take-two interactive

Major League Baseball 2K13: The Kotaku Review

Major League Baseball 2K13 is an offensively recycled product and an embarrassment to sports video games. In my five years as Kotaku‘s sports writer, I’ve spent a good deal of time in comments defending the genre, and those who make its games, from the worn-out slur that annual sports titles are nothing but reskinned roster updates. Yet that is exactly what MLB 2K13 is, and its existence is forever an argumentative trump card to any advocacy I can make for sports, whether for a series that did meaningfully improve itself — like Madden NFL 13, or a consistently excellent title that made largely cosmetic upgrades, such as NBA 2K13.


It’s Official: 2K Will Make WWE Video Games From Now On

As was rumored during the breakup and selloff of THQ, Take-Two Interactive, the parent company of 2K Sports, will take over the licence to make WWE video games. Documents filed today in court say Take-Two, THQ and Yuke’s, the Japanese company which developed the wrestling games for THQ, have come to an agreement settling all claims.


Find Out If Your PC Can Run BioShock Infinite (And Has Room For It!)

Here are the minimum and recommended specs for running BioShock Infinite PC. We can’t say for sure whether you should run the game on PC, as opposed to Xbox 360 or PS3. But, judging by how good the first 4.5 hours of the game are, we recommend your run it on something.


What Can We Expect From MLB 2K13?

2K Sports isn’t saying anything more today about the surprise resurrection of its MLB 2K series. When asked for an interview, a representative told me today’s news release is all we’re getting for now. So it’s time to speculate on what this game may deliver, and my gut feeling is if we see anything more than a re-skinned MLB 2K12, I will be even more surprised than I was this morning.


The Smartest And Dumbest Things Take-Two Interactive Did In 2012

Sometimes you just have to buckle down and put out good games. Take-Two Interactive — and their branches, 2K and Rockstar — did a minimum of futzing around this year, instead releasing a relatively slim, high quality roster. Almost all of Take-Two’s sequels improved upon their predecessors.


Next-Gen Technology Could Reduce The Cost Of Producing Video Games, Says Take-Two

The assumption I’ve always made is this: as games and technology becomes more advanced, production costs rise. PlayStation 3 games cost more to produce than PlayStation 2 games. And PlayStation 2 games cost more to make than, say, Nintendo 64 games. But Take-Two CEO Strauss Zelnick doesn’t expect to see production costs rise when the next generation of consoles are released, he believes it might make things a little easier.


Why Some Smart People Think You’ll Be Playing Grand Theft Auto V By April

There is no release date for Grand Theft Auto V. There are no confirmed platforms for the game. All we have is one trailer and two screenshots, but some of the people who follow the business of the publisher of Grand Theft Auto, Take Two Interactive, are convinced the game will be out before the end of March.


Man Prank Calls GTA Publisher With Potentially NSFW Question

The executives at Take Two Interactive, publisher of such video game franchises as Grand Theft Auto, BioShock and Civilization take questions from investors every three months. The major bosses of all publicly traded companies do this. Usually they don’t take prank phone calls. Today, they did.


A Meaningless Settlement Keeps A Clipboard Quarterback In The Game

Twenty-seven million dollars is a lot of money. But it’s not significant. Not in the case of the Madden monopoly lawsuit. In fact, I’m struck by how meaningless all of the terms are in its settlement.


A Terrible Deal Created MLB 2K — But It Also Brought Us BioShock

The mythology built up around Major League Baseball 2K is that the game could not do anything right. Eight-figure losses and terrible review scores every year are, yes, terminal deficiencies. But its pitching and hitting mechanisms forced the dominant MLB The Show to respond with weak revisions to its controls, and MLB Today — when it worked — was the freshest introduction in a main mode of play since the singleplayer career.


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