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Frankenreview: Dead Space
Posted by Mike Fahey at 8:00 AM on October 16, 2008
Dead Space comic books. Dead Space animated films. Electronic Arts' marketing push behind their new survival horror IP has been nothing short of epic. To put this much faith in an untested product, EA must be pretty sure they've got something special on their hands, but then again parents often think their children are much more attractive and intelligent than they actually are. It takes an unbiased outsider to tell you if your baby is hot or not, and that's where the game critics come in. Hit the jump to see if Dead Space is the terrifying little darling that EA hoped for or just another ugly baby.

"Do yourself a favour when you get the game," writes Ben Kuchera at Ars Technica. "Make the room as dark as possible. Turn the sound system up. Allow yourself to be swept away in it."
Update: Zafehouse now has its very own website,
Valve's Doug Lombardi sat down with us this week to talk on a bunch of topics including the decisions behind the creation of zombie thrill-killer Left 4 Dead and why Microsoft hasn't given up on Games for Windows Live and just moved to Steam. We also learn that Left 4 Dead, which includes 20 maps stretched over four "movies", will likely get a movie viewer down the line that will allow gamers to watch their entire game session as a movie after a playing through a chapter.
Halo and Gears seem to have rung in new gold standards in game mechanics, and the general trend since they hit the scene has shifted to favour action-intensive, fast-paced shooters. How has this affected the survival horror genre?
Zombies? In an MMORPG? That sounds like the sort of game I was born to play. Dead Frontier isn't such a bad name, either. There's no big developer or publisher behind it, just an independent group by the name of Jagged Blade Games.
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