system shock

These Games Made You: Classics That Inspired A New Video Game Novel

Like many of us, Austin Grossman has lived with video games his whole life. But, like a lot fewer of us, he went on make them, working as a writer and a designer on beloved titles like Deus Ex and Dishonored. Yesterday, his literary love letter to the medium — a novel called You — hit screens and bookstore shelves all over the world.


Whoah, System Shock 2 And Thief 2 Just Got Surprise Patches

Surprise! Out of almost thin air, a pair of unofficial patches have been released for PC classics System Shock 2 and Thief 2 that not only allow the games to be safely played on modern hardware, but look great while they’re doing it.


Hey Look, It’s The First Level Of System Shock 2 In Valve’s Source Engine

Before you get all super excited about “OMG System Shock 2 remake,” well… this isn’t one. What it is is a fun way to imagine what one of the greatest games of all time would look like with a more current engine.


Swiss Officially Neutral On SHODAN Vs. GLaDOS

Switzerland’s public broadcasting company this week released that advertisement below — “The Phony Wars” — to tout the service’s new iOS and Android apps. And, Swiss to the last, they declare their neutrality between those two platforms.


It’s Like System Shock, Only Without The Evil Green Lady

Prominence is a first-person game with no shooting. Just clicking and problem solving and wandering around the deserted corridors of a science-fiction facility.


The 10 Best Video Game Characters

We remember the great games we’ve played. But sometimes it’s the characters we played as or those we encountered that linger longest in the memory.


The Last Hours Of One Of Video Games’ Greatest Developers

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Mike Chrzanowski, who used to work for PC developers Looking Glass, sent us these videos over the weekend that show the final hours of one of the greatest studios this industry has ever seen.


System Shock 2′s Surprise Ending — For Ken Levine, Anyway

Widely acclaimed when it released in 1999, System Shock 2′s cinematic conclusion nonetheless disappointed Irrational Games creative chief Ken Levine. The reason: The video that was shot wasn’t anything like what he had scripted.


Monday Musings: Shooting For The Future

Apparently the future of shooters is RPGs. Or says Cliff Bleszinski. And it seems like Bioware’s Ray Muzyka agrees with him. Have they both gone mad?


GlaDOS & Shodan, Sitting In A Tree…

OK, maybe not a tree. More like a tangled mess of cables, wiring and cold steel. And maybe not kissing. What they’re doing looks a little more “after dark” than a childhood rhyme could manage…


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