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	<title>Kotaku Australia &#187; technology</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>R.U.S.E. Gets Touchy-Feely With Windows 7</title>
		<link>http://www.kotaku.com.au/2009/10/r-u-s-e-gets-touchy-feely-with-windows-7/</link>
		<comments>http://www.kotaku.com.au/2009/10/r-u-s-e-gets-touchy-feely-with-windows-7/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 15:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[r.u.s.e.]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[ubisoft]]></category>
		<category><![CDATA[windows 7]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=363120</guid>
		<description><![CDATA[ Ubisoft&#8217;s upcoming strategy game R.U.S.E. craves your touch, announced as one of the first games to fully support the new multitouch capabilities of Windows 7.
When R.U.S.E. was first announced with a trailer showing to players battling it out on a giant touch table, we were skeptical. Then they showcased it at E3 on Microsoft&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/ruse.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_ruse.jpg" alt="" class="center" /></a> Ubisoft&#8217;s upcoming strategy game R.U.S.E. craves your touch, announced as one of the first games to fully support the new multitouch capabilities of Windows 7.<span id="more-363120"></span></p>
<p>When R.U.S.E. was first announced with a trailer showing to players battling it out on a giant touch table, <a href="http://www.kotaku.com.au/2009/03/ruse_trailer_calls_ubisofts_bluff-2/">we were skeptical</a>. Then they showcased it at E3 on Microsoft&#8217;s Surface, and we were impressed. Now that multitouch gameplay is closer to coming home, as Ubisoft and Microsoft team up to ensure your fingers can do the walking in Windows 7.</p>
<p>&#8220;Making images interactive is at the core of the video game industry, and over the last few years we have been striving to make this interactivity as intuitive and direct as possible. Today, thanks to Windows 7 and its full multitouch support, the barrier between the player and the image has been removed: they become one&#8221;, said John Parkes, EMEA marketing director. &#8220;As a strategy game relying on a clean and intuitive interface built around the zoom, R.U.S.E. was the perfect candidate for Ubisoft to demonstrate how multitouch improves and streamlines the way games are played&#8221;.</p>
<p>Of course you&#8217;ll still need a touch-ready monitor, but hey, in a couple of years they&#8217;ll just be handing those out to people in the street.</p>
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		<title>How The Wii Can Help Fight Terrorism</title>
		<link>http://www.kotaku.com.au/2009/10/how-the-wii-can-help-fight-terrorism/</link>
		<comments>http://www.kotaku.com.au/2009/10/how-the-wii-can-help-fight-terrorism/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 16:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[medical]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[terrorism]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=360796</guid>
		<description><![CDATA[ The war on terrorism can be a real hassle, just ask anyone who has flown recently. Fortunately, science and the Wii have joined forces to try and cut-down on those mammoth airport security lines with the Fidget Monitor.
CNN walks us through a number of experimental programs being tested by Homeland Security&#8217;s Future Attribute Screening [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/10/thumb160x_art.screening.technology.02.cnn.jpg" alt="" class="right" /> The war on terrorism can be a real hassle, just ask anyone who has flown recently. Fortunately, science and the Wii have joined forces to try and cut-down on those mammoth airport security lines with the Fidget Monitor.<span id="more-360796"></span></p>
<p>CNN walks us through a number of experimental programs being tested by Homeland Security&#8217;s Future Attribute Screening Technology, or FAST.</p>
<p>The different systems check a person&#8217;s heart rate, breathing, eye movement, body temperature and, yes, fidgeting.</p>
<p>There are a number of different devices and technology involved in all of this detection, from thermal imaging to cameras used for eye tracking. But the most interesting to many of you will likely be the improvised fidgeting monitor.</p>
<blockquote><p> Researchers took a Wii balance board &mdash; a device people stand on to interact with certain Nintendo Wii video games &mdash; and altered it to show how someone&#8217;s weight shifts. Studies are now under way to determine whether there is a level of fidgeting that would suggest the need for secondary screening.</p>
</blockquote>
<p> Fortunately, the screening wouldn&#8217;t rely strictly on a person&#8217;s Wii Fit Age to determine if they&#8217;re a terrorist or not. Instead, screeners would look at all of the body signs before unjustly labelling a nervous flier a possible suicide bomber.</p>
<p><a href="http://www.cnn.com/2009/TECH/10/06/security.screening/index.html?eref=igoogle_cnn">Will airports screen for body signals? Researchers hope so</a> [CNN, thanks mjarantilla]</p>
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		<title>Sony Starts Push For 3D TVs, 3D PlayStation 3 Games</title>
		<link>http://www.kotaku.com.au/2009/09/sony-starts-push-for-3d-tvs-3d-playstation-3-games/</link>
		<comments>http://www.kotaku.com.au/2009/09/sony-starts-push-for-3d-tvs-3d-playstation-3-games/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 20:40:05 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[howard stringer]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[televisions]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=354558</guid>
		<description><![CDATA[The PlayStation company is putting its electronics might behind 3D television technology, with the company expected to start selling fancy three-dimensional displays next year&#8212;with 3D PlayStation 3 games being readied to capitalise on the technology.
