Terminal Reality plans to start licensing the technology behind their upcoming title Ghostbusters: The Video Game.
It’s hard to believe it has taken almost 25 years for someone to make a good Ghostbusters game. Thankfully, Atari came to the rescue and picked up this stranded title for us to finally enjoy.
Anyone can make realistic-acting ectoplasmic goo or tortured undead spirits, but these new Ghostbusters screenshots show that Terminal Reality has managed to overcome the biggest challenge of the film to game translation – Spengler’s hair.
The Xbox Originals program selection process continues to confuse, as the Gamerscore Blog revlelas the next addition to the lineup of downloadable “classics” for the Xbox 360, Terminal Reality’s Blowout.
Boy, am I glad Terminal Reality took some extra time with Ghostbusters. It’s looking a little more cartoony (in a good way) and a lot more polished. But that’s not the best part.
We are getting reports that Gamestop have pulled Ghostbusters from pre-order. The tips centre on an internal email at Gamestop, informing staff that pre-order customers will be entitled to a full refund.
Sure enough, where a search for ‘Ghostbusters’ on Gamestop once returned this impressive array[via Google cache]of results, currently the only Ghostbuster-related item to be found on the site is this rather forlorn copy of the original movie on UMD.
Hard to say exactly what this means – both Terminal Reality and Vivendi have been adamant that the game will be published. The main confusion seems to be who by?
Boy, we were all excited when Ghostbusters: The Game was announced. Then we got all sad when the Activision Blizzard merger pulled the rug out from underneath us. Who was going to publish this game from developer Terminal Reality? Everything was all uncertain, and we were sad. Now Terminal Reality honcho Mark Randel says:
Ghostbusters will be published. That’s all I can say at the moment.
Well, that’s nice of you to say that.
While the upcoming Ghostbusters game will star many of the real film’s principal characters – including, crucially, all four Ghostbusters, William Peck and the Stay Puft marshmallow man – not everyone thought signing on was a good idea. Sigourney Weaver, for one. And Rick Moranis is another. But why’d Rick say no? Not like he’s exactly busy at the moment. Sierra’s Ben Borth:
He made so much money off of Honey I Shrunk The Kids that he retired. He just doesn’t want to work anymore.
Oh. Well. Good for you, Rick Moranis.
An Inside Look At The Making Of Ghostbusters [Das Gamer]
ZootFly’s proposed Ghostbuster game, first shown in leaked test footage back in January of last year might not have done ZootFly any good in the long run, but according to Terminal Reality president Mark Randel it did at least have a hand in getting their Ghostbusters game made.
“What Zootfly did for us, inadvertently, is help sell the concept. When their footage came out, we were close to our green-light meeting, and when the executives saw the reaction from the fans, they immediately knew, ‘Hey, Ghostbusters is going to be a big hit – we need to put this game into production.’”
Small consolation for the folks at ZootFly, but Ghostbusters fans around the world sure appreciate the help. Next time just make sure you’re allowed to make the game before you make it!
At Sierra’s preview event, I got a chance to take a look at an early build of the upcoming Ghostbusters game, in development by Terminal Reality and slated for a Fall release on PlayStation 3, Xbox 360, Wii, PS2, DS and PC. One of the big things I learned was how involved Dan Aykroyd, who played Ray Stantz in the films, was in the game production.
Apparently it was Aykroyd who got all of the other cast members on board to do the voice-overs, and he was so enthusiastic about the game that he helped name and create specs for many of the game’s weapons, to make sure they sounded and played like something that would have really been part of the franchise. In fact, Aykroyd is co-writing the entire script with fellow Ghostbusters writer Harold Ramis, so it’s a game adaptation with what look to be strong ties to the original material.
The city of New York plays a major role here, too, and from what I saw and was told, the developers are aiming for a true-to-life NYC that echoes the environment in the films, from indoors to out – the city as a “character”, as the reps said.