Conduit 2, a game that’s actually been in development for the Wii instead of talking about it, got a reminder of the pecking order for Nintendo shooters when Sega moved it to 2011 to stay out of GoldenEye’s way.
In a message to Sega fans posted at the company’s European blog, High Voltage chief creative officer Eric Nofsinger explains why The Conduit was a muddled, uninteresting jumble, and why the game’s sequel won’t be.