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	<title>Kotaku Australia &#187; super smash bros. brawl</title>
	<atom:link href="http://www.kotaku.com.au/tags/super-smash-bros-brawl/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
	<lastBuildDate>Tue, 24 Nov 2009 00:00:11 +0000</lastBuildDate>
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		<title>Smash Bros. For Charity &#8212; A Kotaku Alumnus Story</title>
		<link>http://www.kotaku.com.au/2009/10/smash-bros-for-charity-a-kotaku-alumnus-story/</link>
		<comments>http://www.kotaku.com.au/2009/10/smash-bros-for-charity-a-kotaku-alumnus-story/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 09:30:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[charity]]></category>
		<category><![CDATA[intern]]></category>
		<category><![CDATA[super smash bros. brawl]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=362464</guid>
		<description><![CDATA[Former Kotaku intern Andrew Freedman is making us proud at his university&#8217;s daily newspaper. Check out his latest piece on &#8220;The Peach Bowl,&#8221; a college charity Smash Bros. tournament.
Courtney Whitmire, a freshman at the University of Maryland, suffered tragedy this year when flooding wiped out her house and most of her small town in Georgia. [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/peach_smash.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_peach_smash.jpg" alt="" class="left" /></a>Former Kotaku intern Andrew Freedman is making us proud at his university&#8217;s daily newspaper. <a href="http://www.diamondbackonline.com/diversions/a-smashing-act-of-charity-1.791258">Check out</a> his latest piece on &#8220;The Peach Bowl,&#8221; a college charity Smash Bros. tournament.<span id="more-362464"></span></p>
<p>Courtney Whitmire, a freshman at the University of Maryland, suffered tragedy this year when flooding wiped out her house and most of her small town in Georgia. Working together with people in her dorm, Whitmire and some other students organized a tournament that would donate its buy-in money to flood relief efforts in her hometown.</p>
<blockquote><p>&#8220;It clicked all of a sudden,&#8221; sophomore English major Quinn Hargitai said. &#8220;We love to play Smash Bros. &#8211; we play it all the time. We never study.&#8221;</p></blockquote>
<p> It&#8217;s an awesome idea and a fine bit of reporting on our ex-intern&#8217;s part. It seems like only yesterday Freedman was updating our massive photo galleries and checking my spelling. They grow up so fast!</p>
<p><a href="http://www.diamondbackonline.com/diversions/a-smashing-act-of-charity-1.791258">A smashing act of charity</a> [The Diamondback]</p>
<p><a href="http://myhaven.files.wordpress.com/2007/09/peach_070817c-l.jpg">Image Cred</a></p>
]]></content:encoded>
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		<item>
		<title>Bargain Hunter: Isn&#8217;t This The Wrong Controller?</title>
		<link>http://www.kotaku.com.au/2009/10/bargain-hunter-isnt-this-the-wrong-controller/</link>
		<comments>http://www.kotaku.com.au/2009/10/bargain-hunter-isnt-this-the-wrong-controller/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 02:00:36 +0000</pubDate>
		<dc:creator>David Wildgoose</dc:creator>
				<category><![CDATA[Regulars]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[bargain hunter]]></category>
		<category><![CDATA[deals]]></category>
		<category><![CDATA[jb hi-fi]]></category>
		<category><![CDATA[super smash bros. brawl]]></category>
		<category><![CDATA[wii play]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=361450</guid>
		<description><![CDATA[This is a strange one. Super Smash Bros. Brawl is best played with the classic controller or even a Gamecube controller. So when a retailer bundles it with an extra controller, which one do you think they&#8217;d pick?
Why, a Wiimote, of course!
