suda 51

Rumours

Rumour: No More Heroes Coming To Xbox 360, PS3

12:40PM Michael McWhertor | Grasshopper Manufacture may finally be making the leap to the Xbox 360 and PlayStation 3 with a new No More Heroes game, rumoured to have been revealed in the latest issue of Famitsu magazine. More »
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But Will There Be No More No More Heroes?

12:40AM Brian Ashcraft | “I originally didn’t want to make another No More Heroes,” says game designer Goichi Suda. The game was supposed to be a one off dealio, but when the title did well, sequels do happen. More »
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No More Heroes Designer Wants Travis Touchdown In Next Smash Bros.

9:00PM Brian Ashcraft | The last Smash Bros. game, like the one before that, was a smorgasboard of characters. There weren’t just Nintendo developed characters, but the likes of Sonic and Snake also made an appearance. More »
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No More Heroes On Bringing Back The Japanese Market

3:00PM Brian Ashcraft | The Japanese game market, once vibrant and bustling, has been sluggish of late. It has seen better days! Goichi Suda from No More Heroes thinks he knows what will jump start it: More »
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No More Heroes’ Goichi Suda Has Plans For The Wii Vitality Sensor

10:20AM Michael McWhertor | You may not have been overly excited to see Nintendo unveil the Wii Vitality Sensor, a Wii Remote add-on that monitors one’s pulse and “the body’s inner world,” but it filled No More Heroes: Desperate Struggle director Goichi Suda with ideas. More »
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Inafune & Suda 51 Go To Sweden

10:30AM AJ Glasser | Capcom’s Keiji Inafune and Grasshopper Manufacture’s Goichi Suda (aka Suda 51) will speak at the sixth annual Nordic Game 2009 conference this May, should you happen to find yourself there. More »

No More Heroes Conceived While On The Toilet

10:00AM Michael McWhertor | Grasshopper Manufacture’s Suda51 apparently gets a lot of thinking done on the can. While some of us may get our reading and portable gaming done during our private bathroom time, the creator of No More Heroes says he was inspired to create the Wii game while dropping the kids off at the pool. Suda tells the Official Nintendo Magazine that the main character of No More Heroes, originally planned as an Xbox 360 title, was inspired by a pants down sit down session. “I actually came up with the initial idea for a game featuring a [Johnny] Knoxville-style character whilst on the toilet”, Suda says. “I decided to use that inspiration as the save game mechanic”. He also used it as inspiration for one of the game’s more memorable marketing campaigns. Okay, enough toilet talk. The Making Of No More Heroes [ONM UK] More »
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The Odd Couple – EA & Grasshopper or Suda 51 & Shinji Mikami

6:00AM Kotaku US Edition | It might seem weird that Japanese independent studio Grasshopper Manufacture is partnering up with US powerhouse publisher EA; but it seems weirder to me that wacky, artsy Suda 51 is pairing off with serious, horror-loving Shinji Mikami of Resident Evil fame. I went into my interview with the two Japanese developers with a bunch of questions I knew I couldn’t ask; I lived in Japan long enough to learn that the direct approach is usually not the best. The questions I did ask, though, had some fun answers: “What do you think of MadWorld?” I shot this one off at Suda directly and he didn’t even wait for the translator. His face lit up and he exclaimed something about how cool it looked – like Sin City. And something about how he had a similar idea, but my Japanese ain’t that great, so I had to wait for the translator to explain that Suda had a similar idea for a futuristic game that now he couldn’t do because it would look too much like MadWorld. Mikami didn’t seem as thrilled. He’s an “external board member” at Platinum Games, so he probably knows all the guys on MadWorld’s dev team and wouldn’t want to comment on anything of theirs that could be secret. Mikami is the man for horror, though, and that’s how this odd partnership came about. More »

Zero Punctuation Relishes No More Heroes

5:40AM Mark Wilson | While Yahtzee was a little bit late to squeeze into our No More Heroes Frankenreview, he still offers a pretty enjoyable review of the game, likening the experience to, among countless other colourful, non sequitur metaphors, Branston Pickle. Having never consumed Branston Pickle, I can only assume that this review is absolutely, utterly false in its conclusion. And as I don’t plan on visiting Branston’s home in England any time in the near future to try it (or even going to the shelf in any large chain store to buy it), I should live a life of blissful ignorance for some time. Zero Punctuation: No More Heroes [The Escapist] More »

The Dawn of Literary Video Games

3:30AM Maggie Greene | Some of us here at Kotaku are fond of the idea of highbrow literature getting the game treatment. Suda 51’s Kurayami, based on Franz Kafka’s The Castle, could be leading the pack in games inspired by literature not really associated with great fodder for the gaming medium. But what of the downsides of a gaming landscape that includes Joyce and Lawrence?: More »