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	<title>Kotaku Australia &#187; treasure</title>
	<atom:link href="http://www.kotaku.com.au/tags/treasure/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>It&#8217;s A Good Week To Buy Ikaruga</title>
		<link>http://www.kotaku.com.au/2009/07/its-a-good-week-to-buy-ikaruga/</link>
		<comments>http://www.kotaku.com.au/2009/07/its-a-good-week-to-buy-ikaruga/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 15:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[deals]]></category>
		<category><![CDATA[ikaruga]]></category>
		<category><![CDATA[shmups]]></category>
		<category><![CDATA[treasure]]></category>
		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=344834</guid>
		<description><![CDATA[ If you&#8217;ve been avoiding spending 800 Microsoft points in order to let Treasure&#8217;s beloved shoot-em up Ikaruga kill you repeatedly, then perhaps the Xbox Live Deal of the Week is for you.
Black and white has never been quite as complicated as it is in Ikaruga, the shooter that adds an interesting polarity mechanic to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/07/340x_ikaruga.jpg" alt="" class="left" /> If you&#8217;ve been avoiding spending 800 Microsoft points in order to let Treasure&#8217;s beloved shoot-em up Ikaruga kill you repeatedly, then perhaps the Xbox Live Deal of the Week is for you.<span id="more-344834"></span></p>
<p>Black and white has never been quite as complicated as it is in Ikaruga, the shooter that adds an interesting polarity mechanic to standard gameplay, with black and white bullets only affecting white and black ships respectively. The Dreamcast and Gamecube shooter got a lovely Xbox Live Arcade port last year, and now that port is available to Xbox Live Gold members for <a href="http://marketplace.xbox.com/en-US/games/offers/00000001-0000-4000-8000-000058410878">half off this week</a>. 400 Microsoft points, or US$5/AU$8.25 in real money, is a ridiculously low price to pay for the hours of sweet frustration Ikaruga supplies.</p>
<p><a href="http://majornelson.com/archive/2009/07/13/deal-of-the-week-ikaruga.aspx">Deal of the Week: Ikaruga</a> [Major Nelson]</p>
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		<title>Gunstar Heroes Micro-Review: The Perfect Shot</title>
		<link>http://www.kotaku.com.au/2009/07/gunstar-heroes-micro-review-the-perfect-shot/</link>
		<comments>http://www.kotaku.com.au/2009/07/gunstar-heroes-micro-review-the-perfect-shot/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 18:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Hands On]]></category>
		<category><![CDATA[genesis]]></category>
		<category><![CDATA[gunstar heroes]]></category>
		<category><![CDATA[mega drive]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[treasure]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343344</guid>
		<description><![CDATA[The recent re-release of Gunstar Heroes on Xbox Live Arcade and the PlayStation Network isn&#8217;t the first port of the game we&#8217;ve seen over the past 16 years. But could it be one of the best?
