thq

playstation 3

PS3 Destroy All Humans NOT Cancelled - In Europe

Posted by Stuart Houghton at 6:20 AM on November 29, 2008

Eh, What? You know how two days ago we told you about THQ cancelling Destroy All Humans on the PS3? Due to 'development issues'? Yeah, well, that might not exactly be the case.


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playstation 3

THQ Struggling With PS3 Development, Cancels Destroy All Humans!

Posted by Michael McWhertor at 7:40 AM on November 27, 2008

Destroy All Humans! Path of the Furon is now an Xbox 360 exclusive. Shacknews confirmed today that the game that the PlayStation 3 version has been quietly canceled, with THQ spokespeople citing "development issues."


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industry news

Homeworld 3? 'There's Always That Chance.' Say Relic

Posted by Stuart Houghton at 10:20 AM on November 25, 2008

Less than a month after the official closure of the Homeworld 1 servers, Relic have let slip a few little hints (ok, big hints) about possible future installments.


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media

Massive Gets Exclusive THQ In-Game Ad Contract

Posted by Stuart Houghton at 8:20 AM on November 25, 2008

THQ has awarded Massive Inc. an exclusive contract to provide dynamic in-game advertisements for future THQ games.

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fighting

Fighter Dropped From UFC For Refusing To Sign Game Deal

Posted by Luke Plunkett at 5:00 PM on November 21, 2008

A fighter competing in the Ultimate Fighting Championship - guy by the name of Jon Fitch - has been booted off the circuit by the sport's organisers, along with a bunch of his American Kickboxing Academy team-mates. Reason? They refused to sign a video game deal. See, the UFC have a licensing agreement in place with THQ. THQ publishes the UFC games, and UFC fighters...have to put their names to a contract singing away their name and likeness forever. Not one year, not five years, for their entire lives. Fitch, who says he was trying to be reasonable about the whole thing, is obviously a little upset:

I'm more than willing to work with them, but I don't see why we have to give up our whole lives for this. Why not a time limit? If we did a 10-year deal with them, is that that unreasonable? I don't understand how this happened, honestly. It's tough.


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legal

Activision Change Baja Box Art To Beat Lawsuit

Posted by Luke Plunkett at 6:00 PM on November 20, 2008

If you can't beat 'em...fix whatever it was they were complaining about so you don't get your arse sued. That about sums up this move by Activision, which has seen the mega-publisher avoid a lawsuit with THQ over the box art to racer Baja 1000. While the original art was almost a direct rip-off of THQ's Baja game - and was likely to see Activision have to face some kind of punishment - the game's cover has since been changed. And, ironically, in the process been improved. Everybody wins. Especially this game, which without this lawsuit would have come and gone without a single one of you noticing it's passage.

Case: THQ v. Activision - SETTLED [Patent Arcade, via Joystiq]


action

Company Of Heroes Expansion: Some Details

Posted by Luke Plunkett at 12:20 PM on November 7, 2008

Earlier this week, THQ got around to formally announcing the long-known-about Company of Heroes expansion pack, Tales of Valor. Problem is, that's about all they announced. No details. Well, Relic have since spoken with Edge, and now, we have details. Seems the game will come with three "mini campaigns", which instead of being centred around a single, long story like the existing campaigns, will be shorter affairs. One of those three will revolve around the exploits of SS Panzer commander Michael Wittmann, who at the Battle of Villers-Bocage destroyed over 20 British vehicles in only 15 minutes.

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industry news

Saints Row 2: Two Million Served (Well, Shipped)

Posted by Luke Plunkett at 3:30 PM on November 6, 2008

THQ's financial results today were pretty glum. But there was one piece of good news tucked in amongst the studio closures and money losses: Saints Row 2. It was announced that the game has shipped over two million copies worldwide since launch. We know, that's shipped, not sold through to customers, but even if half the copies in the world are languishing unsold, that's still a million sales. Not bad considering we're still only around six months into the post-GTA IV era.

industry news

THQ Delays Red Faction, Posts $114M Loss, Confirms Layoffs

Posted by Michael McWhertor at 9:40 AM on November 6, 2008

Things have been tough for THQ over the past couple weeks, with delays, studio closures and a tumbling stock price making headlines. The company announced its quarterly results today which were, surprise, surprise, not too good. The publisher reported sales of $US164.8 million, down from $US229.3 million in the same quarter last year.


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industry news

Company of Heroes Expands Further With Tales of Valour

Posted by Michael McWhertor at 10:20 AM on November 4, 2008

There was some good news from the THQ camp today, with the publisher announcing a second expansion for Company of Heroes — the real-time strategy World War II game that everybody loves — would ship in spring of 2009. Company of Heroes: Tales of Valour will follow previous expansion Opposing Fronts with "a ton of rich, new content" including "new campaigns and multiplayer modes, brand-new units, additional maps and the introduction of the 'direct-fire' feature," according to developer Relic Entertainment's own Tarrnie Williams.

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