that looks fun and — this is key — appears to use the Kinect sensor sparingly.
I’ve yet to see a trailer for Capcom’s Kinect-and-controller Steel Battalion: Heavy Armor that didn’t impress me. I’ve even seen people play this game and it doesn’t look dopey (it seems that you don’t use the Kinect all that much.)
After I played Steel Battalion: Heavy Armor last month at Microsoft’s spring showcase, I called it the hardest-core Kinect game yet.
As Brian Ashcraft reported during the Tokyo Game Show in September, Steel Battalion: Heavy Armor foregoes the pricey, complicated controller of the original game in favour of a slightly less convoluted control scheme that uses Microsoft’s Kinect and a real gamepad.