Part of Sega&#8217;s Vintage Collection, Gunstar Heroes is a port of Treasure&#8217;s classic 1993 shooter, which is still revered as [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/gheroes.jpg" alt="" class="left" />The recent re-release of Gunstar Heroes on Xbox Live Arcade and the PlayStation Network isn&#8217;t the first port of the game we&#8217;ve seen over the past 16 years. But could it be one of the best?<span id="more-343344"></span></p>
<p>Part of Sega&#8217;s Vintage Collection, Gunstar Heroes is a port of Treasure&#8217;s classic 1993 shooter, which is still revered as one of the finest games to ever grace the Genesis/Mega Drive.</p>
<p>So, as far as ports go, how does it hold up in 2009?</p>
<p><strong>LOVED</strong><br />
<strong>If It Ain&#8217;t Broke</strong>: As far as side-scrolling shooters go, Gunstar Heroes is almost <em>perfect</em>. So Sega were smart to leave the game well enough alone, the only changes being some new display options (the adjustment ones welcome, the graphics filter less so) and, in a welcome move, the addition of online co-op.</p>
<p><strong>Analogue-Friendly</strong>: Some retro games – like Bionic Commando: Rearmed – were woeful on 360 thanks to its terrible d-pad. Gunstar Heroes, you&#8217;ll be happy to know, doesn&#8217;t suffer from this, as control via the analogue stick is smooth and responsive.</p>
<p><strong>HATED</strong><br />
<strong>Premature Evacuation</strong>: It&#8217;s a little unfair to knock a fault with the original game when reviewing a port, but I&#8217;m going to vent anyways: Gunstar Heroes&#8217; biggest problem is that it&#8217;s too damn short. The customisable weaponry and co-op adds a <em>bit</em> of replay value to the game, but with only four missions, you&#8217;ll be done just as you were getting into the swing of things.</p>
<p>Gunstar Heroes was my favourite game on the Mega Drive. And, thanks to this slick and (mostly) faithful port, it&#8217;s now one of my favourite downloadable games this generation. The best part: it&#8217;s cheap, cheaper even than the recent Virtual Console port that didn&#8217;t include as many features. Treasure fans – or anyone looking to kill a few hours with some mindless, vintage carnage – should definitely look into it.</p>
<p><em>Gunstar Heroes was developed by Treasure, and originally released in 1993. Reviewed version published by Sega, and released on June 10 (XBLA) and June 11 (PSN). Retails for 400 MS Points on Xbox 360, $US5 on PlayStation Store. Played Xbox 360 version to completion, tested online co-op.</em></p>
<p>Confused by our reviews? Read our <a href="http://www.kotaku.com.au/2008/06/about_kotaku_reviews-2/">review FAQ</a>.</p>
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		<title>Sin And Punishment 2 Hands-On: Up, Down, Up, Down, Shoot, Shoot</title>
		<link>http://www.kotaku.com.au/2009/06/sin-and-punishment-2-hands-on-up-down-up-down-shoot-shoot-shoot/</link>
		<comments>http://www.kotaku.com.au/2009/06/sin-and-punishment-2-hands-on-up-down-up-down-shoot-shoot-shoot/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 20:00:33 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Hands On]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[e3 2009]]></category>
		<category><![CDATA[impressions]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[screens]]></category>
		<category><![CDATA[shmups]]></category>
		<category><![CDATA[sin & punishment 2]]></category>
		<category><![CDATA[treasure]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=340506</guid>
		<description><![CDATA[Nintendo&#8217;s best evidence that its E3 2009 showing was all &#8220;about the games&#8221; were the four kiosks dedicated to Sin And Punishment 2. Treasure&#8217;s sequel to the Nintendo 64 shooter was given prominent attention at the front of Nintendo&#8217;s booth.
A sequel to a Nintendo 64 game that wasn&#8217;t offered stateside until the Virtual Console release [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/sin_and_punishment_2.jpg" alt="" class="center" />Nintendo&#8217;s best evidence that its E3 2009 showing was all &#8220;about the games&#8221; were the four kiosks dedicated to <em>Sin And Punishment 2</em>. Treasure&#8217;s sequel to the Nintendo 64 shooter was given prominent attention at the front of Nintendo&#8217;s booth.<span id="more-340506"></span></p>
