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Bionic Commando Is ‘Not Fucking Spider-Man’

People are worried that Bionic Commando might be a bit too hard. I’m one of them. There’s a fear that, because the game’s swinging mechanic is both integral to the game and difficult to master at the same time, a lot of players may not take the time to learn the system and give up on the game. Is this a concern to the development team? No, not really. Making the mechanic hard was the whole point, says GRIN’s Ulf Andersson:


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Booth Showcase: Konami’s Solid Sense Of Longing

Oh, Konami. What a difference a year makes. Last year, they were the star of the show, Metal Gear Solid 4 winning over both critics and public alike. This year? They…well, let’s just say they probably wish they could re-release Metal Gear Solid 4 all over again, as without it, their lack of depth in other areas really showed. Pro Evo 2009 was great, as we’ve already discussed, but after that there was little else to see but the sad (still peddling MGS4 and Metal Gear Online? Really?) and the God-awful (Castlevania Judgement is a farce of a title). galleryPost('konamibooth', 3, 'TGS: Konami Booth');


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‘Demon’s Souls’ Hands-On Impressions

From Software had two console exclusives on its plate at TGS, Ninja Blade for the Xbox 360 and Demon’s Souls for the PlayStation 3. Both are dark and moody hack and slash affairs, filled with demonic beasts to slay. But Demon’s Souls is billed as an action role-playing game, seemingly a greater time investment than its “cinematic” action sibling. The poorly translated fact sheet describes the game with “Nothing but a player’s decision and a tactics of using various weapons are important than anything that you really need to think to play.”


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The PSP Needs More Games Like Macross Ace Frontier

Macross Ace Frontier is in a no-lose situation. The lucky thing. If it sucks as a Macross game, well, it’s a Macross game. They have a history of sucking. If it sucks as a PSP game, well, it’s a PSP game. They (mostly) have a history of sucking. What’s so surprising given both of those expectations, then, is the fact that having played the game at TGS, it’s not sucking. On either count.


October 14, 2008
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Tokyo Game Show 2008 Attendance Actually Up!

People came to this year’s Tokyo Game Show. In droves. The event’s organisers have released the final tallies, and they are: 194,288 attendees for TGS 2008 compared to 193,040 attendees for TGS 2007. Those interested in the breakdown, hit the jump. Those not, don’t.


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Otomedius Gorgeous! Our TGS Boob Shootin’ Fix

Otomedius, Konami’s attempt to lure the masses back to Gradius-style sidescrolling shooting, was on hand at this week’s Tokyo Game Show, coming home as Otomedius Gorgeous! for the Xbox 360. What Otomedius Gorgeous! brings to the table, a concept only briefly explored in titles like Parodius and Sexy Parodius, is boobs. Impossibly perky, voluminous cartoon boobs.


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Justify Your Banjo Kazooie: Nuts & Bolts


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Booth Showcase: Capcom’s Money Printing Apparatus

By far the two biggest draws of TGS were the Square Enix and Capcom booths. But you know what, Square Enix doesn’t count. Everyone was there for trailers. Capcom’s booth, meanwhile, was chock-full of playable demos, from Resident Evil 5 to Street Fighter IV to probably the most popular demo on the showroom floor, Monster Hunter 3 on the Wii. Click through for a tour.


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Resistance: Retribution Isn’t a Shooter, Fortunately

Resistance: Retribution pleasantly surprised me at Tokyo Game Show when I finally had a chance to go hands on with the game.


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Chun Li Crotchplay: Violation Of Cosplay Rule #117

The Tokyo Game Show is many things, and classy is generally one of them. The show’s a safe, friendly, clean place to hang out for a few days. But sometimes – just sometimes – somebody has to take things one step too far. Example: this unfortunate incident, spotted on Sunday afternoon.