tiberium

News

Yes, EA Just Announced Command & Conquer 4

12:20AM Mike Fahey | In answer to McWhertor’s question from yesterday afternoon, yes. EA has just announced Command & Conquer 4, the dramatic conclusion to the Tiberium saga. More »
News

Insiders Spill The Beans On EA’s Tiberium Clusterfuck

7:30PM Luke Plunkett | Tiberium has been cancelled. Can’t say we’re devastated, since there’s more than enough gritty sci-fi shooters on the market as it is, but whatever. Somebody, somewhere, will be upset. Looks like the write-off’s not a total loss, however; in the comments section of Gamasutra’s piece on the closure, some “insiders” have cut loose, ripping on EA, the development team’s management, and…well, everything, really. It’s all a bit of a mess, and there are conflicting stories, and there’s no way to actually verify any of it (though from the detail and the venom it certainly feels legit), but hey, it’s still a fun read. Who doesn’t love a good soap opera? EA Cancels Tiberium, Cites Quality Issues [Gamasutra] More »

EA Axes Tiberium For Not Meeting Standards

4:31AM Brian Crecente | Following word in July that EA’s Command & Conquer-based squad shooter, Tiberium was getting shifted back to 2010, comes word that the game has been officially killed and some staff let go, the publisher confirmed with Kotaku today. Kotaku obtained a copy of the internal memo sent to staff earlier today outlining the reasons why the game was axed. In the memo Mike Verdu, of EA LA, says that the game would not be able to get up to snuff given the amount of time and resources left in the production cycle. The memo goes on to state that several people on the team had to be released. ” We will make every effort to place affected individuals on projects within the studio – and where that isn’t possible, to connect them with opportunities in other teams at EA.” More interesting is the fact that Verdu calls for this decision to serve as a warning for future projects. More »

C&C Tiberium Not Due Until 2009-2010

5:30PM Luke Plunkett | EA’s Command & Conquer-based squad shooter, Tiberium, was looking alright when first unveiled earlier in the year. And yet, it wasn’t at E3. Why? Probably because there was nothing to show, with EA quietly announcing during their earnings conference call today that the game’s not due until the 2010 financial year. Which is anywhere from April 2009 to March 2010. Technically this is a “delay”, since the game was originally slated to appear later this year, but, yeah. It was never really going to make it in 2008. More »

First Look At Tiberium On GT TV

9:20AM Michael McWhertor | First person shooters may be a dime a dozen, but Tiberium, the subject of recent Game Informer and GT TV exclusives has something we’re nerding out over—a transforming gun. It doesn’t magically transition into a twenty foot-tall robot a la Decepticon leader Megatron, but it does make for some geeky chills amongst an otherwise “me too” shooter set in the Command & Conquer universe. Maybe we’re just jaded, as the air drops and squad tactics actually sound super neat-o, and it may just be the rather dreary look and feel that’s a bit of a turn off. For anyone who missed the debut episode of the Geoff Keigheley hosted television show, it can be viewed in its streamed high-definition glory at GameTrailers. GT TV: Tiberium in HD [GameTrailers] More »

Tiberium = EA Love Halo A Little Too Much?

3:40PM Luke Plunkett | I don’t mean the game. None of us have played it (or seen gameplay footage, thanks). Besides, it’s a squad-based shooter, so it’ll have a lot more in common with GRAW and, we suspect, Republic Commando than Bungie’s flagship series. But this trailer? Very familiar. Where have I seen that opening minute-and-a-half sequence before? Oh yeah. Here. More »

More Info On EA’s Tiberium

7:30PM Luke Plunkett | EA have coughed up a little more info on their new Command & Conquer shooter Tiberium, issuing a press release and single screenshot. Seems the game will be a hybrid FPS/squad shooter, with players taking control of Forward Battle Commander Ricardo Vega, who aside from being the most powerful unit on the battlefield can also control other infantry, armour and air units, which must be where the squad tactics part comes into it. Tiberium’s due in Autumn 2008 for PS3, 360 and PC, with a (sadly) Kari Wuhrer-free presser after the jump. More »