That&#8217;s what you can get at JB Hi-Fi right. Super Smash Bros. Brawl plus [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/resources/2008/05/brawl2.jpg" alt="" class="left" />This is a strange one. Super Smash Bros. Brawl is best played with the classic controller or even a Gamecube controller. So when a retailer bundles it with an extra controller, which one do you think they&#8217;d pick?<span id="more-361450"></span></p>
<p>Why, a Wiimote, of course!</p>
<p>That&#8217;s what you can get at JB Hi-Fi right. Super Smash Bros. Brawl plus Wii Play &#8211; which, as we all know, is basically a Wiimote with a bonus mini-game colelction &#8211; for $79.</p>
<p>Seems reasonable enough, given that you&#8217;re likely to pay only slightly less than that for either game/accessory individually. And yes, I realise you&#8217;ll want to use that extra Wiimote for other games.</p>
<p>But still, it does strike me as a <em>little odd</em>.</p>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>Teenage Mutant Ninja Turtles: Smash-Up Review</title>
		<link>http://www.kotaku.com.au/2009/09/teenage-mutant-ninja-turtles-smash-up-review/</link>
		<comments>http://www.kotaku.com.au/2009/09/teenage-mutant-ninja-turtles-smash-up-review/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 20:00:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Hands On]]></category>
		<category><![CDATA[game arts]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[super smash bros. brawl]]></category>
		<category><![CDATA[teenage mutant ninja turtles: smash-up]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=358512</guid>
		<description><![CDATA[Teenage Mutant Ninja Turtles: Smash-Up is one of the longer video game names out there, but it says pretty much everything you need to know about the game.
Except exactly which flavor of Ninja Turtles to expect. The series evolved a lot since the 1980s, so it&#8217;s important for fans to know whether they&#8217;re dealing with [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/09/custom_1253727406453_TMNTSU_Wii_Review_fourplayertourn.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_custom_1253727406453_TMNTSU_Wii_Review_fourplayertourn.jpg" alt="" class="center" /></a>Teenage Mutant Ninja Turtles: Smash-Up is one of the longer video game names out there, but it says pretty much everything you need to know about the game.<span id="more-358512"></span></p>
<p>Except exactly <em>which</em> flavor of Ninja Turtles to expect. The series evolved a lot since the 1980s, so it&#8217;s important for fans to know whether they&#8217;re dealing with the original Peter Laird/Kevin Eastman envisioning of the Turtles, or the new 4Kids Entertainment cartoon.</p>
<p>In Smash-Up, it turns out you&#8217;re dealing with <em>all</em> the different incarnations of Ninja Turtles at once. Though the character models clearly resemble the 2007 CGI movie and the back story used to drive the &#8220;Hey, let&#8217;s have a massive beat-down&#8221; gameplay is more kid-oriented, the entire game is a pastiche of all that is Turtle. Minus the Teenage Mutant Ninja Turtles III movie — but I don&#8217;t think anybody&#8217;s going to be too upset about that.</p>
<p><strong>Loved</strong><br />
<strong>Easy Beat Down:</strong> Thanks to developer Game Arts experience on the Smash Bros. series, it&#8217;s pretty easy for any Brawl fan to scoop up Smash-Up and start kicking butt. There are some minor tweaks to the GameCube/Classic Controller control schemes and a bit of an overhaul to the Wiimote scheme (to add more motion controls), but it really does feel just like Smash Bros. once you adjust to the item-throwing system and the jump controls.</p>
<p><strong>Awesome Cut Scenes:</strong> My favourite part about fighting games is unlocking new cinema scenes after blitzing through a single character&#8217;s story mode. Smash-Up obliges me with homage to the Turtles&#8217; origins in pen-and-ink comic book style cut scenes that look just like the original comics. That made me worried at first because I thought they&#8217;d just re-use the same ending sequence for all the Turtles, but so far every character I&#8217;ve played has a different ending. Whew.</p>
