industry news
GDAA Prez Tom Crago Weighs In On Classification, ABC Q&A Panel
Posted by Logan Booker at 10:30 AM on July 31, 2008
I know many of you have tried to forget it ever happened, but try to recall that horrible Q&A panel on the ABC. Not wanting to leave the issue without some expert comment from the other side, GDAA prez and Tantalus CEO Tom Crago has offered his opinion on the ABC News website. In it, he criticises not only the panel, but the classification system and Michael Atkinson.
While Crago covers ground we've talked about before, he still makes a compelling argument, and provides something most of us cannot - the point of view of a developer. From the piece:
As game developers, we are trying to make games that provide entertainment to players of all ages. Video games are not going to turn your children into criminals. They are, in fact, the modern face of the entertainment industry, and something that we in Australia are very good at producing.I think the world alternates between pitying and mocking, but any attention is good attention, right?The focus of this debate should be upon how the Australian classification system can best give adults the information they need to chose video game content for themselves and their children, without burdening our country with unjustified and draconian censorship to the amusement and pity of the rest of the world.
Unlike a specialist blog such as Kotaku AU, the ABC site attracts a range of personalities. Even so, most of the comments to the piece are positive, though I couldn't help but notice this rather, well, insane post:

What makes a game "Australian"? Is this even quantifiable? On the surface, a game made by an Aussie developer should qualify. But what if the game has no Australian themes, characters, environments or accents? Take Bioshock or Puzzle Quest. Is there anything about them, other than their developer, that makes them Aussie?
Who's the guy in the tiny picture on the left? It's Tom Crago of course, president of the Game Developers' Association of Australia and CEO of (
Upon hearing the news that Oz animation studio Animal Logic had
I was just browsing the various Australian game developer websites - as you do - when I spotted this gem in the recruitment section of
Tax cuts for Australian game developers. It's not a big ask, and certainly a justified one; the
Melbourne-based developer Tantalus has two positions to fill, one for executive producer and the other for a business development manager. CEO Tom Crago thought Kotaku Australia would be a great place to publicise the roles. Not only did I agree with him, I jumped at the opportunity to help.
An article over at the Courier Mail (no, not 