According to the Financial Times, Sony boss man Sir Howard Stringer will be announcing the company&#8217;s plans to invest in 3D [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/stringer_3d.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_stringer_3d.jpg" alt="" class="center" /></a>The PlayStation company is putting its electronics might behind 3D television technology, with the company expected to start selling fancy three-dimensional displays next year&mdash;with 3D PlayStation 3 games being readied to capitalise on the technology.<span id="more-354558"></span></p>
<p>According to the <a href="http://www.ft.com/cms/s/0/093755da-9759-11de-83c5-00144feabdc0.html">Financial Times</a>, Sony boss man Sir Howard Stringer will be announcing the company&#8217;s plans to invest in 3D LCD TVs at the IFA show in Berlin. And he&#8217;ll also be announcing Sony laptop computers, PlayStation 3 games and Blu-ray players that will be compatible with the technology.</p>
<p>With the PS3 already capable of playing 4D games, according to former PlayStation exec Ken Kutaragi, one has to wonder &#8220;Why the step back?&#8221;</p>
<p><a href="http://www.ft.com/cms/s/0/093755da-9759-11de-83c5-00144feabdc0.html">Sony plans to put 3D televisions in homes by the end of next year</a> [FT]</p>
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		<title>Unmanned Aircraft System Hovers Over America&#8217;s Army</title>
		<link>http://www.kotaku.com.au/2009/08/unmanned-aircraft-system-hovers-over-americas-army/</link>
		<comments>http://www.kotaku.com.au/2009/08/unmanned-aircraft-system-hovers-over-americas-army/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 01:00:00 +0000</pubDate>
		<dc:creator>Andrew Freedman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[america's army]]></category>
		<category><![CDATA[army]]></category>
		<category><![CDATA[fire scout]]></category>
		<category><![CDATA[simulators]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[war games]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=349564</guid>
		<description><![CDATA[America&#8217;s Army 3 is bringing Northrop Grumman Corporation&#8217;s MQ-8B Fire Scout Vertical Unmanned Aircraft System to the digital battlefield, allowing players to experience some of the military&#8217;s newest technology.