<p><strong>Environmental Hazards:</strong> The stages in Smash-Up aren&#8217;t static environments. They have collapsing platforms, destructible obstacles and usually some sort of environmental hazard (like beehives or crocodiles). Rather than being an annoyance, the random chance of death-by-crocodile can make for an interesting multiplayer match. It also livens up arcade mode quite a bit.</p>
<p><strong>Hated</strong><br />
<strong>Not As Good As Smash Bros.:</strong> It&#8217;s almost unfair to compare Smash-Up to Smash Bros., but you just can&#8217;t help it. Aside from having a developer and most of the control scheme in common, the sheer notion of mashing together all that is Ninja Turtle into one game smacks of the same decision making behind cramming all of Nintendo&#8217;s beloved characters into Brawl. Once you&#8217;ve started down the path of comparing the two games to each other, it starts looking really bad for Smash-Up because it just can&#8217;t match Smash Bros. in terms of unlockables, mini-games and charm. Really, the only thing Smash-Up has on Smash Bros. is fully voiced cut scenes and that ain&#8217;t saying much.</p>
<p><strong>Slow Unlock Rate:</strong> You start the game off with a bland selection of characters, but you just know you&#8217;re going to unlock so many more based on who you encounter in story mode and who&#8217;s on the box art. However, after playing and replaying story mode and sinking a lot of love into multiplayer and mini-games, I still hadn&#8217;t unlocked more than a trailer and a few alternate character costumes. This means either I&#8217;m playing the game wrong (which is weird, because there&#8217;s only so many ways to play a fighting game), or that the game is too stingy with unlockable content.</p>
<p><strong>GET UP!</strong> It takes forever to get your character up off the ground once they&#8217;ve been knocked down. You can mash the attack button, press up on the analogue stick to jump or just swear incoherently at your screen. But they&#8217;ll still just lie there like they&#8217;ve got all the time in the world for a nap while the AI character keeps kicking them.</p>
<p>Despite its faults, Smash-Up is a perfectly good way to pass an afternoon with friends who remember what the Turtles were in our youth. It might even be a good game for kids because it&#8217;s not a difficult game to play. But while Smash-Up brings a bit of nostalgia and doesn&#8217;t build any walls between generations of Ninja Turtles fans, it also doesn&#8217;t really do much else. Besides make me want to go watch the live action movie and order a pizza.</p>
<p><em>Teenage Mutant Ninja Turtles: Smash-Up was developed by Game Arts and published by Ubisoft for the Wii and PlayStation 2 on September 22. The Wii version goes for $69.95 and the PS2 version goes for $39.95. Played all game modes in both single and multiplayer modes.</em></p>
<p>Confused by our reviews? Read our <a href="http://www.kotaku.com.au/2008/06/about_kotaku_reviews-2/">review FAQ</a>.</p>
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		<slash:comments>1</slash:comments>
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		<title>Want To Peak Inside Smash Bros. Creator&#8217;s New Office?</title>
		<link>http://www.kotaku.com.au/2009/07/want-to-peak-inside-smash-bros-creators-new-office/</link>
		<comments>http://www.kotaku.com.au/2009/07/want-to-peak-inside-smash-bros-creators-new-office/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 10:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[masahiro sakurai]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[project sora]]></category>
		<category><![CDATA[sora]]></category>
		<category><![CDATA[super smash bros. brawl]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=344975</guid>
		<description><![CDATA[ Earlier this year, Nintendo announced it was joining forces with Smash Bros. designer Masahiro Sakurai&#8217;s Sora Ltd. to found a new company, Project Sora.
Nintendo is the principal investor, owning up to 72 percent of the company.
