techland

Features

Frankenreview: Call Of Juarez: Bound In Blood

5:20AM Mike Fahey | Grab your hat and strap on your irons, we’re going on a Call of Juarez: Bound in Blood review round-up! More »
News

DLC Bound For Bound In Blood

12:00AM Owen Good | Techland, the developer of Call of Juarez: Bound in Blood, announced three pieces of DLC are on the way but few other details. Two will be multiplayer maps, the third is for the singleplayer mode. More »
Regulars

The Pitch: Call of Juarez: Bound In Blood

3:00PM David Wildgoose | We asked developer Techland to sum up the Wild West action of their Call of Juarez sequel in just one word. More »
Hands On

Call Of Juarez: Bound In Blood Multiplayer Preview: All The Pretty Horses

2:00AM AJ Glasser | Call of Juarez: Bound in Blood builds upon the multiplayer mode from the original Call of Juarez by adding a lot more character classes. More »
Media

A Saucy Call Of Juarez Wallpaper To Pass The Time

11:40AM AJ Glasser | Two embargoes prevent me from saying too much about Ubisoft’s Call of Juarez: Bound in Blood; but between this sexy wallpaper and the last trailer we saw, you’ve got all you need for now. More »

Dead Island Website Lives

4:00AM Mike Fahey | Techland dropped us a line to let us know that the official website for Dead Island just went live. Sure to be your number one source for Dead Island info, the site contains links to press stories, screenshots, videos, and community forums so you can politely discuss the game with like-minded fellows, or call them asshats. You can sign up for the newsletter via the site as well to stay up to date on important Dead Island news, such as website openings. Dead Island Official Website [Techland] More »

Dead Island

5:00AM Brian Crecente | I ran into Techland while wandering the business hall here at the Games Convention today. Techland are the developer’s behind Call of Juarez, the Chrome Engine and the guys making both Warhound and Dead Island. After sweet talking one of the devs on hand I was walked into a backroom where Pawel Kopinski walked me through some gameplay for the recently unveiled Dead Island. In Dead Island you play as a man who has been separated from his wife when the plane the two are on crashes on a tropical island. The island, it turns out, is home to a resort and a growing population of zombies. While the game certainly has some very strong first-person shooter elements, Kopinski insists it’s more of a role-playing or action game then straight-up shooter. The game will have side quests, which you get from various factions of uninfected survivors you find on the island, as well as branching story lines, he said. Dead Island will consist of 15 levels that you’ll need to negotiate to save your wife.

Warhound Let’s You Kill, Chop Trees

8:17AM Mark Wilson | After asking our killing fantasy, Techland is showing off their game Warhound’s interactive environments—namely tree interaction. Bullets rattle leaves and tanks bulldoze entire trees in realistic physics that will surely raise the bar for always-disappointing computer rendered foliage. Before watching bullets whiz through greenery in real time, I never knew trees could be so beautiful. More »

Dead Island Heading To PC, 360

2:00AM Brian Crecente | Oh boy, more zombies! Techland, the folks behind first-person shooter Call of Juarez and Warhoung, just announced that they are bringing their shooting-stuff talents to the zombie-killing genre. You know me, I think zombies and guns are like peanut butter and chocolate. Dead Island, expected to ship for the PC and 360 next year, takes place on a mysterious island. After a plane crash, you have to hunt through the zombie-infested paradise looking for your wife… I hope they make that wife or husband. Annnnyway, the game is said to have amazing damage modelling (think torn flesh, exposed muscles, broken bones), an “artificial life system” that will allow you to take advantage of the instinctive behaviour of groups and individuals, an open, non-linear world and the ability to use the world around you as weapons… though I don’t expect the island to be packed with the sort of goodies you’d find in a shopping mall. It all sounds good to me, just make sure there’s no Otis. More »