America&#8217;s Army, known for portraying a realistic take on today&#8217;s wars and United States military operations, is now bringing in new machinery that you&#8217;ll be able to [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/800px-FIRESCOUT-VUAS.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/504x_800px-FIRESCOUT-VUAS.jpg" alt="" class="left" /></a><em>America&#8217;s Army 3</em> is bringing Northrop Grumman Corporation&#8217;s MQ-8B Fire Scout Vertical Unmanned Aircraft System to the digital battlefield, allowing players to experience some of the military&#8217;s newest technology.<span id="more-349564"></span></p>
<p><em>America&#8217;s Army</em>, known for portraying a realistic take on today&#8217;s wars and United States military operations, is now bringing in new machinery that you&#8217;ll be able to play with&#8230; eventually. While you&#8217;ll only see the Fire Scout&#8217;s shadow on some of the games maps and hovering over grounded planes on others, the America&#8217;s Army team hopes to make it more interactive in future versions of the game, allowing you to &#8220;call upon the Fire Scout for intelligence and support.&#8221;</p>
<p>Mike Howell, business development manager for Army systems at Northrop Grumman&#8217;s Aerospace Systems sector, is thrilled to see the Fire Scout&#8217;s inclusion in the game:</p>
<blockquote><p> &#8220;Fire Scout&#8217;s introduction in one of the most popular computer games in the world is an exciting venture for us. We are happy to support the U.S. Army with this educational tool that provides some insight into what it is like to serve in the U.S. Army.&#8221;</p>
</blockquote>
<p> If this addition of the Fire Scout is any indication, we may be able to look forward to more realistic gadgetry in future versions of the game.</p>
<p><a href="http://money.cnn.com/news/newsfeeds/articles/globenewswire/171019.htm">Northrop Grumman&#8217;s Fire Scout Featured in Popular America&#8217;s Army 3 Computer Game</a> [CNN Money]</p>
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		<title>This Flight Sim Requires 120 Graphics Cards To Run</title>
		<link>http://www.kotaku.com.au/2009/06/this-flight-sim-requires-120-graphics-cards-to-run/</link>
		<comments>http://www.kotaku.com.au/2009/06/this-flight-sim-requires-120-graphics-cards-to-run/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 06:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[flight sims]]></category>
		<category><![CDATA[military]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=340892</guid>
		<description><![CDATA[Back when they were popular, flight sims needed some pretty hefty hardware to get them running. But I can&#8217;t remember any of them ever needing 120 dedicated graphics cards just to get off the ground.
But the HD World does. A custom F-16 fighter simulator, it runs off 120 dual core PCs with 120 $US400 graphics [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/F16.jpg" alt="" class="left" />Back when they were popular, flight sims needed some pretty hefty hardware to get them running. But I can&#8217;t remember any of them ever needing 120 dedicated graphics cards just to get off the ground.<span id="more-340892"></span></p>
<p>But the HD World does. A custom F-16 fighter simulator, it runs off 120 dual core PCs with 120 $US400 graphics cards inside them, all chained together.</p>
<p>All that processing power gets you 10,000 &#8220;entities&#8221; on screen at once, realistic explosion and destruction effects and &#8220;20-40 visual acuity&#8221;, which is apparently as close to photo-realism as current projector technology can manage in a situation like this.</p>
<p>Oh, and it all comes wrapped in a 180-degree screen, along with a fully authentic replica of an F-16 cockpit.</p>
<p>If it didn&#8217;t cost millions and <em>millions</em> of dollars, I&#8217;d already have one on order.</p>
<p><a href="http://i.gizmodo.com/5285690/ultra+hd-military-f+16-flight-simulator-runs-on-120-pc-graphic-cards">Ultra-HD Military F-16 Flight Simulator Runs on 120 PC Graphic Cards</a> [Gizmodo]</p>
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		<title>Army Envisions Future With Master Chief-ified Soldiers</title>
		<link>http://www.kotaku.com.au/2009/05/army-envisions-future-with-master-chief-ified-soldiers/</link>
		<comments>http://www.kotaku.com.au/2009/05/army-envisions-future-with-master-chief-ified-soldiers/#comments</comments>
		<pubDate>Sun, 24 May 2009 18:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[army]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[killzone]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[master chief]]></category>
		<category><![CDATA[military]]></category>
		<category><![CDATA[shooters]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=338483</guid>
		<description><![CDATA[Or, maybe they&#8217;re Mass Effect-ified. But the U.S. Army&#8217;s concept for a soldier in the year 2030 definitely looks video game-ified &#8211; especially with its strength-enhancing exoskeleton and&#8230; combat drugs? Maybe it&#8217;s Helghast-ified?
