Ever since trying beat my buddy’s records on Super Punch Out!! for the SNES, I’ve loved the idea of speed runs. The Super Metroid speed run is perhaps one of the most hotly contested — now with some new sequence breaking, OmnipotentEntity appears to have gotten the time down to an incredible 12 minutes…
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What if you took New Super Mario Bros for the Nintendo DS and hacked a complete recreation of Super Mario 3 into the thing? Well, why stop there? Why not put some Metroid and Legend of Zelda in there too?
I’m sure plenty of us spent many an hour on the playground, inches away from full-on fisticuffs, debating the relative merits of the Sega Megadrive and the Super Nintendo. But here the two can finally co-exist, through the medium of song.
Kayak instructor and Professor of Technocultural Studies and Music at the University of California at Davis, Bob Ostertag, has rolled up a katamari-like collection of 8-bit to 64-bit samples in his video game “sound collage” titled w00t. Featuring carefully arranged blips and beats from games like Contra, Halo, Super Metroid, World of Warcraft and Ico, to name but a few, Ostertag’s 50 minute piece is available as a free download for the curious.
I spent about 15 minutes with the musical journey this morning before I became too distracted with the experimental arrangement, but fans of game music who loathe paying for things should give the MP3 a whirl. Thanks to Geoff for turning us on to Bob’s work.
w00t (and Other Recordings) [BobOstertag.com]
Oh boy! To celebrate the release of Metroid Prime 3 in Nintendo’s lesser territories next week, Nintendo have gone ahead and put Super Metroid on the Virtual Console. I’d say that’s fair compensation for the game’s late release on PAL consoles, but then, we’re getting Super Metroid late as well so… I won’t. Ah well, it’s here now, and for 800 points you can go see what all the fuss is about.