News

Team Bondi Goes Into Administration

Kotaku AU

Sydney-based game development studio, Team Bondi, is no stranger to bumpy roads. Having switched publishers, spent seven years developing a game, and then being accused of providing poor working conditions, the bumpy road is about to come to an end… because the company has gone into administration.


August 10, 2011
News

KMM In The Process Of Acquiring Team Bondi And Its Assets

Kotaku AU

Develop has reported that Team Bondi is in the process of selling its assets and IP to KMM, confirming our story last week that reported claims that Team Bondi was being absorbed by George Miller’s game studio.


August 4, 2011
News

Rumour: Team Bondi To Be Absorbed Into George Miller’s KMM Studio In Sydney

Kotaku AU

With Rockstar reluctant to publish Team Bondi’s next game, rumours are circulating that Brendan McNamara is in talks with George Miller’s KMM studio – some employees believe that Brendan McNamara and the remainder of Team Bondi are being absorbed into KMM.


July 15, 2011
In Real Life

Team Bondi: Ex-Employees “Want To See Team Bondi Destroyed”

Kotaku AU

Dave Heironymus is the Lead Gameplay Programmer at Team Bondi and has written a blog over at Gamasutra addressing the concerns raised by IGN’s story on mistreatment of workers at the Aussie studio. According to Heironymus “recent coverage on working conditions has been very one-sided” and he wants to clear some things up.


July 14, 2011
PC

L.A. Noire ‘Isn’t Complete Yet,’ Rockstar Says

There is a new L.A. Noire mystery: what comes next for the hit detective game? Something… but its creators won’t say what just yet


July 5, 2011
In Real Life

Report: LA Noire’s Development Was Hell. Rockstar No Longer Working With Team Bondi.

Andrew McMillen, who published the original report on IGN claiming poor work conditions at LA Noire developer Team Bondi, has now published on GI.biz what’s claimed to be a series of leaked internal emails that don’t exactly paint Bondi’s boss, Brendan McNamara, in a good light.


June 29, 2011
News

IGDA Investigating Team Bondi Over ‘Unacceptable’ Work Practices

Kotaku AU

IGN’s extensive, in-depth feature on Team Bondi’s extreme work practices, in which 11 ex-Team Bondi employees spoke out about incredibly punishing crunch times and 100-hour work weeks, has resulted in the International Game Developer’s Association looking into precisely what happened during development of the game, reports Develop-Online.


June 27, 2011
PC

Inside The Seven-Year Labor Pains Of L.A. Noire

It took seven years. It spanned two console generations. It was the biggest undertaking in Australian games development. And the seven years it took to bring L.A. Noire to store shelves was consistently an unhappy time for many who worked on the game, reports IGN.


June 22, 2011
PlayStation

New Case Adds More Of A ‘Video Game’ Tone To L.A. Noire

At the price of just a few dollars L.A. Noire gamers can see what the upcoming, gently paced acclaimed detective adventure would have been like if it was more of an action game.


June 10, 2011
In Real Life

This Is Probably The Best Analysis Of L.A. Noire You’ll Ever Read

Kotaku AU

I can’t quite grasp how to explain this – but L.A. Noire is easily the most frustrating video game that I have continued to play. On some level I think I play in a bizarre attempt to find its redeeming feature – a reason to love it. My plan was to finish the game, then write something that covers my experience – but after reading Tom Bissell’s extensive piece about L.A. Noire, which addresses practically every concern and issue I have with the game, I don’t think I need to. Thanks for that Tom!