The &#8220;Future Soldier 2030&#8243; being planned at the Army&#8217;s Soldier Systems centre in Natick, Mass., is the subject of much oohing-and-ahhhing in today&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/soldier1.jpg" alt="" class="left" />Or, maybe they&#8217;re Mass Effect-ified. But the U.S. Army&#8217;s concept for a soldier in the year 2030 definitely looks video game-ified &#8211; especially with its strength-enhancing exoskeleton and&#8230; combat drugs? Maybe it&#8217;s Helghast-ified?<span id="more-338483"></span></p>
<p>The &#8220;Future Soldier 2030&#8243; being planned at the Army&#8217;s Soldier Systems centre in Natick, Mass., is the subject of much oohing-and-ahhhing in today&#8217;s New York Post. The basis of tomorrow&#8217;s fighter is a &#8220;soldier as a system,&#8221; philosophy that more or less regards soldiers as battlefield assets like tanks or planes.</p>
<p>Some of this &#8220;system&#8217;s&#8221; features include a HUD inside the helmet; voice commands that unlock a weapon or set it to less-than-lethal force, a powered exoskeleton to increase a soldier&#8217;s movement endurance and even &#8220;neural prosthetics&#8221; and &#8220;drugs that aid cognitive ability.&#8221; The Army allows that those enhancements might be &#8220;controversial now, but perhaps ubiquitous in 2030.&#8221;</p>
<p>I suppose it&#8217;s only a natural evolution, the Army&#8217;s designs somewhat trailing the epochal history of combat games; from flight sims to drone aircraft, FPSes to cyborg soldier.</p>
<p><a href="http://www.nypost.com/seven/05232009/postopinion/opedcolumnists/soldier_of_the_future_170680.htm">Soldier of the Future</a> [NY Post, and graphic; thanks <a href="http://kotaku.com/people/randlsa/">randlsa</a>]</p>
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		<title>How Modern TVs Ruin Old Games</title>
		<link>http://www.kotaku.com.au/2009/04/how_modern_tvs_ruin_old_games-2/</link>
		<comments>http://www.kotaku.com.au/2009/04/how_modern_tvs_ruin_old_games-2/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 09:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/04/how_modern_tvs_ruin_old_games-2.html</guid>
		<description><![CDATA[
Big, fancy LCD and plasma TVs are just wonderful for 360 &#038; PS3 games (well, most games). But for older games &#8211; and by old, we mean old &#8211; they&#8217;re not so hot. And this is why.


This write-up by NFG (of the selectbutton forums) goes into astonishing detail on just why fixed-resolution displays aren&#8217;t up [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/04/samplemario.jpg" alt="" /></p>
<p>Big, fancy LCD and plasma TVs are just wonderful for 360 &#038; PS3 games (<a href="http://www.kotaku.com.au/games/2009/04/comparing_final_fantasy_xiii_demo_on_hd_tv_and_analogue_tv-2.html">well, <em>most</em> games</a>). But for older games &#8211; and by old, we mean <em>old</em> &#8211; they&#8217;re not so hot. And this is why.</p>
<p><!-- Gawker Tags/Categories: retro, culture, technology, tvs, virtual console --><br />
<span id="more-334665"></span>
<p>This write-up by NFG (of the selectbutton forums) goes into astonishing detail on just why fixed-resolution displays aren&#8217;t up to the job of displaying retro games the way they were meant to be displayed.</p>
<p>See, old cathode ray tube sets (ie your old TV) could handle the resizing of pixels &#8211; which is what your old 8-bit &#038; 16-bit games were made of &#8211; just fine. But newer TVs need to digitally &#8220;fudge&#8221; the picture, and the way they go about fudging it results in a distorted, often ugly image. As you can see above.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/04/ghostsrtypescaled.jpg" alt="" />Sure, this won&#8217;t matter for 90% of you (who probably don&#8217;t even notice anything wrong), but if this kind of thing gets your goat up, the full run-down is below.</p>
<p><a href="http://nfgworld.com/mb/thread/660">Aspect Ratios, Scanlines and Modern Displays</a> [via <a href="http://www.gamesetwatch.com/2009/04/crash_course_on_aspect_ratios.php">GSW</a>]</p>
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		<title>EVE Online Drops Classic Client Support, Welcomes Players To This Century</title>
		<link>http://www.kotaku.com.au/2009/01/eve_online_drops_classic_client_support_welcomes_players_to_this_century-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/eve_online_drops_classic_client_support_welcomes_players_to_this_century-2/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 16:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ccp]]></category>
		<category><![CDATA[eve online]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/eve_online_drops_classic_client_support_welcomes_players_to_this_century-2.html</guid>
		<description><![CDATA[
CCP has announced plans to phase out the current Classic Client for EVE Online in favour of a new system that could require users to upgrade for the first time in a decade. 


