Love him or hate him, you’re stuck with David Sirlin, the man who plans to bring balance to the forces fighting in Super Street Fighter II Turbo HD Remix. In a recent entry on the official Capcom Blog, Sir Sirlin breaks down the changes to one of the most popular, but certainly not most powerful, characters in the Street Fighter universe. Ken Masters may be a bit pedestrian, a tad obvious, but for those who think of Ken as a mid-tier choice in competitive Street Fighter play, they should give the list of changes a read. If we had our druthers, visual aides of the changes would be provided, but visualising them through text will simply have to suffice.
After the first article from Backbone producer/designer David Sirlin discussing rebalancing for Super Street Fighter II Turbo HD Remix, he’s now turned his attention to Ryu’s stylings. And the results are… interesting:
Ryu’s change list is unusual, so let’s start with him. He’s the central character in Street Fighter, both in the story and the game mechanics of fireball/uppercut. In ST, he’s not especially powerful (no one ranks him as top tier), and yet in the hands of an expert he is able to win tournaments… I asked tournament player John Choi to give me a complete list of Ryu changes that he requested… Choi contemplated this for weeks and finally came up with his complete list: 1) add a fake fireball, and 2) no other changes.
Oh, and for those purists, as the Capcom folks plaintively wail: “remember, the changes to the rebalanced mode are OPTIONAL.” This value added model worked well for Super Puzzle Fighter, so good to see them doing it again.
Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 2, Ryu) [Capcom US - The Blog]