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War is hell (except with tiny pigs).
Table Tennis Touch on iOS, IQ Safe on Windows Phone, and more.
Can you guess the game?
Tell Us Dammit
Tell us stuff!
While You Were Sleeping
Stuff you might have missed.
That's quite a sunset you've got going there, mountain range.
Bamboo Paper on Android, Actions for iPad, and more.
Talk Amongst Yourselves
Talk about stuff. And things.
My favourite mobile game, ruined by free-to-play.
Keep Calm Generator, Laser Hell, Spectral Souls and heaps more!
Pardon the French, but there’s no other way to describe the PC launch of Square Enix’s The Last Remnant. It’s a mess.
Adding to their ever-expanding list of publishers, Valve today announced a deal with Square Enix to bring their PC games to download service Steam.
Square Enix has a formula and has it down pat. That’s not to say all Square Enix RPGs are the same — they’re not. However, they do share similarities in character design. Here’s why.
Instead of using an in-house engine Square Enix used the Unreal Engine for The Last Remnant. This was a first for the company, and how was that?
East meets West as Square Enix releases The Last Remnant, their first attempt at creating a role-playing experience with both Japanese and Western audiences in mind.
The game follows the adventure of Rush Sykes, a small-village boy who gets thrust into global intrigue after his sister is kidnapped by a sinister man in a flying golden machine. It features a unique union-based battle system that supports large-scale encounters, a cast of memorable characters, and an antagonist easily as powerful as Square Enix’s more famous villains, if not quite as pretty. The whole thing is powered by Epic’s Unreal Engine 3, marking the first time that Square has reached outside of their own toolbox to develop a title.
So how did their first stab at a globe-pleasing RPG pan out? Read on and find out.