Today’s the day when the amount of teleporting happening on computers anywhere will start increasing exponentially. Or in the words of Cave Johnson, “You should be designing test chambers, right now and at all times, or by God I will fire you.”
Capcom is calling Mega Man Legends 3 for the Nintendo 3DS the first Capcom game to be co-developed by fans. That’s why there’ll be a prototype version of the game available for testing as soon as Nintendo opens up the 3DS eShop.
Microsoft wants to enlist your help in testing the Xbox Live network, rewarding volunteers willing to donate up to six hours of Xbox 360 time with crazy mad scientist goodies once the testing’s done. Here’s how to participate.
PC shooter Crysis developer Crytek has loads of ideas in the pipeline. Loads! The developer already has an entire team dedicated to the PS3. According Cryteck honcho Cevat Yerli, the studio even has a “separate” room creating “some secret technologies…which are not related to the CryEngine 2.” Crytek also has an Xbox 360 title in the works. It’s not a FPS and a “complete departure” from the studio’s titles Crysis and Far Cry. What about the Wii? Yerli answers: We have Wii development but it’s very small, it’s more like testing ideas. We don’t have a project at this stage… Nintendo Wii is certainly on the radar, we will do something for Nintendo Wii — the question is when. I think some time maybe in three or four years, but nobody knows when.
That’s a pretty big radar you got there, Yerli. Crytek’s Plans [Games Industry]
There’s a pretty interesting article up over at Gamasutra, examining the testing process behind Crackdown. Microsoft had never had to test a big, sandboxy game like it before, so it tells the story of how they had to adapt in order to get the job done. It also throws up some useless, but handy, statistics on the game. Seems Crackdown was divided into 495 “blocks”. There was an average of 12 bugs per block, and these bugs took an average of 12 minutes to locate (using old testing methods; new ones had to be written up to deal with the game’s scope). The hidden orbs scattered around the game created over 10,000 environment bugs. All useless, certainly, but an interesting read nonetheless! GameFest: Testing Crackdown’s 495 City Blocks [Gamasutra]