The company is hard at work at a game, but it&#8217;s not another Smash Bros. title. Sakurai added, &#8220;I [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_mainphoto.jpg" alt="" class="center" /> Earlier this year, Nintendo <a href="http://www.kotaku.com.au/2009/02/smash_bros_creator_and_nintendo_announce_new_title_new_company-2/">announced</a> it was joining forces with <i>Smash Bros.</i> designer Masahiro Sakurai&#8217;s Sora Ltd. to found a new company, Project Sora.<span id="more-344975"></span></p>
<p>Nintendo is the principal investor, owning up to 72 percent of the company.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/07/projectsora_tv.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_projectsora_tv.jpg" alt="" class="center" /></a>The company is hard at work at a game, but it&#8217;s not another <i>Smash Bros.</i> title. Sakurai added, &#8220;I can promise an experience that&#8217;s different from anything [you've played] up until now.&#8221;</p>
<p>Project Sora&#8217;s website gives a straightforward tour of its new office in a brand new building, located in Tokyo&#8217;s Iidabashi. The purpose of the site is primarily to attract new talent, but it does give a peak behind the curtain: there are game consoles, desks, a video conferencing to communicate with Nintendo, computers running 3D Maya software and a cactus.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/07/projectsora_chairs.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_projectsora_chairs.jpg" alt="" class="center" /></a>About that new game, the site says, &#8220;It&#8217;s a secret! It&#8217;s totally a secret!!&#8221;</p>
<p><a href="http://www.project-sora.co.jp/index.html">Office Tour</a> [Project Sora]</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>How Many Hours People Play Nintendo&#8217;s Wii Games (Sorry, Donkey Kong)</title>
		<link>http://www.kotaku.com.au/2009/07/how-many-hours-people-play-nintendos-wii-games-sorry-donkey-kong/</link>
		<comments>http://www.kotaku.com.au/2009/07/how-many-hours-people-play-nintendos-wii-games-sorry-donkey-kong/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 15:00:00 +0000</pubDate>
		<dc:creator>Stephen Totilo</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[nintndo]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[stats]]></category>
		<category><![CDATA[super smash bros. brawl]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[wii fit]]></category>
		<category><![CDATA[wii play]]></category>
		<category><![CDATA[wii sports]]></category>
		<category><![CDATA[wii stats report]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343606</guid>
		<description><![CDATA[Never mind what&#8217;s at the bottom of this barrel, here&#8217;s a list of 29 Wii games from Nintendo and the amount of hours people play them, per gamer.
(The following stats are pulled from the usage data shared by more than two million Wii users through the system&#8217;s Nintendo Channel. For more information about how we [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/07/custom_1246581656748_dk_sad.jpg" alt="" class="left" />Never mind what&#8217;s at the bottom of this barrel, here&#8217;s a list of 29 Wii games from Nintendo and the amount of hours people play them, per gamer.<span id="more-343606"></span></p>
<p><em>(The following stats are pulled from the usage data shared by more than two million Wii users through the system&#8217;s Nintendo Channel. For more information about how we calculate these total playtimes, check out this week&#8217;s earlier <a href="http://www.kotaku.com.au/2009/07/the-ten-most-avidly-played-wii-games-in-america-as-of-july-1/">Wii stats post</a>)</em></p>
<p><strong>Average Per-Gamer Playing Time For Nintendo&#8217;s First-Party Wii Games (as of July 1)</strong><br />
(Release Dates in Parentheses)<br />
<em>Super Smash Bros. Brawl</em> (March 2008) &mdash; 68 hours, 51 minutes<br />
<em>Animal Crossing: City Folk</em> (November 2008) &mdash; 54 hours, 16 minutes<br />
<em>Fire Emblem Radiant Dawn</em> (November 2007) – 46 hours, 40 minutes<br />
<em>The Legend of Zelda: Twilight Princess</em> (November 2006) &mdash; 46 hours, 9 minutes<br />
<em>Wii Sports</em> (November 2006) &mdash; 35 hours, 47 minutes<br />
<em>Mario Kart Wii</em> (April 2008) – 31 hours, 40 minutes<br />
<em>Super Mario Galaxy</em> (November 2007) &mdash; 27 hours, 37 minutes<br />
