Your EndWar experience doesn’t have to end just yet, as Ubisoft releases the EndWar Escalation pack for the PlayStation 3 and Xbox 360, adding new missions for your talking parrot to battle through.
As a new real-time strategy franchise, Tom Clancy’s EndWar seems to have a lot going for it. First there’s that gee-whiz technology that lets you order around grunts like you’re McArthur at the Battle of Manila. But better still is the deep world in which the game is built. EndWar is meant to be the ultimate conflict in Tom Clancy’s espionage and Cold War universe, a rolling end-of-days war peopled with Ghost Recon teams and Third Echelon black-ops.
Does the concept of Tom Clancy’s EndWar’s real-time tactical combat scare you? Are you intrigued by the story but scared of the immediacy of real-time? Well then perhaps the newly-announced handheld versions of the game are for you. Shipping on November 4th alongside their console big brothers, Tom Clancy’s EndWar for the PSP and Nintendo DS contain all the thrill of the conflict between the U.S. Joint Strike Force, European Enforcers Corps and Russian Spetsnaz Guards Brigade in a turn-based strategy game…with a twist. Instead of each side taking turns, each declare their actions which are then carried out simultaneously. It sounds like a lovely compromise between real-time and turn-based, really.
Do you want to control armies with the power of your voice? Do you own an Xbox 360? Do you have a couple gigs worth of free space? Ubisoft has just added a demo for their upcoming real-time tactical strategy title Tom Clancy’s EndWar to the Xbox Live Marketplace, allowing players to try out their talking skill on a map playable in both single player and 1 on 1 multiplayer. It’s pretty much the same VIP demo that pre-order customers got access to earlier, only now it’s for everybody. Go get that download started, and you’ll be talking to virtual people in no time! Demo: Tom Clancy’s EndWar [Xbox Live's Major Nelson]
Today we get to take another look at Tom Clancy’s Endwar and if you’re in the market for a new Odama style voice command strategy game – you might want to keep your eye on this one. The first video covers command points and explains how the more you acquire, the more mission command can offer you support in case you get yourself in a bind. The second video has explosions, tons of explosions! In the event that all else fails, defcon 1 is triggered and you can nuke your enemy back to the stone age. You can pick it up November 4th on PS3, PSP, Xbox 360 and DS. Second video after the jump.
According to several Kotakuites who decidedly broke the NDA by sending in tips, the invites for the private beta test of Tom Clancy’s EndWar are now going out to those lucky enough to secure a spot. Here is a sample of the acceptance letter, with names changed to protect the guilty.
Hello, NDA Ignoring Bastard
We’re pleased to inform you that you have been selected to participate in the Tom Clancy’s EndWar Private Beta. You now have access to the full EndWar Beta website at www.endwarbeta.com and can begin posting on the forums.
Your username is: NDABREAKER2008
Don’t forget to check out the “how to play” section for helpful information on getting started. The EndWar Beta will be ready for you soon and once it’s available for download we’ll be sure to let you know.
I am going to start using NDABreaker2008 as my handle every time I sign up for a beta test, just to see if anyone ever lets me in. Congrats to those who got in! We promise not to say anything to Ubisoft unless they offer us candy. Hit the jump for exciting screens from the beta instructions!
Ubisoft’s voice-command real-time strategy game EndWay is getting a private beta this summer. A site set up for those invited into the beta says that it will take place for three weeks in June and July and only be in English.
The three gig download will feature three maps for 1v1 and 2v2 matches, but no offline play.
I hope they launch a public beta as well. As with most new ideas, the concept of voice-command mixing with real-time strategy isn’t easy to wrap your head around without trying it first hand.
As I mentioned in my preview of the game earlier this year, it seems to work quite well and despite the reduced unit types, I think there’s enough depth in the game to keep things interesting.
I got a chance to sneak over to Ubisoft’s San Francisco office during the Game Developers Conference and sit down with Michael de Plater, creative director Tom Clancy’s EndWar, to talk about the upcoming voice-command strategy game. Better still, I also got a chance to actually play it—and what I saw impressed me.