On its surface, Apple’s iPad may seem like a glorified ebook reader, but developers working on games for the system say they see within its extra-large screen and faster processor, great gaming potential.
Trism put gaming on the iPhone, or at least it proved that the games soon to flood the portable could be both fun and unique.
CNN has an interesting take on the recent iPhone boom for game developers. They tracked down Steve Demeter, the guy behind mega-hit Trism, to find out that in the first two months alone his game netted him $USUS5 a pop. Sheesh, that’s a downloaded game.
Remember Trism? It’s the clever triangular puzzler from Steve Demeter of Demiforce, a Bejeweled-style iPhone app that uses the hardware’s touchscreen and accelerometer for innovative play. Well, that little five dollar game has made Demiforce a cool $250,000 since its July release; not bad for someone who isn’t Sega and comes armed with pre-established franchises like Super Monkey Ball. Start whipping up your apps quickly, kids, while the gettin’ is still good — and make sure you don’t make any Atari clones.
Trism, Made $250,000 since July 11th [FingerGaming]
Trism, the clever iPhone puzzler from Demiforce, will be arriving in June for the very reasonable asking price of five American dollars, according to an update from the game’s developer. The Bejeweled-esque title uses the iPhone’s accelerometer for a hardware appropriate block matching twist on the genre, something Apple fans can try for themselves when the demo ships this summer. Demiforce writes that the final product will support online achievement rankings and teases the odd hidden feature. Still filed under “Do Want.”