<em>Super Paper Mario</em> (April 2007) &mdash; 24 hours, 13 minutes<br />
<em>Metroid Prime 3: Corruption</em> (August 2007) 21 hours, 37 minutes<br />
<em>Mario Party 8</em> (May 2007) &mdash; 20 hours, 39 minutes<br />
<em>Pokemon Battle Revolution</em> (June 2007) &mdash; 20 hours, 2 minutes<br />
<em>Wii Fit</em> (May 2008) &mdash; 18 hours, 18 minutes<br />
<em>Mario Super Sluggers</em> (August 2008) &mdash; 17 hours, 39 minutes<br />
<em>Excite Truck</em> – (November 2006) 12 hours, 39 minutes<br />
<em>Battalion Wars 2</em> (October 2007) &mdash; 12 hours, 23 minutes<br />
<em>WarioWare: Smooth Moves</em> (January 2007) &mdash; 11 hours, 39 minutes<br />
<em>Excitebots: Trick Racing</em> (April 2009) – 10 hours 56 minutes<br />
<em>Wii Play</em> (February 2007) &mdash; 10 hours, 7 minutes<br />
<em>New Play Control! Pikmin</em> (March 2009) – 9 hours, 44 minutes<br />
<em>Endless Ocean</em> (January 2008) &mdash; 9 hours, 41 minutes<br />
<em>Wii Music</em> (October 2008) &mdash; 9 hours, 17 minutes<br />
<em>Wario Land: Shake It!</em> (September 2008) &mdash; 8 hours, 47 minutes<br />
<em>Punch-Out!!</em> (May 2009) – 7 hours, 55 minutes<br />
<em>Big Brain Academy: Wii Degree</em> (June 2007) &mdash; 6 hours, 56 minutes<br />
<em>Mario Strikers Charged</em> (July 2007) &mdash; 6 hours, 18 minutes<br />
<em>New Play Control! Mario Power Tennis</em> (March 2009) – 6 hours, 14 minutes<br />
<em>Link&#8217;s Crossbow Training</em> (November 2007) &#8211; 4 hours, 55 minutes<br />
<em>Donkey Kong: Barrel Blast</em> (October 2007) &mdash; 4 hours, 41 minutes<br />
<em>New Play Control! Donkey Kong Jungle Beat</em> (May 2009) – No Data Listed</p>
]]></content:encoded>
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		<item>
		<title>Smash Bros. Brawl Service User Service Ending</title>
		<link>http://www.kotaku.com.au/2009/06/smash-bros-brawl-service-user-service-ending/</link>
		<comments>http://www.kotaku.com.au/2009/06/smash-bros-brawl-service-user-service-ending/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 02:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[super smash bros. brawl]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=340212</guid>
		<description><![CDATA[When Nintendo&#8217;s Wii fighting game Super Smash Bros. Brawl launched in 2008, it was touted for its user-generated stage designs and replay data. That service, sadly, will soon cease. From the game&#8217;s official website:
 As of June 30th, 2009, the current service that accepts user-generated snapshots, stage designs, and replay data will no longer be [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/diddykonglinkrumor.jpg" alt="" class="left" />When Nintendo&#8217;s Wii fighting game <i>Super Smash Bros. Brawl</i> launched in 2008, it was touted for its user-generated stage designs and replay data. That service, sadly, will soon cease. From the game&#8217;s official website:<span id="more-340212"></span></p>
<blockquote><p> As of June 30th, 2009, the current service that accepts user-generated snapshots, stage designs, and replay data will no longer be available. Please note, however, that we will continue to distribute such data after that date.</p></blockquote>
<p>An explanation as to why Nintendo decided to end this service was not provided.</p>
<p><a href="http://www.smashbros.com/en_us/index.html">Smash Bros. DOJO!</a> [Official Site Thanks, Steven!]</p>
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		<title>Smash Bros. Creator And Nintendo Announce New Title, New Company</title>
		<link>http://www.kotaku.com.au/2009/02/smash_bros_creator_and_nintendo_announce_new_title_new_company-2/</link>
		<comments>http://www.kotaku.com.au/2009/02/smash_bros_creator_and_nintendo_announce_new_title_new_company-2/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 06:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[masahiro sakurai]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[project sora]]></category>
		<category><![CDATA[super smash bros. brawl]]></category>
		<category><![CDATA[top]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/smash_bros_creator_and_nintendo_announce_new_title_new_company-2.html</guid>
		<description><![CDATA[
Masahiro Sakurai, creator of Nintendo character Kirby and designer of Super Smash Bros. Brawl, is creating a new title for Nintendo the company announced today.


