That Game Company

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It’s Time To Drool Over Journey Again

2:00PM December 9, 2011 | Stephen Totilo

The last time I showed you Journey, I showed you the desert. Let’s go… underwater? More »


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6.5 Minutes Of The Most Gorgeous Game You’ll See This Week

8:00AM July 2, 2011 | Stephen Totilo

This is Journey, a downloadable game for the PlayStation 3 that is coming out this Australian spring, and it looks like a dream. The game’s creators at ThatGameCompany are running a beta for the Journey now, to test its quiet, anonymous multiplayer mode. More »


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My Response To Roger Ebert, Video Game Sceptic

10:00AM April 20, 2010 | Kellee Santiago

The game developer whose recent talk about video games and art was critiqued by Roger Ebert is ready to move on, but first, Kellee Santiago, president of Flower-maker ThatGameCompany has an argument to defend and an offer to make. More »


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Flower Creators: No New Games This Year, Intrigued By Move

11:00AM March 15, 2010 | Stephen Totilo

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That Game Company’s Jenova Chen and Kellee Santiago, saw their team’s game Flower nominated for several Game Developer’s Choice Awards, winning for Best Downloadable. We talked about their future, Pokemon, and, since they made motion-games for the PS3, PlayStation Move. More »


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Flower’s A Breath Of Fresh Air

3:00AM December 13, 2008 | Kotaku US Edition

Sony swung by this week to show off some of their early 2009 titles. Among the slew of Playstation Network games being demoed was Flower. Does it live up to the growing hype?

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Flower – Petals On The Wind

1:00AM July 18, 2008 | Mike Fahey

Can the dreams of a flower change the world? This is the question explored by flOw creator That Game Company’s latest game, Flower. Far from the plant life simulator some imagined, Flower is an enchanting adventure game that explores environmental issues through the subconscious minds of the most unique game characters – potted plants.

That Game Company director and co-founder Jenova Chen explains that the theme of the game is “Life in Balance.” As reflected in flOw, The company’s goal is explore what is possible to communicate through video games, from the complex concept of evolution and adaptation to the power found in a simple potted flower.

Jenova himself was on hand to demonstrate the game for us. First, like flOw, the controls are simple. You tilt the Sixaxis to control the game, with each button essentially having the same function, making it a very easy game to pick up and play.

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