<p>A sequel to a Nintendo 64 game that wasn&#8217;t offered stateside until the Virtual Console release of the original <em>Sin And Punishment</em> getting that much attention is a good thing. Because <em>Sin And Punishment 2</em> feels right on the Wii. The on-rails shooter makes excellent use of the Wii Remote&#8217;s pointer to queue up shots. Press B to fire your weapon, A to lock onto targets and charge up more powerful shots. Players familiar with on-rails shooters like Sega&#8217;s Panzer Dragoon and Rez will likely be familiar with how <em>Sin And Punishment 2</em>&#8217;s firing system works.</p>
<p>The only downside to the Wii Remote control implementation was for performing melee attacks, which must be done with a quick tap of the B button&mdash;a little harder to do, given the way one holds the Wii Remote.</p>
<p>On the Nunchuk side, players can use the C button to jump, double tapping C to hover. Z dodges. It&#8217;s all pretty straightforward stuff. Fire and forget.</p>
<p>But the beauty of it all comes in with Treasure&#8217;s multiplier system. That and the fact that <em>Sin And Punishment 2</em> swarms you with enemies, filling the screen with things to queue up and destroy, dozens of bullets to dodge.</p>
<p>During our hands-on demo, we battled through a few of <em>Sin And Punishment 2</em>&#8217;s &#8220;Commanders,&#8221; one a massive heli-ship that spawned dozens of heavily armoured soldiers. The other was a giant bird dubbed the Cock Keeper, which was supported by scores of nearly indestructible enemies barrel-rolling towards us. In between these fights, our character hoverboarded through a futuristic city, the screen packed with flying creatures and mounted cannons. The action was intense, but nowhere near as challenging as some of Treasure&#8217;s other shooters.</p>
<p>And like some of Treasure&#8217;s other action oriented games, the depth of <em>Sin And Punishment 2</em> may not fully illustrate itself until played more thoroughly. What we did glean from our E3 hands-on demo was that the game will most definitely appeal to fans of the original, with a clean, understated presentation that&#8217;s unlike Nintendo&#8217;s other published offerings.</p>
<p>The game won&#8217;t be out until Q1 of 2010, so expect plenty of time to get acquainted with the title at upcoming events. For now, screen shots!</p>
<p><img src="http://kotaku.com/assets/images/gallery/9/2009/06/medium_3607809855_bdc20bb50f_o.jpg" alt="" class="center" /><br />
<img src="http://kotaku.com/assets/images/gallery/9/2009/06/medium_3607810117_9278f7b312_o.jpg" alt="" class="center" /><br />
<img src="http://kotaku.com/assets/images/gallery/9/2009/06/medium_3607810311_89071b8bbd_o.jpg" alt="" class="center" /><br />
<img src="http://kotaku.com/assets/images/gallery/9/2009/06/medium_3608626578_8abdc1b79b_o.jpg" alt="" class="center" /><br />
<img src="http://kotaku.com/assets/images/gallery/9/2009/06/medium_3608626422_f93e2cf57f_o.jpg" alt="" class="center" /><br />
<img src="http://kotaku.com/assets/images/gallery/9/2009/06/medium_3608626314_49ffe3dea2_o.jpg" alt="" class="center" /><br />
<img src="http://kotaku.com/assets/images/gallery/9/2009/06/medium_3607809747_6f9b368e3a_o.jpg" alt="" class="center" /><br />
<img src="http://kotaku.com/assets/images/gallery/9/2009/06/medium_3608626014_9bd0110baf_o.jpg" alt="" class="center" /></p>
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		<title>Microsoft Wants Radiant Silvergun For XBLA</title>
		<link>http://www.kotaku.com.au/2009/01/microsoft_wants_radiant_silvergun_for_xbla-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/microsoft_wants_radiant_silvergun_for_xbla-2/#comments</comments>
		<pubDate>Mon, 05 Jan 2009 14:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[radiant silvergun]]></category>
		<category><![CDATA[remake]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[treasure]]></category>
		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/microsoft_wants_radiant_silvergun_for_xbla-2.html</guid>
		<description><![CDATA[
In an interview with Gamasutra, Treasure CEO Masato Maegawa reveals that Microsoft has requested the classic Saturn shoot-em Radiant Silvergun for Xbox Live Arcade, but Treasure has yet to say yes. 


