In Real Life

In An “End Of An Era”, Listen Up Podcast Bids Its Host Farewell

It may have been two years ago when a friend told me I needed to be listening to the main podcast on 1Up.com. Dirt was being spilled on it. In part because the wrong people weren’t listening.


September 7, 2009
In Real Life

Splinter Cell Update: There Will Be Goggles, Bet (Almost) Settled

A certain someone (me) did a guest appearance this weekend on Giant Bomb’s podcast, where it was my duty to officially settle a Splinter Cell Conviction bet.


September 1, 2009
In Real Life

A Better Katamari

Have you ever really liked a game, tried to convince your friend how good it is and then discovered, as you talk about it, that the game might make less sense the more you talk about it?


August 11, 2009
In Real Life

Lost’s Semi-Lost Galaga Connection

Proving that you can never know everything about Lost, some of us may have just learned that Galaga is/was/could-be part of ABC’s convoluted hit.


July 22, 2009
In Real Life

No Snickering, Games Climax Too Late

Grumpy complaints about bad game endings are not news. But a podcast complaint that games don’t have what they called “falling action” and “denouements” in high school — that’s worth being grumpy about.


July 15, 2009
News

PSPgo Bound To Make Customers Re-Think Game Prices?

John Davison, chief of WhatTheyPlay and studier of all things iPhone believes the PSPgo is going to make PSP gamers re-think what they’re willing to spend on games.


July 7, 2009
News

In Studying How Dead Space Sold, An Unusual Stat Emerged For EA

What does it mean when twice as many people played your game on the PS3 and Xbox 360 as purchased it?


May 22, 2009
In Real Life

Making Ghostbusters Game As Funny As The Movie Is “Next To Impossible”

Giant Bomb’s biggest Ghostbusters fans have played the new Ghostbusters game, only to be reminded that video game humour has its limits.


May 19, 2009
In Real Life

“Video Game Conventions Let Down The Super-Hero Genre”

Batman notwithstanding, most super-heroes are too powerful to fit well in standard video games, so say some veteran gaming reporters, following a discussion hatched at nearby urinals.