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Too Human Soundtrack Hits CD and iTunes

Too Human had a mixed reaction from reviewers. I thought the game had merit, but was flawed. Now you can buy what some may say was the best part of the title: The music.


November 13, 2008
News

Rumour: Sega Drops Silicon Knights’ Unannounced Game

The newest issue of US mag EGM, the one with Watchmen‘s Rorschach on the cover, contains a rumour that the unannounced game that Eternal Darkness and Too Human developer Silicon Knights is prepping for Sega may have to find a new home. The title is said to be looking for a new publisher but doesn’t expound upon the reasoning for the alleged change.


October 7, 2008
News

Silicon Knights Lays of 25 to 30

Silicon Knights laid off 25 to 30 employees today.


September 15, 2008
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Too Human comp winners!

Kotaku AU

So, Logan was too lazy in his final days to tell you who won some Too Human action. But winners were indeed picked and I’ve been passed the conch of knowledge to share the names amongst names. Did that make sense? What I meant was… winners after the jump!


September 9, 2008
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Win Too Human!

Kotaku AU

We still have five copies of Too Human up for grabs! If you have a stunning title for the sequel to Silicon Knights’ Xbox 360 RPG, be sure to head over to the competition thread and add your entry. You only have until Friday, so get going!

Win A Copy Of Too Human, Too Easy


September 5, 2008
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Win A Copy Of Too Human, Too Easy

Kotaku AU

Microsoft has kindly provided us with five copies of Too Human on Xbox 360 to give away. Of course, we can’t just pick five readers to hand the game to – no, we need some competition. Some fierce competition. To this end, we’re asking you to post a comment to this story. In it, you need to propose a name and sub-title for the sequel to Too Human. For instance:

Too Human 2: Even More Human

Do this, and you’re in with a chance. It’s simple, see!

Be sure to include your email address in the provided field when you comment so we can contact you if you win. And yes, you can enter as many times as you like, but you’re only eligible for a single copy. Also note this competition is open to residents of Australia and NZ only. Winners will be announced this time next week.

Now, let me hear your ideas! Note that any comments that are not competition entries will be deleted to prevent confusion.


September 2, 2008
News

British Sales Charts

A new challenger approaches! Specifically, one that challenges Nintendo’s (or any other company’s game published on a Nintendo console) dominance over Britain’s sales charts. And that challenger? None other than Too Human, which debuted at #5. Sure Silicon Knights are happy with that! And why not. Game’s not great, but it’s not half bad. Certainly not half as bad as the internet would have you believe.


August 28, 2008
News

What’s Working for Denis Dyack Like

Right before you go to sleep, ever wonder what it’s like to work for Too Human creator Denis Dyack? Neither do we. But let’s say, hypothetically, that you did wonder that. Read what some Too Human employees say about Dyack:

Carman Dix, Art director of Too Human: Underneath, Denis is still that boy that genuinely loves video games with a passion.

Henry Sterchi, Director of design of Too Human: Denis is sincerely passionate about the quality of everything Silicon Knights does, and with that passion comes some of his outspokenness and desire to interact with the community.

Steve Henifin, Audio director of Too Human: One of the things I like about Denis is that he is a tenacious person and he takes risks. I respect him for that, because I’m the same way.

That’s nice and all… What do you really think?

‘Too Human’ Developers Share Impressions Of Denis Dyack [Multiplayer][Pic]


August 26, 2008
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Oh, So Too Human Didn’t Take Ten Years To Make

Too Human was first announced as a PS1 game back in 1999, but does that really mean it’s been ten years in development? Nope, no, no way, no dice says Silicon Knights boss Dennis Dyack, who says development on the title only begun in earnest once they’d finished with their Metal Gear Solid port for the GameCube. So not ten years in development, then, but four. Course, that gives them even less of an excuse for some of the game’s more outdated elements, but hey, if Dennis wanted that cleared up, he’s cleared it up!

X3F Presents: Silicon Knights studio tour [X3F]


August 23, 2008
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Too Human Review: Dyack’s Human Too

Too Human is neither as good nor as bad as many have made it out to be. The action role-playing game, nearly ten years in the making, built up quite a storm of controversy and expectations as it tumbled its way to completion and release. The game tackles a retelling of Norse mythology with a cyber twist and works to reinvent the way people play button mashers. In the game the most loved god in Norse mythos, Baldur must contend with enemies on all sides and balance his desire for revenge with thoughts of the greater good.

Too Human set out to be epic and it delivered on at least one level: Denis Dyack’s painfully personal reaction to the previews and reviews made for a soap opera drama of epic proportions on gaming forums and websites international. But what about the game, did it deliver on the same epic level as Dyack’s wounded ego?