We really thought that id Software would give us an update on Doom 4 at this year’s QuakeCon. After all, id CEO Todd Hollenshead said at last year’s event that we’d hear more about the next Doom in 2010. More »
In an interview with Kotaku, id’s John Carmack and Todd Hollenshead explained how changing circumstances with Activision and other studios spurred id’s sale to Bethesda parent ZeniMax. More »
Doom, Fallout, Oblivion, Wolfenstein, Carmack, Howard… all in one company. More »
Doom 4 comes after Doom 3. But is Doom 4 a sequel to Doom 3? According to id’s Todd Hollenshead, no, it is not a sequel to Doom 3.
id CEO Todd Hollenshead remains unconvinced that there’s a good reason for “independent, Wii-centric” development. He’s willing to hear someone out, he just hasn’t heard a good argument for it yet.
Quake Live’s open beta is blowing away id Software’s expectations, so much so the developer is considering working on a free, web browser version of Quake Enemy Territories, said id’s Todd Hollenshead.
id Software has a lot on its plate. The developer has its fingers in Wolfenstein, Quake Live, Doom 4 and Rage, maybe even some Wii development. So it’s no surprise that Rage won’t make 2009.
I had a chance to chat with Todd Hollenshead, CEO of id Software, earlier today about a bunch of different things, from QuakeCon to the future of PC gaming to id’s love/hate relationship with the Playstation 3.
Here’s the run-down: Also check out our E3 Interview with John Carmack Next Doom May Not Be a True Sequel Rage and id’s Love/Hate Relationship with the PS3 id Would Like Another Doom Movie id Considering Wolfenstein RPG, Doom 2 RPG for iPhone Hollenshead: E3 Was Pretty Much a Disappointment to Everyone Does PC Gaming Need a Saviour?
Despite the doom and gloom that seems to follow the future of PC gaming around there have always been a group of stalwart supports. Developers and companies whose best works appeared first on PC and later, if ever, on consoles. But these days those few shouts in the dark seem to be dwindling. The latest to make the jump? id Software.
But id CEO Todd Hollenshead, doesn’t totally agree that they have switched sides, or that there even need to be sides for PC gaming to survive.
“That whole PC first thing, you have to go back in id history to see why id initially developed for the PC”, he said.
It used to be, he said, that developers had to change so many things, jump through so many hoops, to get their games on consoles that it just wasn’t worth it for some.
“Wolfenstein 3D, there was a Nintendo version of that, that was like a black day in id history, how they made us change it to run on the Nintendo platform”, he said. Platform owners “wouldn’t let you publish games on the console. We didn’t want to have our content governed by a third-party”.
“But that dynamic isn’t really like there anymore. There are lots of games that have content, whether it’s language or other forms of adult content, that is pushing the bounds of content on all platforms”.