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Talk Amongst Yourselves
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Huntin' deer ain't like dustin' crops, boy.
The game was originally released on the Xbox 360 in November 2008 and later ported to the PC. The game wasn’t the hit Square Enix hoped, and there have been reports that the PS3 version has been canned.
Japanese role-playing game The Last Remnant was originally planned for a release on the Xbox 360, PlayStation 3 and PC. As of today, only two of those releases have happened, with the third, the PS3 version, starting to look unlikely.
Pardon the French, but there’s no other way to describe the PC launch of Square Enix’s The Last Remnant. It’s a mess.
Adding to their ever-expanding list of publishers, Valve today announced a deal with Square Enix to bring their PC games to download service Steam.
Square Enix has a formula and has it down pat. That’s not to say all Square Enix RPGs are the same — they’re not. However, they do share similarities in character design. Here’s why.
Instead of using an in-house engine Square Enix used the Unreal Engine for The Last Remnant. This was a first for the company, and how was that?
East meets West as Square Enix releases The Last Remnant, their first attempt at creating a role-playing experience with both Japanese and Western audiences in mind.
The game follows the adventure of Rush Sykes, a small-village boy who gets thrust into global intrigue after his sister is kidnapped by a sinister man in a flying golden machine. It features a unique union-based battle system that supports large-scale encounters, a cast of memorable characters, and an antagonist easily as powerful as Square Enix’s more famous villains, if not quite as pretty. The whole thing is powered by Epic’s Unreal Engine 3, marking the first time that Square has reached outside of their own toolbox to develop a title.
So how did their first stab at a globe-pleasing RPG pan out? Read on and find out.