In Real Life

How Bad User Interfaces Are Ruining Video Games And Other Wonderful Things

I can summarise my experience designing user interfaces like this: if you were to place a refrigerator and a toilet side by side in a room with no windows and a door that locked from the inside, 9.3 out of 10 people entering that room would defecate in the freezer and urinate on the floor.


April 3, 2012
In Real Life

How To Avoid Hating People (Even If They Wear The Wrong Colour)

Many ruder-than-scientific words exist for “homosexual”; the faceless internet crams my inbox with them every day. Usually, they’re in YouTube comments.


February 23, 2012
Mobile

Introducing ZiGGURAT

Editor’s Note: Every month, we pay Tim Rogers to share his unique view of video games. But Tim has gone and made a video game. For free, we’re letting him introduce his new game as only Tim can. He’ll be back later this month with stuff we actually pay him to write. Take it away, Tim…


January 24, 2012
PC

Why The Apple Trackpad Might Be The Best Video Game Controller Ever Made

I was designing a user interface for someone else’s social game the other day, and I was completely oblivious that I’d just recommended a feature that Just Would Not Do.


December 20, 2011
Nintendo

10 Stupid Things Terribly Wrong With The Legend Of Zelda: Skyward Sword

The Legend of Zelda: Skyward Sword is my one of my favourite games released in 2011. Here’s why I hate it.


December 14, 2011
In Real Life

The B3st And Worst Gam3s With A 3 In The Title

Anyone who knows me knows that my second-favorite hobby (after making sure my fingernails have no white parts) is numerology. You can’t use a number over and over again on my watch if you expect me to not take notice. The Games Industry tried to slip a battleship-sized “coincidence” past the public in 2011. Most of you might not have noticed it. I, however, am a Certified Professional when it comes to working with or looking at numbers. Allow me to blow your mind: the following games were all released in 2011:


November 26, 2011
In Real Life

10 Things I Hate About Skyrim

A gambling man once bet me a hundred dollars he could think of something I couldn’t convincingly pretend to dislike immensely. Fifteen minutes later, he was crying, and I was on my way to buy a new pair of shoes.


September 28, 2011
PC

What Would Make Facebook Games Great?

Whenever someone I know mentions Facebook games in front of someone else, a few lines of conversation transpire, during which they agree to agree to that Facebook games are not cool.


September 27, 2011
In Real Life

I Got My Fashion Sense From Video Games (And You Can, Too!)

Much as I automatically deny it, video games have influenced every element of my life in some way. If Sherlock Holmes were to spy me on the street wearing any one of the garments in my closet, he would be able to deduce, as he shook my hand, “So you are a fan of the television games, I perceive.” I’m going to dig a hole to China re: the clothes I wear and their relation to video games.


September 23, 2011
In Real Life

If The Sims Social Applied To Real Life

Kotaku AU

You may know Tim Rogers as the guy who occasionally writes really long (but insightful!) columns for Kotaku. Or perhaps you’ve seen his glittery pink review site, Action Button. You may have even played a game he has developed! Recently, Tim began playing the The Sims Social, and now we have what might be one of the most fascinating deconstructions of a social game we’ve ever come across.