The dual-client nature of EVE Online in its current form allows players with more modern PC technology to enjoy spectacular graphics, while [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/eveonline_01.jpg" /></p>
<p>CCP has announced plans to phase out the current Classic Client for EVE Online in favour of a new system that could require users to upgrade for the first time in a decade. </p>
<p><!-- Gawker Tags/Categories: time warp, ccp, eve online, graphics, mmorpg, pc, technology --><br />
<span id="more-323368"></span>
<p>The dual-client nature of EVE Online in its current form allows players with more modern PC technology to enjoy spectacular graphics, while an older Classic Client allows the game to be played on pretty much any system from 1998 onwards. It&#8217;s a great system for stubborn PC gamers who haven&#8217;t seen the inside of an electronics store in 10 years, but not so much for CCP, who have to basically create all graphics twice every time they add something to the game. Not anymore.</p>
<p>Starting with the launch of the next expansion, EVE Online: Apocrypha, CCP will discontinue support for ShaderModel 1, replacing the Classic Client with the new Premium Lite Client, which uses downsampled textures from the Premium Client, allowing the company to cut their graphics work by half. </p>
<p>After that, CCP is looking at possibly discontinuing support of ShaderModel 2 with the Winter 2009 expansion. </p>
<p>So how many people will be affected by these changes?<br /> <br />
<blockquote>We know this will affect some players out there. What we don&#8217;t know is exactly how many. We estimate that about 95% of all subscribers currently have hardware that is SM2 compatible. We further predict that in q4 this year over 97% of subscribers will have SM3 capable hardware. This means that an estimate of anywhere from 3%-5% of current subscribers would have to update their computers or graphics cards to be able to continue playing.</p>
</blockquote>
<p> Seriously? 3-5% of EVE Online players are running on computer systems from the previous century? Maybe we should start a video card drive for these poor unfortunate souls.<br /> <a href="http://myeve.eve-online.com/devblog.asp?a=blog&#038;bid=615"><br /> i can totally run that on my Amiga</a> [EVE Online via <a href="http://www.1up.com/do/newsStory?cId=3172342">1UP</a>]</p>
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		<title>UK Soldiers to Train on Game That Stinks &#8230; Literally</title>
		<link>http://www.kotaku.com.au/2008/11/uk_soldiers_to_train_on_game_that_stinks__literally-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/uk_soldiers_to_train_on_game_that_stinks__literally-2/#comments</comments>
		<pubDate>Sun, 09 Nov 2008 15:30:00 +0000</pubDate>
		<dc:creator>Maggie Greene</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[uk]]></category>
		<category><![CDATA[war games]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/uk_soldiers_to_train_on_game_that_stinks__literally-2.html</guid>
		<description><![CDATA[ Well, militaries across the world may soon have a new war game to their arsenal, and it could have a trickle down effect to retail games &#8212; British researchers have come up with a game system that incorporates a &#8217;smell box,&#8217; in an attempt to see if they can make training stick better. In [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/11/uksoldiersthumb.jpg"  class="left"/> Well, militaries across the world may soon have a new war game to their arsenal, and it could have a trickle down effect to retail games &mdash; British researchers have come up with a game system that incorporates a &#8217;smell box,&#8217; in an attempt to see if they can make training stick better. In what sounds like an unpleasant experience, various smells are triggered as users &#8216;take an authentic walk&#8217; around hostile areas. If it&#8217;s determined this is making training more useful, it could be rolled out next year and be used in training actual soldiers:</p>
<p><!-- Gawker Tags/Categories: war games, culture, research, serious games, technology, training, uk --><br />
