News

Tantalus Working On ‘Unique’ Next Gen IP, Funded By ‘Top Tier’ Publisher

Kotaku AU

I was just browsing the various Australian game developer websites – as you do – when I spotted this gem in the recruitment section of Tantalus’ website:

We are expanding into an exciting new phase of growth and development, aggressively recruiting for a brand new title. The title is an entirely unique Tantalus-originated IP for Next Generation Platforms, funded by a top tier publisher for worldwide release at Christmas 2008.

Turns out the studio’s earlier call for potential employees was less general and more specific. Going by the jobs page, it’s also after 3D artists and programmers, as well as a designer and producer.

I got in contact with CEO Tom Crago, who was able to confirm the statement as accurate. The only addition was that the title has slipped to 2009 (the site’s being amended as we speak). Otherwise, he wasn’t able to say any more, at least for now.

Tantalus recently made the Develop 100 list for 2007 – the only wholly-Australian company to do so – so I can see why a big publisher would be more than happy to trust the company with an important project.

Tantalus [Official site]


June 13, 2008
News

GDAA And IEAA Forge Game Tax Alliance, Heads To War

Kotaku AU

Tax cuts for Australian game developers. It’s not a big ask, and certainly a justified one; the industry rakes in around $136 million a year, according to the Australian Bureau of Statistics. We know the last federal government had little interest in the idea, and that Labor senator Stephen Conroy, Minister for Broadband, Communications and the Digital Economy, promised a committee on the matter if his party was elected. It was.

It seems the Game Developers Association of Australia and the Interactive Entertainment Association of Australia want to make sure our current government continues to investigate the issue and as such, the two organisations have joined forces.

Said Tom Crago, Tantalus CEO and GDAA president:

“Australian game developers cannot be expected to be internationally competitive when global market conditions are ‘not level’. We owe it to the companies themselves to offer these incentives and we also need to make an investment into Australia’s ‘smart economy’.”

We know how awesome tax rebates have been for game developers in other countries, so there are no problems as far as logic is concerned. The government just needs to get its act together.

Full release after the jump.


March 13, 2008
News

Tantalus Looking For Talent, Industry Experience Not Necessary

Kotaku AU

Melbourne-based developer Tantalus has two positions to fill, one for executive producer and the other for a business development manager. CEO Tom Crago thought Kotaku Australia would be a great place to publicise the roles. Not only did I agree with him, I jumped at the opportunity to help.

Tom says you shouldn’t feel intimidated or discouraged from applying just because you have no experience in the industry. There are plenty of jobs that equip you with the skills necessary to make it in games development. Says Crago:

I think people in film and television could look at the video game industry as a potential source of employment, along with anyone presently working in more traditional software development. Skilled project managers are always in demand, and of course there is a serious shortage of C++ programmers.

He believes the industry would benefit from some cross-pollination, so don’t feel you need to keep all those juicy, related skills to yourself.

Want some specifics about the roles and a bit of background on Tantalus? Read on!


February 18, 2008
News

Oz Fury Sales Outstripped the US, Asia & Europe Better Places To Develop?

Kotaku AU

Over at InvestorTV there’s an extremely eye-opening talk with some of Australia’s most prominent game developers. Included in the all-local mix are Tony Hilliam, CEO of Auran; Tom Crago, CEO of Tantalus and Krome Studios’ CEO Robert Walsh. While Hilliam gets stuck explaining the downfall of Auran, Tom and Robert go over the positives of games development in Oz.

The first part of the interview sees Hilliam deconstruct the failure of Fury, citing poor sales in the US and Europe and the sheer size of World of Warcraft as contributing factors:

“Ultimately, sales of Fury were worse than our low case projections. We did OK in Australia, we were top 10 in Australia, but Europe was a complete write-off. In the US – again the Australian sales have nearly outstripped the US market altogether. When Australia is almost your biggest market, you have a problem.”

It’s not all rotten, though. Tom Crago paints a more alluring picture of the local development scene:


January 29, 2008
News

Auran Has Heartbeat, Breathing is Shallow

Kotaku AU

An article over at the Courier Mail (no, not that one) has an update on the current state of Brisbane-based studio Auran. Both Tantalus CEO Tom Crago and Auran co-founder Graham Edelsten share words with the newspaper.

It was only a few months ago that Auran Developments, which managed the company, went into administration, resulting in a downsizing of Auran’s healthy 85 employees to a skeletal 15.

According to the article, Auran hasn’t thrown it’s multi-million dollar MMO Fury to the sharks just yet (as evidenced by the release of the Age of the Chosen expansion late last year), and is looking to sell the underlying tech it used to create the game.

Graham Edelsten also had this to say about the Oz industry:

Mr Edelsten says Auran will stick to less ambitious projects, saying until the investment dollars match those of their overseas counterparts it is too risky to take on the giants.

The comment sings very true. Until Australian developers receive more financial support from the government, it’s going to be hard to convince investors to spend big bucks locally.

Game still on for Auran [Courier Mail, via Sumea]


November 15, 2007
Uncategorized

Vote Green For Tax Breaks?

Kotaku AU

Australian game developers want tax breaks. Nothing crazy, just an arrangement similar to what the film and television industry currently enjoys. And definitely not its sloppy seconds.

After the Government told the Game Developers’ Association of Australia to talk to the hand, Labor responded with promises of a committee to discuss the issue, if it was elected.

Now, GDAA CEO Tom Crago and Australian Greens’ Senator Christine Milne are urging gamers to give the Greens their vote in the upcoming election. In doing so, Milne will do her bit to make the rebate happen. She won’t even screw around with a committee, apparently.

For the curious, you can read the Greens’ official policy on the matter at GreensBlog, or hit the post from whence it came.

Good news? Look what tax breaks did for Montreal. Just don’t mention the mammoth carbon footprint made by your 360, PS3, Wii and PC.

Greens get game [Screen Play, thanks Stephen!]


October 16, 2007
Uncategorized

Sumea Interviews Tom Crago

Kotaku AU

Crago’s the current head of the Game Developers Association of Australia, the organisation that in 2005, took over from the Academy of Interactive Entertainment as host of the Australian Game Developers Conference.

The GDAA renamed the event to Game Connect: Asia Pacific, with the first such conference held last year. When I talked with the GDAA’s previous president, Evelyn Richardson, at the final AGDC in ’05, she made it clear that GC:AP would focus on expanding its presence beyond our continent, and garner support of publishers, rather than just developers.

This is just one topic Crago covers in his interview. He also discusses the implications of the fallout from the 40% rebate debacle, and comments on Phil Harrison of Sony’s belief that local developers are slackers.

Sumea Interviews GDAA president Tom Crago [Sumea]