PC

New Video Game Delivers The Immersive Realism Of Waiting 5 Hours In Line At A Museum

A year ago, the contemporary artist Marina Abramovic held a show at New York’s Museum of Modern Art, at which patrons waited in line for a very, very long time just to meet her. The excitement of that encounter is now chronicled in a recently launched free-to-play online game.


March 13, 2011
PC

Run A Katamari All Over This (and Any) Site

Are you browsing this page on Google Chrome right now? Well, you’re going to want to. Some saint of a coder has developed an utterly delightful hack that rolls up all of a Web page’s text and pictures, Katamari-style.


December 20, 2010
In Real Life

Shoot Up Any Web Page, Asteroids Style

newVideoPlayer( {"type":"video","player":"http://www.youtube.com/v/fXjQn4O5T7s&hl=en&fs=1&hd=1","customParams":[] ,"width":500,"height":332.5,"ratio":0.615,"flashData":"","embedName":null,"objectId":null,"noEmbed":false,"source":"youtube","wrap":true,"agegate":false} ); This nifty timewaster’s been around since early October; someone just brought it to my attention, so now I’ll bring it to yours. By bookmarking this link, you can play Asteroids on any page. Watch me shoot up Crecente’s bio!


August 8, 2010
In Real Life

Do You Hate Yourself? Play "Vuvu Hero"

Oh, you thought we were done with vuvuzelas? Hell no, now you can play the bitches in the inevitable “Vuvu Hero” flash game spoof.


August 7, 2010
News

Rescue Iron Maiden’s Crap From Space In This Game

Oh, dammit. Iron Maiden was flying to its first ever intergalactic gig when space pirates ambushed them, blew up their gear ship and sent everything flying into space. Now they expect you, space roadie, to get it back.


August 2, 2010
In Real Life

It’s All Headshots In Halo 2600

Sort of a cross between Adventure and Berzerk is “Halo 2600″ by Ed Fries, a clever little timewaster that riffs on the tropes of Atari 2600 game design, especially the snicker-inducing bleep-bloop Halo Theme in the intro.


May 25, 2010
News

Google’s Pac-Man Front Sapped 4.8 Million Hours Of Productivity

The nearly universal reaction to seeing Google’s playable 30th anniversary Pac-Man doodle was, “Well, there goes Friday.” Indeed. A productivity firm has calculated the time spent playing Google’s Pac-Man front at more than 4.8 million hours.


March 17, 2010
News

Play Smarter, Not Harder

Kotaku AU

It was bound to happen eventually.

Someone, somewhere, was always going to design a game you could play in the office with the boss a few steps away. It took four cheeky developers from Amsterdam to do it, and their current tally of timewasters is three. Before you ask – no, this has nothing to do with Evony Online’s boobalicious “play discretely” ad campaign.


December 24, 2009

Holiday Timewaster: Santa Fu

Mrs Claus has been abducted, and Santa’s out to deck the walls with gingerbread men and nutcracker guts. It’s a Christmas mashup of Kung Fu for the NES and it’s (wait for it) ho-ho-holarious.


November 15, 2009

Weekend Timewaster: Elevator Fart, The Game

The great thing about working weekends is I can blast gas with impunity in the Kotaku Tower elevator, and then on Monday when the car smells like Donkey Kong’s taint, Fahey gets blamed for it once Crecente comes in.