Radiant Silvergun is a classic shooter that&#8217;s developed a cult following despite the fact that it never saw release here in the states. In [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/radiantsilvergun.jpg" /></p>
<p>In an interview with Gamasutra, Treasure CEO Masato Maegawa reveals that Microsoft has requested the classic Saturn shoot-em Radiant Silvergun for Xbox Live Arcade, but Treasure has yet to say yes. </p>
<p><!-- Gawker Tags/Categories: please oh please, live arcade, radiant silvergun, remake, shmup, treasure, xbla --><br />
<span id="more-321338"></span>
<p>Radiant Silvergun is a classic shooter that&#8217;s developed a cult following despite the fact that it never saw release here in the states. In fact, it was the first game I ever imported, opening up a whole new expensive way for me to burn through my paycheck. It&#8217;s no wonder Microsoft wants it. Getting it, however, is another story.<br /> <br />
<blockquote>&#8220;Microsoft actually asked us if we could put it out,&#8221; he says. &#8220;We&#8217;re thinking about it, certainly, but it&#8217;s not as simple as just saying &#8216;OK, let&#8217;s put it up.&#8217; I mean, sure, with Ikaruga, we released it as-is without having to do or add a great deal to the game, and it was popular and well accepted for what it was. But if you play Radiant Silvergun nowadays, it&#8217;s certainly aged in assorted ways, and I&#8217;m not sure they&#8217;re all good,&#8221;</p>
</blockquote>
<p>Basically, Treasure would love to see the game get back into the hands of the players, but isn&#8217;t sure that XBLA is the place to do it.<br /> <br />
<blockquote>&#8220;I think we&#8217;d definitely like to see it out there. But the situation around that game is a bit different from Ikaruga, so I don&#8217;t know if we&#8217;d see it on [Xbox Live].&#8221;</p>
</blockquote>
<p> Could this herald a possible remake of the beloved title? Inquiring minds want to know. I want to know. </p>
<p>Hit up the link below for more, and be sure to check out Gama&#8217;s<a href="http://www.gamasutra.com/view/feature/3896/games_the_way_they_want_catching_.php"> full interview</a> with Maegawa for more juicy Treasure info. </p>
<p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=21732">Treasure&#8217;s Maegawa: Microsoft Asked For Radiant Silvergun On XBLA </a> [Gamasutra]</p>
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		<title>Top Rated Ikaruga Player: &#8220;XBLA Version is Horrible&#8221;</title>
		<link>http://www.kotaku.com.au/2008/04/top_rated_ikaruga_player_xbla_version_is_horrible-2/</link>
		<comments>http://www.kotaku.com.au/2008/04/top_rated_ikaruga_player_xbla_version_is_horrible-2/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 04:20:21 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[ikaruga]]></category>
		<category><![CDATA[treasure]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xbox live arcade]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/04/top_rated_ikaruga_player_xbla_version_is_horrible-2.html</guid>
		<description><![CDATA[ Enjoy that XBLA Ikaruga? The current top-rated numero uno player Kingoro58k totally hates it. While he seems to put up with the XBLA port enough to reclaim his spot from a Finnish gamer, Kingoro58k writes:

The XBLA version of Ikaruga is a horrible port. This isn&#8217;t Ikaruga, this is Ikaruga LOL.
 As commenter Muu points [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/resources/2008/04/ikaruga_comparison.jpg" class="postimg center" style="display:block;float:none"/> Enjoy that XBLA <em>Ikaruga</em>? The current top-rated numero uno player Kingoro58k totally <i>hates</i> it. While he seems to put up with the XBLA port enough to reclaim his spot from a Finnish gamer, Kingoro58k writes:</p>
<p><span id="more-285767"></span><br />
<blockquote>The XBLA version of <em>Ikaruga</em> is a horrible port.<br /> This isn&#8217;t <em>Ikaruga</em>, this is <em>Ikaruga LOL</em>.</p></blockquote>
<p> As commenter Muu points out, the reason for this hatorade is that there are minor changes from the arcade/Dreamcast version. Among them, in a couple places, enemy placement is different and the direction of laser beams on the third stage&#8217;s mini-boss has been changed. Kingoro58k has detailed the changes as well on his own blog. For those interested in reading up on these differences, <a href="http://www.super-play.co.uk/forum/index.php?topic=2071.msg25835#msg25835">forum SuperPlay!</a> has the nitty-gritty. Good times.<br /> <a href="http://blog.livedoor.jp/kingoro58k/">Ikaruga LOL</a> [Kingoro58k Thanks, Muu!]</p>
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		<title>Ikaruga Review: No Refuge For Wimps</title>
		<link>http://www.kotaku.com.au/2008/04/ikaruga_review_no_refuge_for_wimps-2/</link>
		<comments>http://www.kotaku.com.au/2008/04/ikaruga_review_no_refuge_for_wimps-2/#comments</comments>
		<pubDate>Mon, 14 Apr 2008 19:00:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ikaruga]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[treasure]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xbox live arcade]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/04/ikaruga_review_no_refuge_for_wimps-2.html</guid>
		<description><![CDATA[For the uninitiated, Treasure&#8217;s Ikaruga is a vertically scrolling shoot &#8216;em up originally released for arcades, with ports for the Dreamcast and GameCube released in 2002 and 2003 respectively. It uses a simple mechanic of polarity&#8212;your ship, the Ikaruga, can switch between black and white states; there are no traditional shooter power ups, black and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/resources/2008/04/ikaruga_review.jpg" class="postimg center" style="display:block;float:none"/>For the uninitiated, Treasure&#8217;s <em>Ikaruga</em> is a vertically scrolling shoot &#8216;em up originally released for arcades, with ports for the Dreamcast and GameCube released in 2002 and 2003 respectively. It uses a simple mechanic of polarity&mdash;your ship, the Ikaruga, can switch between black and white states; there are no traditional shooter power ups, black and white beams are your only weapon. It&#8217;s a system that belies its complexity. When white, the ship can absorb all white-coloured incoming enemy fire. When black, the ship can absorb all black-coloured incoming enemy fire. However, when firing on ships of the opposite colour, the Ikaruga does double the damage. Oh, but there&#8217;s more to it than that, a layer of depth that makes <em>Ikaruga</em> one part shooter, one part puzzler, with a dash of rhythm and strategy tossed in. How does the Xbox Live Arcade port hold up, with <em>Ikaruga</em> now seven years old?</p>
<p>Warning. The big list of love and hate is approaching at full throttle. No refuge.</p>
<p><span id="more-285329"></span>
<p><strong>Loved</strong><br /> <span style="color: #00C;"><strong>Still Gorgeous Graphics</strong> &#8211; <em>Ikaruga</em> has the best visual design of any shooter ever. The limited colour palette, in black, red, white and blue, is painted perfectly on earthy backdrops. Playing the game in high definition alone is worth the 800 Microsoft Points, even if you have the Dreamcast and GameCube ports<br /> <strong>Soundtrack</strong> &#8211; Shooting game soundtracks are required by shmup law to feature dramatic, blood pumping anthems and <em>Ikaruga</em> does not disappoint. Its boss battle fanfare is classic stuff.<br /> <strong>Punishing Difficulty</strong> &#8211; There&#8217;s a certain joy to be had in beating your previous shooting performance until, ultimately, you can conquer the barrage of beams and bullets and clear the game&#8217;s five chapters. After each failed attempt, you may find yourself giving it another go. And another. And another. It&#8217;s hard, damn hard, but in a very satisfying way.<br /> <strong>Options For Everyone</strong> &#8211; TATE mode lets those with rotating monitors play <em>Ikaruga</em> in its original, portrait aspect ratio. Replays let players save their best runs to the hard drive. Multiple difficulty options let the scrubs enjoy the later levels with continues that accrue with more play time.<br /> <strong>Real Replayability, Real Depth</strong> &#8211; Simply beating the game isn&#8217;t enough. <em>Ikaruga</em>&#8217;s real challenge lies in racking up max combo chains&mdash;shoot groups of three of the same colour consecutively without breaking the sequence&mdash;requiring memorization, strategy, twitch controls and genuine skill.</span></p>
<p><strong>Hated</strong><br /> <span style="color: #900;"><strong>Online Lag</strong> &#8211; In a game that demands tight control and pixel accurate perception, a quarter of a second delay in response is unacceptable. System link and local two-player options perform fine, but it&#8217;s hard to take Xbox Live matches seriously.<br /> <strong>Dull achievements</strong> &#8211; A good portion are only for the hardest of the hardcore, but as a whole they&#8217;re largely uninspired. Maybe I&#8217;m just bitter that I know I&#8217;ll NEVER get an A on Chapter 4.</span></p>
<p>Over the past six years, I&#8217;ve logged a few hundred sessions with <em>Ikaruga</em> in its two console incarnations, but playing through it again in high(er) fidelity helped renew my appreciation for it. It also showed how rusty I&#8217;d become, requiring nearly a week of playtime to finish all five chapters.</p>
<p><em>Ikaruga</em> is not for everyone, but it&#8217;s arguably one of the best values to hit Xbox Live Arcade, considering how much many of us paid for the import Dreamcast version (or the Naomi one!). The appeal may be limited due to its niche genre and unforgiving difficulty, but even if you&#8217;ve never played a Treasure shooter before, you owe it to yourself to see what the fuss is about.</p>
<p><em>Ikaruga was developed by Treasure and release on April 9. Retails for 800 Microsoft Points ($US 10). Available on Xbox Live Arcade. Completed single player mode on Normal difficulty and played six Xbox Live two-player games.</em></p>
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		<title>Treasure Tackling Two Wii Titles</title>
		<link>http://www.kotaku.com.au/2008/04/treasure_tackling_two_wii_titles-2/</link>
		<comments>http://www.kotaku.com.au/2008/04/treasure_tackling_two_wii_titles-2/#comments</comments>
		<pubDate>Sat, 12 Apr 2008 02:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bangai-o spirits]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[ikaruga]]></category>
		<category><![CDATA[treasure]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[wiiware]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/04/treasure_tackling_two_wii_titles-2.html</guid>
		<description><![CDATA[The latest issue of Nintendo Power, which is in the hands of subscribers right now features an interview with Masato Maegawa, the president of the beloved action game developer, whose Bangai-O Spirits is due to hit the Nintendo DS stateside this quarter. The Xbox Live Arcade remake of Ikaruga just went live, but Nintendo Power [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/04/treasure_maegawa.jpg" class="postimg left" />The latest issue of Nintendo Power, which is in the hands of subscribers right now features an interview with Masato Maegawa, the president of the beloved action game developer, whose Bangai-O Spirits is due to hit the Nintendo DS stateside this quarter. The Xbox Live Arcade remake of Ikaruga just went live, but Nintendo Power wants to know when Maegawa and crew will get some WiiWare titles out.</p>
<p>Maegawa says that they&#8217;re looking into it, but that they already have two unannounced Wii games in development. Details are nonexistent other than the Treasure president teasing that &#8220;both games will have a lot of impact.&#8221; Who wants to make some wagers?</p>
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		<title>Frankenreview, Ikaruga (XBLA)</title>
		<link>http://www.kotaku.com.au/2008/04/frankenreview_ikaruga_xbla-2/</link>
		<comments>http://www.kotaku.com.au/2008/04/frankenreview_ikaruga_xbla-2/#comments</comments>
		<pubDate>Thu, 10 Apr 2008 18:00:00 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[frankenreview]]></category>
		<category><![CDATA[ikaruga]]></category>
		<category><![CDATA[treasure]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xbox live arcade]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/04/frankenreview_ikaruga_xbla-2.html</guid>
		<description><![CDATA[Treasure&#8217;s classic shoot &#8216;em up Ikaruga has a simple premise. Turn your ship white, become immune to white attacks. Turn your ship black, become immune to black attacks. The casual onlooker would say the premise sounded simple. The seasoned Ikaruga player would say the premise sounded deceptively simple.
So the question isn&#8217;t should you play Ikaruga [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/resources/2008/04/ikaruganewxbla-1.jpg" class="left"   style="display:block;float:none"/>Treasure&#8217;s classic shoot &#8216;em up Ikaruga has a simple premise. Turn your ship white, become immune to white attacks. Turn your ship black, become immune to black attacks. The casual onlooker would say the premise sounded simple. The seasoned Ikaruga player would say the premise sounded <em>deceptively</em> simple.</p>
<p>So the question isn&#8217;t should you play Ikaruga if you haven&#8217;t. The question is, should you play Ikaruga on XBLA, or should you hunt down a Gamecube or Dreamcast version. Hit the jump for our Frankenreview to find out: it&#8217;s Ikarugalicious.</p>
<p><span id="more-284909"></span>
<p><img src="http://kotaku.com/assets/resources/2008/04/graphikaruga.jpg" class="center"   style="display:block;float:none"/><br /> <a href="http://reviews.teamxbox.com/xbox-360/1496/Ikaruga/p1/"><strong>Team Xbox</strong></a><br /> Time and again, the game has gotten high marks with critics as being one of the best looking 2D shooters on the market. &#8230; now, making the jump to the 360, the game looks even better. In 720p HD, everything looks sharp, refined, and runs smooth as silk.<br /> <img src="http://kotaku.com/assets/resources/2008/04/game02_02.jpg" class="center"   style="display:block;float:none"/><br /> <a href="http://xbox360.ign.com/articles/864/864903p1.html"><strong>IGN</strong></a><br /> To truly excel at Ikaruga requires a mastery of the polarity system and a lot of practice&#8230;Casual gamers may find themselves overwhelmed and unable to scratch the surface of this classic. That would be a shame, though, as this is easily one of the best titles on the Live Arcade.<br /> <img src="http://kotaku.com/assets/resources/2008/04/game02_05.jpg" class="center"   style="display:block;float:none"/><br /> <a href="http://www.computerandvideogames.com/article.php?id=179316"><strong>CVG</strong></a><br /> If you have an LCD TV you can flip that bad boy on its side and, in the options screen, flip the gameplay sideways so you get full-screen up-scrolling action (known in the shooter scene as TATE mode). That&#8217;s how the purists play (and us).<br /> <img src="http://kotaku.com/assets/resources/2008/04/game02_06.jpg" class="center"   style="display:block;float:none"/><br /> <a href="http://www.eurogamer.net/article.php?article_id=131013"><strong>Eurogamer</strong></a><br /> &#8230;whereas once dedicated players would need to import Japanese DVDs of the top players&#8217; score runs for tips and techniques, now you simply select their name on the scoreboard and sit back to watch their replay, awestruck. The option to save and upload all replays, combined with co-op play over Xbox Live, makes the definitive version of the game.<br /> <img src="http://kotaku.com/assets/resources/2008/04/game02_03.jpg" class="center"   style="display:block;float:none"/><br /> At $US 10, it&#8217;s the price of two value meals. And cheeseburgers don&#8217;t taste this good.</p>
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		<title>It&#8217;s Official: Ikaruga Hitting US XBLA This Week</title>
		<link>http://www.kotaku.com.au/2008/04/its_official_ikaruga_hitting_xbla_this_week-2/</link>
		<comments>http://www.kotaku.com.au/2008/04/its_official_ikaruga_hitting_xbla_this_week-2/#comments</comments>
		<pubDate>Mon, 07 Apr 2008 17:40:00 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ikaruga]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[treasure]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xbox live arcade]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/04/its_official_ikaruga_hitting_xbla_this_week-2.html</guid>
		<description><![CDATA[In this week&#8217;s XBLA update, we&#8217;ve finally gotten official confirmation that Ikaruga, the classic Japanese shoot &#8216;em up (sorry, I despise the term &#8220;shmup&#8221;) is coming to the platform this Wednesday, April 9th. Now in HD, players can enjoy standard leaderboards as well as online co-op and replay/save video support. It&#8217;ll set you back 800 [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/resources/2008/04/ikaruganewxbla.jpg" class="left"   style="display:block;float:none"/>In this week&#8217;s XBLA update, we&#8217;ve finally gotten official <a href="http://www.kotaku.com.au/games/2008/03/ikaruga_for_xbox_live_arcade_finally_dated.html">confirmation</a> that Ikaruga, the classic Japanese shoot &#8216;em up (sorry, I despise the term &#8220;shmup&#8221;) is coming to the platform this Wednesday, April 9th. Now in HD, players can enjoy standard leaderboards as well as online co-op and replay/save video support. It&#8217;ll set you back 800 points.</p>
<p>In addition, the highly regarded newb Poker Smash will be offering two expansions. The Environment Pack (with two new action mode environments) and the Puzzle Pack (with 15 new puzzles) will each be available for 100 points.</p>
<p>All in all, it&#8217;s a nice week of updates on XBLA. For the full, gruesome details, hit the jump.</p>
<p><span id="more-284346"></span><br />
<blockquote>The Japanese arcade hit &#8220;Ikaruga&#8221; receives the full Xbox LIVE Arcade treatment and is poised to launch on the platform this Wednesday, April 9, 2008 at 9:00 a.m. GMT (1:00 a.m. PDT).
<p>&#8220;Ikaruga&#8221; is a fast-paced scrolling shooter with a twist &#8211; players must constantly switch their ship&#8217;s polarity to maximize their damage output and avoid incoming enemy fire of the opposite polarity.</p>
<p>&#8220;Ikaruga&#8221; on Xbox LIVE Arcade features a two-player co-op mode both locally and over Xbox LIVE. Newcomers can also easily bring their skill up to speed by using the game&#8217;s slow motion training mode.</p>
<p>&#8220;Ikaruga&#8221; is a perfect combination of beautiful, manga-style storytelling and challenging arcade heroics, all brought to life in a gorgeous HD environment.</p>
<p>Gamers itching to obtain a moment of &#8220;Ikaruga&#8221; glory will be wise to master the chaining system that detects when enemies of the same polarity are destroyed consecutively. Doing so will reward players with huge score bonuses, which will be key to topping &#8220;Ikaruga&#8217;s&#8221; leaderboards.</p>
<p>The ability to relive a particularly harrowing battle is also possible thanks to the game&#8217;s record and replay function, which is new to the Xbox LIVE Arcade version of the game.</p>
<p>From the Japanese developer Treasure, &#8220;Ikaruga&#8221; will be available worldwide for 800 Microsoft Points and is rated E for Everyone by the ESRB.</p>
<p>Independent developer Void Star Creations unveils two new downloadable content packs for their hit Xbox LIVE Arcade title, &#8220;Poker Smash&#8221; this Wednesday, April 9, 2008 at 9:00 a.m. GMT (1:00 a.m. PDT). The new content includes two Action Mode Environments in the Environment Pack and an additional 15 Puzzles in the Puzzle Pack, giving &#8220;Poker Smash&#8221; players a total of 13 immersive environments and 70 mind bending puzzles. The &#8220;Poker Smash&#8221; Environment Pack and Puzzle Pack will each be available for 100 Microsoft Points.</p>
</blockquote>
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		<title>Ikaruga For Japanese Xbox Live Arcade Finally Dated</title>
		<link>http://www.kotaku.com.au/2008/03/ikaruga_for_xbox_live_arcade_finally_dated/</link>
		<comments>http://www.kotaku.com.au/2008/03/ikaruga_for_xbox_live_arcade_finally_dated/#comments</comments>
		<pubDate>Fri, 28 Mar 2008 00:20:18 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ikaruga]]></category>
		<category><![CDATA[treasure]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xbox live arcade]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/03/ikaruga_for_xbox_live_arcade_finally_dated.html</guid>
		<description><![CDATA[The promise of Ikaruga for Xbox Live Arcade has been a constant tease since its official announcement in September. We know it&#8217;s coming soon, but didn&#8217;t know exactly when. Fortunately, the Japanese version of Xbox.com has put a date on it, pegging the release for Wednesday, April 9. That&#8217;s a respectable distance from April 1, [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/03/ikaruga_xbla_0409.jpg" class="postimg left" />The promise of <em>Ikaruga</em> for Xbox Live Arcade has been a constant tease since its official announcement in September. We know it&#8217;s coming soon, but didn&#8217;t know exactly when. Fortunately, the Japanese version of Xbox.com has put a date on it, pegging the release for Wednesday, April 9. That&#8217;s a respectable distance from April 1, so we suspect our emotions aren&#8217;t being stomped upon by cruel Japanese webmasters. Cross your fingers in hope that the world doesn&#8217;t explode until at least April 10!</p>
<p><a href="http://www.xbox.com/ja-JP/games/i/ikarugaxboxlivearcade/details.page/">Ikaruga</a> [Xbox Japan via <a href="http://www.xblah.net/2008/03/whoops-ikaruga-release-date.html">XBLAH</a>]</p>
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