In Real Life

A Study Returns Easy Answers To Questions Not Yet Asked

Poring over the data, sifting through more than 1,700 specimens, a team of MIT researchers is, as we speak, cataloging the species known as the sports gamer. The data is, so far, unsurprising.


March 1, 2011
PC

The Bleak Despair Of Abject Poverty In Video Game Form

You’ve lost your job, your house, and your savings are completely gone. Can you survive for a month on $US1000? That’s the challenge put forth in the game Spent. Are you up to it?


August 5, 2010
News

How Much Will You Be Spending On Games In 2014?

Kotaku AU

By you, I mean the population of Australia. Not you, individually. Go on, then, guess!


August 4, 2010
News

Boxed Games Still Way More Popular Than Downloadable Ones

Digital download sales might be the future of gaming, but they’re certainly not the present, with a recent study finding that between 80-90% of games bought are still those that come on a disc and are sold in a store.


July 12, 2010
In Real Life

What Do Women Look For In A Video Game?

Kotaku AU

Pretty much the same thing as I do, it turns out. Am I a female gamer?


June 3, 2010
In Real Life

Science Figures Out Why Teenagers Are Stupid

While average blog readership is packed with the sort of hyper intelligent teenagers that have to be portrayed by 30-year-olds in TV dramas, many of the world’s teenagers are prone to doing stupid things for stupid reasons. New research explains why.


March 5, 2010
In Real Life

Study: Wii Can Alleviate Elderly Depression, Too

The benefits of the Wii and exergaming to patients in hospitals and elder-care facilities has been discussed nearly since the console’s release. Researchers in San Diego now say that Wii games can combat the onset of depression in elderly persons.


December 6, 2009
News

FTC Report Lauds Game Industry As The ‘Most Responsible’ Entertainment Marketer

The Federal Trade Commission, in a report to Congress, lauds the video games industry as best among all entertainment producers when it comes to responsible marketing and advertising.


November 30, 2009
In Real Life

Study: Avatars Dressed In Klan Robes Usually Belong To Unpleasant People

A researcher down in Texas has found that, when people are assigned to play characters wearing the brooding black robes of an emo Jedi, or the coneheaded getup of a KKK grand kobold or whatever, they exhibit antisocial behaviours.


November 4, 2009
In Real Life

Study: Playing Games Hurts Income, By The Minute

Studies about video games say the darnedest things. Either it is plainly obvious that being a gamer hurts your income — because you have to spend money on these games! — or there is a mathematical revelation here.