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	<title>Kotaku Australia &#187; tile games</title>
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		<title>The History of Matching Tile Games</title>
		<link>http://www.kotaku.com.au/2007/11/the_history_of_matching_tile_g/</link>
		<comments>http://www.kotaku.com.au/2007/11/the_history_of_matching_tile_g/#comments</comments>
		<pubDate>Wed, 14 Nov 2007 22:11:45 +0000</pubDate>
		<dc:creator>Ian Bogost</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
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		<category><![CDATA[tile games]]></category>

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		<description><![CDATA[It&#8217;s time for more game studies goodness. This one comes from Jesper Juul, a Danish scholar who studied and then taught at the IT University, Copenhagen.
In his article &#8220;Swap Adjacent Gems to Make Sets of Three,&#8221; Juul conducts a history of matching tile games, attempting to create a genealogy of the form. The image above [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="matchingtile.gif" src="http://kotaku.com/assets/resources/2007/11/matchingtile.gif" width="463" height="355" class="postimg center" />It&#8217;s time for more <a href="http://kotaku.com/gaming/game-studies/">game studies</a> goodness. This one comes from Jesper Juul, a Danish scholar who studied and then taught at the IT University, Copenhagen.</p>
<p>In his article &#8220;Swap Adjacent Gems to Make Sets of Three,&#8221; Juul conducts a history of matching tile games, attempting to create a genealogy of the form. The image above is the family tree he presents as a part of the analysis.</p>
<p>In addition to the inherent value of studying the development of a genre, Juul&#8217;s paper also had practical application. He used it as a kind of design inspiration when he created his own casual game, <a href="http://www.gametrust.com/cms/?q=node/484">High Seas &#8211; The Family Fortune</a>, which is a matching tile game with physics and a few other twists.</p>
<p>Juul is also the author of <i>Half-Real: Video Games between Real Rules and Fictional Worlds</i>, published in 2005 by the MIT Press.</p>
<p><a href="http://www.jesperjuul.net/text/swapadjacent/"> Swap Adjacent Gems to Make Sets of Three: A History of Matching Tile Games</a> [The Ludologist]<span id="more-267159"></span></p>
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