Despite the fact that Tim Schafer and Double Fine have totally smashed through their target for their Kickstarter funded adventure game, there’s still time to donate, which is why the team has created this pretty hilarious video to try and convince Germans (and the Dutch) to cough up more dough. So Tim Schafer can buy a yacht. Apparently.
With about two days to go on its jaw-dropping Kickstarter campaign, Double Fine’s next adventure game has acquired $US2.7 million in grassroots backing from fans like you. Double Fine’s Tim Schafer provides a little perspective on the size of the kitty.
I’ve been stupidly, and probably needlessly, cynical about Tim Schafer’s Kickstarter project, but the more I hear, and the more Schafer talks about the direction of the game, the more interested I become…
In every mobster movie/tv show ever made this plotline exists: mobster gives friend money, all nicey nicey like. Friend can’t deliver on promises, mobster does bad things. Now look at the Tim Schafer situation. ‘The internet’ — a collective mass of ‘lulz’, lmfaos’ and ‘wtfs’ — has just given Tim Schafer a lot of money. This funny little video looks at the consequences of that…
We typically run an ‘Ask Me Stuff’ post every Wednesday, and that’s pretty cool and all, but we’re no Tim Schafer. Currently, on Reddit, Tim Shafer is running his very own ‘Ask Me Stuff’, and he may actually be better at answering questions than us!
Last month, Tim Schafer took to the internet with a very funny video for a Kickestarter funded game. The video pitch was a smash, and Schafer raised over US$2 million — well over the planned $US400,000.
Surely you all know about Tim Schafer’s incredible Double Fine kickstarter adventure, which has now raised $US2.1 million. Using the money, Schafer and fellow Monkey Island creator Ron Gilbert will be making a new old-school-style adventure game.
Luke’s Note: What better place than Panel Discussion to introduce Mr Zac Gorman, who we’ve caught in a bottle and forced to draw beautiful comics for us once a month.
In 2011, World of Goo developer 2D Boy said that Xbox LIVE Arcade had “peaked”, with its popularity among developers dropping due to the platform being “excruciating” to develop for. According to Double Fine Boss Tim Schafer, things have not changed.
In which he reveals the platforms Double Fine’s upcoming adventure game will be developed for, as well as the languages it will be translated into. Apparently, Double Fine got a bit more money than they expected, which means we’ll be seeing a few additional features.