If you had any doubts as to the viability of Apple’s iPhone as a gaming platform, Sega has some numbers that might help change your mind. In the 20 days following Super Monkey Ball’s launch on the new iPhone App Store, Sega reports over 300,000 copies of the game have been purchased. Purchased, mind you – you don’t get shipping numbers on iPhone apps. That’s nearly $US 3 million in revenue.
“That’s a substantial business”, says Simon Jeffery, president of Sega’s U.S. division. “It gives iPhone a justifiable claim to being a viable gaming platform”.
All in all, over 60 million programs have been purchased from the App Store since launch, generating around $US 30 million in sales in the first month alone. For a complete rundown of the games that launched with the store, be sure to hit up our Ultimate Guide to iPhone Games, while I cradle my Zune in my arms and weep quietly to myself.
IPhone Software Sales Take Off: Apple’s Jobs [The Wall Street Journal]
I was pretty wowed by the Apple presentation of Super Monkey Ball on the iPhone last month. The use of the tilt controls for this game in particular seem really intuitive. So any news about it, and games like iPhone Spore, make me feel all warm and fuzzy inside.
Today Other Ocean announced that they are working with Sega to develop a demo version of the iPhone game.
As Apple’s software development kit (SDK) presentation continues, SEGA reveals what they’ve had up their sleeve—Super Monkey Ball. Boasting an excellent framerate, the developers claim: This is not a cellphone game. This is a full console game. And we underestimated the power of the device. We had to fly in a developer to upscale the art for the iPhone.
Bonus shot after the jump.
Super Monkey Ball. Yakuza. Brown awesomeness. Those are three things that SEGA game designer and fashion plate Toshihiro Nagoshi is best known for. His latest game Ryu Ga Gotoku KENZAN! (aka Yakuza 3) was released today in Japan. Commenter Bellamy sends this good ol’ fashioned Kotaku Stalku: