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	<title>Kotaku Australia &#187; trade-in</title>
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		<title>Wal-Mart Launching Video Game Trade-In Kiosks</title>
		<link>http://www.kotaku.com.au/2009/05/wal-mart-launching-video-game-trade-in-kiosks/</link>
		<comments>http://www.kotaku.com.au/2009/05/wal-mart-launching-video-game-trade-in-kiosks/#comments</comments>
		<pubDate>Mon, 18 May 2009 15:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gamestop]]></category>
		<category><![CDATA[kiosks]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[trade-in]]></category>
		<category><![CDATA[wal-mart]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=337764</guid>
		<description><![CDATA[ Wal-Mart has teamed up with kiosk company e-Play to test automated video game trade-in kiosks in several store locations throughout the Northeastern United States. 
The machines, currently being tested in 77 Wal-Mart locations in New York, Massachusetts, Connecticut and Rhode Island, should be relatively simple to use. You scan the bar code on the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/videogamebuyback.jpg" alt="" class="left" /> Wal-Mart has teamed up with kiosk company e-Play to test automated video game trade-in kiosks in several store locations throughout the Northeastern United States. <span id="more-337764"></span></p>
<p>The machines, currently being tested in 77 Wal-Mart locations in New York, Massachusetts, Connecticut and Rhode Island, should be relatively simple to use. You scan the bar code on the game box in order to receive a quote. Once you accept the quote, you insert the game discs, which I am assuming are checked for damage before being accepted. Then things get a bit cloudy.</p>
<p>While the Video Game Buy Back kiosk shown in this photo has a Wal-Mart sign that says &#8220;Trade in Games for Credit&#8221;, it doesn&#8217;t seem to mean Wal-Mart store credit. According to an e-Play representative, the machines only support charging the trade-in value back to a credit card, which takes 2-3 days, according to the<a href="https://www.e-play.com/Home/TradeWalkthrough"> instructions on the company&#8217;s website</a>. </p>
<p>We also asked e-Play who sets the trade-in prices for the games, and are awaiting a call back with that information, as the representative we spoke with did not know. </p>
<p>NeoCrisis had a chance to try out one of the machines this weekend, only to find that most of their games wouldn&#8217;t scan and the one that did (Mirror&#8217;s Edge) wasn&#8217;t in the kiosk&#8217;s database. </p>
<p>Not exactly a GameStop killer of a trade-in program, really. With no immediate payout, I can&#8217;t see these kiosks taking any substantial amount of trade-in business from the video game retailer any time soon. </p>
<p><a href="http://neocrisis.com/content/view/3918/1/"><br />
Trade Used Games at Walmart</a> [NeoCrisis via <a href="http://www.cheapassgamer.com/?f=1132">Cheap arse Gamer</a>]</p>
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		<title>HMV Launches Used Game Initiative</title>
		<link>http://www.kotaku.com.au/2008/10/hmv_launches_used_game_initiative-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/hmv_launches_used_game_initiative-2/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 14:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[buy]]></category>
		<category><![CDATA[hmv]]></category>
		<category><![CDATA[pre-owned]]></category>
		<category><![CDATA[retail]]></category>
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		<category><![CDATA[trade]]></category>
		<category><![CDATA[trade-in]]></category>
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		<category><![CDATA[used games]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/hmv_launches_used_game_initiative-2.html</guid>
		<description><![CDATA[ HMV is pretty sure games are going to be bigger than music, and as part of their slowly shifting focus they&#8217;re rolling out their very own pre-owned game program, HMV Re/Play. Launching this Friday across approximately 160 HMV Uk retail locations, the company will begin accepting game trade-ins across all major console and handheld [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/hmvfront.jpg" class="postimg left"/> HMV is pretty sure<a href="http://www.kotaku.com.au/games/2008/09/hmv_says_games_will_be_bigger_than_music-2.html"> games are going to be bigger than music</a>, and as part of their slowly shifting focus they&#8217;re rolling out their very own pre-owned game program, HMV Re/Play. Launching this Friday across approximately 160 HMV Uk retail locations, the company will begin accepting game trade-ins across all major console and handheld platforms, exchanging used titles for store credit good for anything the store carries &#8211; DVD&#8217;s, games, and even music&#8230;but who buys CDs anymore?<br /> <br />
<blockquote>&#8220;Our launch into pre-played games and the acquisition of gamerbase.com underlines HMV&#8217;s long term commitment to games as it becomes an ever-increasing part of our overall product mix,&#8221; said HMV managing director Simon Fox. </p>
</blockquote>
<p><span id="more-311260"></span>
<p> An interesting development, but I&#8217;ve always felt that trade-in programs work better in video game-specific retail stores. Many electronics and entertainment chains in the states have tried this and failed miserably. Remember MediaPlay? Yeah, we were such dorks back then. </p>
<p><a href="http://www.gamesindustry.biz/articles/hmv-enters-pre-owned-market-with-re-play-launch"><br /> HMV enters pre-owned market with Re/Play launch</a> [GamesIndustry.biz]</p>
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