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	<title>Kotaku Australia &#187; trends</title>
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		<title>&#8220;News Gaming:&#8221; Lots Of Buzz But No Breakout</title>
		<link>http://www.kotaku.com.au/2009/06/news-gaming-lots-of-buzz-but-no-breakout/</link>
		<comments>http://www.kotaku.com.au/2009/06/news-gaming-lots-of-buzz-but-no-breakout/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 18:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[news gaming]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=342867</guid>
		<description><![CDATA[Dad, a newspaper publisher, always told me, &#8220;the news is what people are talking about.&#8221; Video games can be that, too, as we&#8217;ve seen lately with mobile or flash games based on much-discussed current events.
The Christian Science Monitor wraps its arms around a long list of &#8220;news games,&#8221; from the lighthearted &#8220;Swinefighter&#8221; (pictured) to more [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/swinefighter_wideweb__470x300_0.jpg" alt="" class="left" />Dad, a newspaper publisher, always told me, &#8220;the news is what people are talking about.&#8221; Video games can be that, too, as we&#8217;ve seen lately with mobile or flash games based on much-discussed current events.<span id="more-342867"></span></p>
<p>The Christian Science Monitor wraps its arms around a long list of &#8220;news games,&#8221; from the lighthearted &#8220;Swinefighter&#8221; (pictured) to more thoughtful efforts covering Hurricane Katrina, the Israeli-Palestinian conflict, and the global economic slump.</p>
<p>The John S. and James L. Knight Foundation has been funding news game ventures, seeing them as a potential moneymaker that reconnects news sites to their audiences. The state of &#8220;news games&#8221; now isn&#8217;t near that kind of success, says a foundation vice president, but it will get there,</p>
<p>&#8220;There hasn&#8217;t been a breakthrough in terms of a digital news game the way that the crossword puzzle was a breakthrough for the daily newspaper 100 years ago,&#8221; said the foundation&#8217;s Eric Newton. &#8220;That hasn&#8217;t happened yet, but it will.&#8221;</p>
<p>But with mainstream news brands everywhere taking a beating in an advertising slump, don&#8217;t look for a fad to become a serious trend or feature of news sites anytime soon. The Knight Foundation recently honored a Pittsburgh developer for a series of 127 free games in which players could learn about current and historical events. The dev has hoped to sell off the popular series to a news organisation, but has had no luck.</p>
<p><a href="http://features.csmonitor.com/innovation/2009/06/25/video-games-that-let-you-play-with-your-news/">Video Games That Let You Play with Your News</a> [Christian Science Monitor]</p>
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		<title>Four Future Trends of Entertainment</title>
		<link>http://www.kotaku.com.au/2008/11/four_future_trends_of_entertainment/</link>
		<comments>http://www.kotaku.com.au/2008/11/four_future_trends_of_entertainment/#comments</comments>
		<pubDate>Sun, 16 Nov 2008 19:30:00 +0000</pubDate>
		<dc:creator>Maggie Greene</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game girl advance]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/four_future_trends_of_entertainment.html</guid>
		<description><![CDATA[ Jane Pinckard of game girl advance has come up with four future trends of entertainment, and they all apply to gaming &#8212; while her ideas aren&#8217;t necessarily &#8216;new,&#8217; she does really boil down some of the tensions and innovations facing the industry right now. She points to four trends &#8212; tension between immersion and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/11/seafuturethumb.jpg" class="left"/> Jane Pinckard of game girl advance has come up with four future trends of entertainment, and they all apply to gaming &mdash; while her ideas aren&#8217;t necessarily &#8216;new,&#8217; she does really boil down some of the tensions and innovations facing the industry right now. She points to four trends &mdash; tension between immersion and transparency, asynchronous instant communication, credible advertising with integrity, and tools as the content. This last issue is one that&#8217;s come up a lot, and I really like her take on it &mdash; the move from passive consumer to active user:</p>
<p><!-- Gawker Tags/Categories: future, game design, game girl advance, industry, trends --><span id="more-315362"></span><br />
<blockquote>
<p>&#8220;Content is king.&#8221; Well, there&#8217;s about to be a revolution and some regicide. The consumers of tomorrow want content for free. And they will make their own content. That is potentially more fun and more interesting than consuming carefully planned, carefully made, well-mannered content from a professional. Films and TV are already at that point where they are consumed and remixed freely by consumers. Music was there long ago. Games will be there soon.</p>
<p>The content of the future will be in tools. Tools like the ones shipped with Little Big Planet (although I suspect it&#8217;s still too early for that game to start a true paradigm shift.) Tools that will let consumers engage directly with the content.</p>
<p>Actually, this is the tipping point when &#8220;consumers&#8221; become &#8220;users&#8221;. Consumers are passive. Users, active</p>
</blockquote>
<p>Quick and worth a read &mdash; it&#8217;s certainly a lot more to the point than some of the longer pieces on the same topics.</p>
<p><a href="http://www.gamegirladvance.com/archives/2008/11/04/the_futures_of_entertainment.html">The Futures of Entertainment</a> [game girl advance]</p>
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