Suikoden II should have probably had a New Game Plus. Between the time-sensitive Clive quest, the branching endings, and the gruelling decisions over which monsters to recruit, there are a lot of reasons to replay the game. And, as it turns out, a replay-friendly feature might've actually been in the works.
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64 hours. 23 hours. 42 hours. 28 hours. Somewhere on a grassy plain trying to figure out if I should spend my days hunting down one of many pending side quests. Somewhere deep in the ocean chasing mermaids. Somewhere making preparations for my next strategic battle. These are all the places I'm willing to leave behind — unexplored and unresolved — because I'm wondering if I give a damn about JRPGs anymore.
So you've just bought Suikoden II on the PlayStation Network. Finally, for the first time ever, you're going to play through one of the finest role-playing games ever made. Exciting, isn't it?
Konami US has been depressingly quiet about the prospects of making Suikoden more accessible to modern gamers, but at least the company's UK branch is showing their best franchise some love. Today on the Konami UK blog there's a big post about Suikoden, written by the folks at the Suikoden Revival Movement. Progress!
Really, every day should be Suikoden day, but this is the actual one. Allow me to explain: the wonderful Suikoden Revival Movement, a group dedicated to trying to revive Konami's equally-wonderful RPG series, has declared today "Suikoden Day" — a festive occasion created to celebrate all things Suikoden.
Would you spend $US35,000 on a case full of video games? On one hand, this eBay seller is pawning off an impressive collection of games that includes rare gems like Suikoden II, Earthbound, Snatcher and a whole lot of other titles for Super Nintendo, Sega CD, Game Boy Advance and several other consoles.
Not that it wasn't before. Since its launch in 2009, the crowdfunding website has evolved into an extremely effective financing tool for business ventures, creative projects, and auteurs of all kinds. It has facilitated the relationship between creators and their fans, both giving us access to the people who make things we love and allowing more people to make things we love.