<span id="more-314302"></span><br />
<blockquote>
<p>Prof Stone said: &#8220;If our research proves that it works come 2009 we will start trying it out on real soldiers.</p>
<p>&#8220;It could be rolled out across all the services. It would be Brit soldiers who would benefit.&#8221;</p>
<p>He explained: &#8220;In very basic layman&#8217;s terms it is a computer game with smell.</p>
<p>&#8220;The smell system we are currently conducting research into is very new.</p>
<p>&#8220;We are looking into whether it is worth doing, to introduce smell into our games training. We need to make sure it is going to help troops and is not just a gimmick.</p>
<p>The scientists are also looking into defence mental health, with Prof Stone adding: &#8220;Smell is so closely linked to emotion and memory, it&#8217;s something that we need to take seriously.</p>
<p>&#8220;We have got a number of virtual environments already in place and are now adding smells to it to see what effect it has on training.&#8221;</p>
<p>Prof Stone also thinks the device could be up for sale for the general public in a number of years.</p>
</blockquote>
<p>As Kieron Gillen of Rock, Paper, Shotgun noted, we can hope this technology makes its way to a wider audience, &#8220;if only as it&#8217;ll allow us to claim that a game stinks in a more literal sense.&#8221;</p>
<p><a href="http://www.telegraph.co.uk/news/newstopics/politics/defence/3399512/British-soldiers-could-be-trained-on-a-computer-game-with-smell.html">British soldiers could be trained on a computer game with smell</a> [The Telegraph via <a href="http://www.rockpapershotgun.com/2008/11/09/the-sunday-papers-42/">Rock, Paper, Shotgun</a></p>
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		<title>Microsoft Patents Real-Time Audio Censorsing</title>
		<link>http://www.kotaku.com.au/2008/10/microsoft_patents_realtime_audio_censorsing-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/microsoft_patents_realtime_audio_censorsing-2/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 14:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[patent pending]]></category>
		<category><![CDATA[rainbow ponies]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/microsoft_patents_realtime_audio_censorsing-2.html</guid>
		<description><![CDATA[ The only way I would ever let a child of mine play a game over Xbox Live with voice chat enabled is if Microsoft created some kind of magical audio filtering technology that could sense dirty words as they were being spoken and censor them in real-time. Good for them then, as the U.S. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/qtipear.jpg" class="postimg left"/> The only way I would ever let a child of mine play a game over Xbox Live with voice chat enabled is if Microsoft created some kind of magical audio filtering technology that could sense dirty words as they were being spoken and censor them in real-time. Good for them then, as the U.S. Patent Office just <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&#038;Sect2=HITOFF&#038;d=PALL&#038;p=1&#038;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&#038;r=1&#038;f=G&#038;l=50&#038;s1=7,437,290.PN.&#038;OS=PN/7,437,290&#038;RS=PN/7,437,290">approved a patent</a> from Microsoft for exactly that. Applied for back in 2004, the patent describes a method by which:<br /> <br />
<blockquote> An input audio data stream comprising speech is processed by an automatic censoring filter in either a real-time mode, or a batch mode, producing censored speech that has been altered so that undesired words or phrases are either unintelligible or inaudible. </p>
</blockquote>
<p><span id="more-311266"></span>
<p> Personally I would prefer one that replaces offensive speech with happier phrases, but technology can only go so far. &#8220;Daddy, he called me a mother hugging rainbow pony!&#8221; Of course he did son. Of course he did. </p>
<p><a href="http://arstechnica.com/news.ars/post/20081020-microsoft-gets-patent-for-real-time-f-bomb-bleeping.html">Microsoft gets patent for real-time f-bomb bleeping</a> [Ars Technica - Thanks Brandon!]</p>
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