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- How Much Does It Cost To Make A Big Video Game?
- The Unresolved Gaming Mysteries Of 2013
- Talking To The PS4, Hints Of Rockstar's Agent And Other Secrets
- The Status Of Microsoft And Sony's Next Consoles. Plus: A Whole Bunch Of Other Gaming Secrets.
- Angry 'Employees' Bash Pretty Much Every Major Video Game Company
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On their resume, a Blizzard staffer states that they “are working a top-secret project to be unveiled sometime in 2014.” The most likely candidates are probably another World of Warcraft or Diablo expansion (Blizzard recently polled fans about the latter), but I have to wonder if we might finally see something from the mythic Project Titan.
It’s not often that I finish watching a discussion with an industry chief executive and think, “Wow, this person was remarkably frank and honest.” In fact, it probably rarely happens. But one exception is the above “fireside chat” with Electronic Arts chief creative officer, Rich Hilleman, which was recorded at the University of Virginia Darden School of Business last September. In the video, Hilleman said things I don’t think I often hear from a chief executive at a billion-dollar corporation
When Ken Levine made the surprise announcement on Tuesday that Irrational Games was shutting down and only a small group of employees would be retained as he migrated to a new venture, one thing came to mind — the 2008 contract negotiations between Levine and Take-Two.
A publicly accessible “Samsung Confidential” presentation Alan Queen, a senior director at the company’s Innovation Lab, gave at last October’s Samsung Developers Conference offers a bit of insight into the electronic giant’s home console plans. Several slides on Queen’s presentation indicate Samsung’s gaming ambitions are targeting a consumer group called “Console Sceptics”, who are current console owners not necessarily interested in upgrading to the next-generation consoles.
In 2013, next-gen consoles — previously the dominant fodder of the rumour mill — were announced and released. Many next-gen rumours turned out to be true — unpopular and confusing DRM policies were announced and reversed, launch titles were delayed, game resolutions differed. Yet these next-gen matters were not the only prominent rumours of the year.