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Rage and id’s Love/Hate Relationship with the PS3

Last night John Carmack took to the stage at QuakeCon and inadvertently ignited a fanboy flamewar.

id’s upcoming open-world shooter Rage, he told the assembled gamers, will look worse on the Xbox 360 because of storage issues.

I asked id Software CEO Todd Hollenshead about that this morning, now that the comment has had time to sink into gaming forums worldwide.

“That’s a pretty gross over simplification”, he said. And it was. In fact Carmack’s and Hollenshead’s views on the Xbox 360 and Playstation 3 as platforms are fairly complex. While Carmack has long said he thinks that the architecture of the Xbox 360 is better, it sounds like he and others at id Software feel that the PS3 has done a much better job of future proofing.

This issue with Rage? It’s just the tip of the iceberg unless something is done.


Uncategorized

Next Doom May Not Be a True Sequel

The next Doom coming to gamers is so early in development that its creators haven’t yet decided what exactly the game will be about or even what to name it.

“The next game in the Doom universe is in development”, id Software CEO Todd Hollenshead told me earlier today. ” We do have the core of the team working on it, under the direction of Kevin Cloud.

“We are working on what the story is going to be for the game right now, the logo (shown during QuakeCon) didn’t have a four or a subtitle. We haven’t made the decision about that yet. There is probably a let’s not make a numeral game and some say we should make it one”.

While there isn’t a lot to tell yet about the upcoming Doom game, Hollenshead told me everything he was able.

The game will be built on the id Tech 5 and will remain true to it’s roots, he said.


July 9, 2008
News

Don’t Hate On Doom III, It Made Money

Some people don’t like id Software’s Doom III, saying, yeah, that game just isn’t very good. Company CEO Todd Hollenshead has a message for those people:

I think there are three people on the internet that keep making these posts that Doom III was ‘bad’… There’s some mass-misperception out there… I get this occasionally — why don’t I think Doom III was successful? We sold over three million units! It’s the most successful game in id’s history.

That that haters! Doom III made money, and money can buy things. So there.

Todd Hollenshead Interview [Kikizo]


August 24, 2007
Uncategorized

id’s Tech 5 Was Not For Rage, Was For Something Else

Seems id’s shiny new Tech 5 engine wasn’t built for Rage, even though it’ll be the first game to feature it. id’s Todd Hollenshead: We didn’t design the game for Rage and then John Carmack worked on the technology to make it work; John was working on some technology and we thought we had one direction we wanted to go in in respect to a different game. But as technology evolved it basically got about a year into it and effectively we sad ‘we’re going to throw all that away and start a new project.

Shame. As much as it’s probable the game was a dark, grimy sci-fi shooter, I’d like to think it was a bright, cheery, first-person adventure. With puppies and rainbows. New engine wasn’t for Rage, Id reveals [CVG]


August 4, 2007
Uncategorized

“Major News” Coming At QuakeCon Soon

Expect to hear some news in just a few from the QuakeCon Keynote. id Software CEO Todd Hollenshead and technical director and co-founder John Carmack will be taking the stage for the back-to-back press conference and keynote address. “We look forward to QuakeCon every year as an opportunity to have a great time partying and playing id games with our fans,” said Todd Hollenshead, CEO, id Software. “QuakeCon’s continuing popularity is a credit to the dedication of our volunteers and grass-roots support of sponsors and exhibitors; and the fans’ enthusiastic and passionate response to our big announcements is inspiring.”

Check back to read the news and our interview with Hollenshead.