Sacking 30 from the studio responsible for a disappointing Tomb Raider: Underworld apparently is not enough; Eidos’ Robert Brent says a complete remake of the Lara Croft character is necessary.
Crystal Dynamics laid off 30 people this morning in the wake of underperforming Tomb Raider Underworld sales, reliable sources tell Kotaku.
UK game publisher Eidos says Tomb Raider: Underworld sales are below forecasts. Eidos blames the cratering US economy. We blame the high kicks.
Did you know you could download the entire 71-track score to Tomb Raider Underworld online for free via the Tomb Raider Chronicles website? Well you do now.
Clearly, Eidos does not “get” the business of microtransactions, because it’s giving away a downloadable wet suit pack for Tomb Raider Underworld for free. Insanity! This won’t make investors happy.
Tomb Raider: Underworld is a pretty OK game, but not if you have it on the Wii, then it can be a pretty broken game. Today Eidos responded to the game-killing glitch.
Oh Eidos. It’s just one thing after another, isn’t it?
Fresh off the back of what is quickly becoming known as Don’t Publish Negative Scores Until We Say You Can-gate, a glitch has been discovered in the Wii version of Tomb Raider: Underworld that makes it impossible to finish the game.
In the video clip (see after the jump) you will notice Lara negotiating the usual assortment of stone pillars and deadly drops in the Coastal Thailand section of the game. A leap of faith is required to grab a pole, which turns out to be a lever that lowers the corpse-robbing society girl to ground level and opens a convenient passageway… Except on the Wii, where the lever sometimes doesn’t exist.
After a string of disappointing titles, Eidos handed development of Lara Croft’s Tomb Raider games over to Crystal Dynamics, and she’s been a changed woman ever since.
Tomb Raider: Underworld is the eighth game in the Tomb Raider series and the third developed by Crystal Dynamics in almost as many years. True to the original game’s roots, Underworld‘s gameplay is 75 percent platforming and puzzle-solving, 20 percent action and 5 percent cut scene. The old quicktime events where you had to wait for that magic button to pop up before you could order Lara to move out of harm’s way have been replaced by “situational adrenaline” moments where everything slows way down and you retain complete control of Lara – so if she dies, it’s totally your fault and not the game’s for tricking you into pressing the wrong button.
Hit the jump to find out how we weighed in on Tomb Raider: Underworld.
What do you do when you’re offered a chance to interview the model who portrays Lara Croft in real life? Well if you’re MTV’s always ingenious Stephen Totilo you have her come in and act out a scene from a faux iteration of Tomb Raider, one that features the MTV newsroom as level and a stapler as prize.