A few weeks ago, The Atlantic magazine published a profile I wrote of the developer Jonathan Blow, a man known in gaming circles as much for his criticism of the mainstream game industry’s intellectual shortcomings as he is for Braid, the outstanding game he created.
A few weeks back, The Atlantic ran a profile on Braid creator Jonathan Blow. It was a great read, and I enjoyed the insight into the developer, but at the same time, he came across to many as a bit of a pretentious arsehole. If you’re of that same opinion, you’ll dig this “missing copy”.
A symphony is a long-form composition, a collection of pieces tied together by themes and motifs. The composer weaves melodies and harmonies over several movements, weaving them into a cohesive whole. That vision is then realised by an orchestra, led by a conductor.
Braid was a massive success, so creator Jonathan Blow must be super rich, right? Well, not exactly, according to Blow himself, he’s spent all of the money he made on Braid developing his new game The Witness.
When we last saw the upcoming game from Jonathan Blow this summer, The Witness already looked like an intriguing experience. The way that Blow’s game design interwove puzzles and environmental cues created a hypnotic level of immersion where you had to pay attention to a gameworld like never before.
Lisanne Pajot and James Swirsky’s upcoming documentary Indie Game: The Movie will be making its debut at the well-regarded World Documentary Competition at the Sundance Film Festival in Park City, Utah.