On January 22 of this year, Sakurai&#8217;s company Sora Ltd., a first party Nintendo developer, created a new company with Nintendo called Project Sora. Sakurai is serving as director for this [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/02/sakurai_speaking.jpg" alt="" /></p>
<p>Masahiro Sakurai, creator of Nintendo character Kirby and designer of <i>Super Smash Bros. Brawl</i>, is creating a new title for Nintendo the company announced today.</p>
<p><!-- Gawker Tags/Categories: breaking, masahiro sakurai, news, nintendo, original, super smash bros. brawl, top --><br />
<span id="more-327580"></span>
<p>On January 22 of this year, Sakurai&#8217;s company Sora Ltd., a first party Nintendo developer, created a new company with Nintendo called Project Sora. Sakurai is serving as director for this new project. </p>
<p>Nintendo is the principal investor, owning up to 72 percent of the company. </p>
<p>About this project the new company is working on, Satoru Iwata assured that it&#8217;s not another <i>Smash Bros.</i> game, saying, &#8220;It&#8217;s not <i>Smash Bros.</i> I asked for.&#8221; Sakurai added, &#8220;i can promise an experience that&#8217;s different from anything [you've played] up until now.&#8221;</p>
<p>Project Sora currently has 30 employees and is currently looking for &#8220;talented individuals.&#8221; </p>
<p><a href="http://www.project-sora.co.jp/index.html">Project Sora</a> [Official Site]</p>
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		<title>Ex-Team Ninja and Brawl Staff Working On TMNT Fighter For Wii</title>
		<link>http://www.kotaku.com.au/2008/12/exteam_ninja_and_brawl_staff_working_on_tmnt_fighter_for_wii/</link>
		<comments>http://www.kotaku.com.au/2008/12/exteam_ninja_and_brawl_staff_working_on_tmnt_fighter_for_wii/#comments</comments>
		<pubDate>Thu, 11 Dec 2008 01:40:40 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[rumor]]></category>
		<category><![CDATA[super smash bros. brawl]]></category>
		<category><![CDATA[team ninja]]></category>
		<category><![CDATA[teenage mutant ninja turtles]]></category>
		<category><![CDATA[tmnt]]></category>
		<category><![CDATA[ubisoft]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/exteam_ninja_and_brawl_staff_working_on_tmnt_fighter_for_wii.html</guid>
		<description><![CDATA[According to reports from the newest issue of Nintendo Power, Ubisoft will be publishing a new four-player fighting game based on the Teenage Mutant Ninja Turtles. But it&#8217;s who&#8217;s developing the title that&#8217;s interesting.

Supposedly, the team tasked with creating this 2.5D brawler is comprised of former Team Ninja staffers and folks who worked on Super [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/tmnt_wii.jpg" class="left"/>According to reports from the newest issue of Nintendo Power, Ubisoft will be publishing a new four-player fighting game based on the Teenage Mutant Ninja Turtles. But it&#8217;s who&#8217;s developing the title that&#8217;s interesting.</p>
<p><!-- Gawker Tags/Categories: teenage mutant ninja turtles, rumor, super smash bros. brawl, team ninja, tmnt, ubisoft, wii --><span id="more-318620"></span>
<p>Supposedly, the team tasked with creating this 2.5D brawler is comprised of former Team Ninja staffers and folks who worked on <em>Super Smash Bros. Brawl</em>. GoNintendo is reporting that the Wii-bound fighter is scheduled for a late 2009 release and will feature online play said to outperform <em>Brawl</em>.</p>
<p>An Ubisoft rep is quoted as saying that the game, while licensed, is not directly tied to a movie or television show, but will be a standalone effort. Our interest in the turtles couldn&#8217;t be much lower, as a grown man, but given the pedigree of the developers, we&#8217;ll say &#8220;Go, ex-Team Ninja, go!&#8221;</p>
<p><a href="http://gonintendo.com/?p=65881">New TMNT Game &#8211; More Details</a> [GoNintendo]</p>
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		<title>There Will Be Brawl: A Dystopian Look At The Mushroom Kingdom</title>
		<link>http://www.kotaku.com.au/2008/09/there_will_be_brawl_a_dystopian_look_at_the_mushroom_kingdom-2/</link>
		<comments>http://www.kotaku.com.au/2008/09/there_will_be_brawl_a_dystopian_look_at_the_mushroom_kingdom-2/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 02:40:22 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[super smash bros. brawl]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/09/there_will_be_brawl_a_dystopian_look_at_the_mushroom_kingdom-2.html</guid>
		<description><![CDATA[
The Mushroom Kingdom isn&#8217;t what it used to be, indeed. Mario and Luigi are hard up for coins. The Lakitu-run media is questioning the Kingdom&#8217;s leadership. Toads are turning to hustling and prostitution. Even the Ice Climbers are little more than thugs for hire. That&#8217;s the backdrop of the newly launched web series There Will [...]]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="375"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1790200&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=1790200&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="375"></embed></object></p>
<p>The Mushroom Kingdom isn&#8217;t what it used to be, indeed. Mario and Luigi are hard up for coins. The Lakitu-run media is questioning the Kingdom&#8217;s leadership. Toads are turning to hustling and prostitution. Even the Ice Climbers are little more than thugs for hire. That&#8217;s the backdrop of the newly launched web series <em>There Will Be Brawl</em>, a dark and dingy look at the story behind <em>Super Smash Bros. Brawl</em>. The first episode, &#8220;Twilight Ruin,&#8221; is available for those mature enough to watch. We liked the production values and the last minute guest appearance, even if we don&#8217;t have the patience for 12 minutes of this stuff.</p>
<p><a href="http://therewillbebrawl.com/">There Will Be Brawl</a> [Official Site - thanks, James!]</p>
<p> <span id="more-307497"></span></p>
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		<title>What Are This Year&#8217;s Best Selling Games?</title>
		<link>http://www.kotaku.com.au/2008/09/what_are_this_years_best_selling_games-2/</link>
		<comments>http://www.kotaku.com.au/2008/09/what_are_this_years_best_selling_games-2/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 19:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gta]]></category>
		<category><![CDATA[mgs4]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[super smash bros. brawl]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/09/what_are_this_years_best_selling_games-2.html</guid>
		<description><![CDATA[They won&#8217;t surprise you. Grand Theft Auto IV, Super Smash Bros. Brawl, and Metal Gear Solid 4 float to the top of the NPD Group&#8217;s top five for the year, further proof that Americans like shooting and punching things in virtual worlds.
We also love our sequels. The only new properties to crack the top five [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/09/gta_iv_npd08.jpg" class="postimg center" style="display:block;float:none;" />They won&#8217;t surprise you. <em>Grand Theft Auto IV</em>, <em>Super Smash Bros. Brawl</em>, and <em>Metal Gear Solid 4</em> float to the top of the NPD Group&#8217;s top five for the year, further proof that Americans like shooting and punching things in virtual worlds.</p>
<p>We also love our sequels. The only new properties to crack the top five on each of the big three platforms are <em>Army of Two</em>, <em>Wii Play</em> and <em>Wii Fit</em>.</p>
<p>Another fact that will likely not blow your hair back are the best sellers on the Nintendo Wii side of things. Four of the console&#8217;s best sellers are published by Nintendo and four feature strong peripheral tie-ins. Consider us nonplussed!</p>
<p><a href="http://www.gamasutra.com/view/feature/3795/2008s_topselling_games_so_far_.php">2008&#8217;s Top-Selling Games So Far: How They Stack Up</a> [Gamasutra]</p>
<p> <span id="more-307438"></span></p>
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