ubidays 2008
Ubi Demoer: HAWX Will Respond to Voice Command
6:00AM Owen Good | Eurogamer reports back from Ubidays 08 that a demonstrator let slip word that voice commands will be able to order around your fellow fighter pilots in Tom Clancy’s H.A.W.X. “Demonstrator Andrei Costin spilled the beans at the recent UbiDays event in Paris, but avoided elaborating on exactly how it will all work; we expect it will be a blend of EndWar and Ghost Recon Advanced Warfighter,” writes Eurogamer. More »Raving Prince, Assassin and Fischer Rabbids
1:00AM Brian Crecente | Ubisoft handed out packs of these four Raving Rabbids at this year’s Ubidays. I’m not a huge schwag fan myself, but these managed to melt even my cold heart. And yes, we’re sorry Ubisoft, turns out Sam Fischer did make an appearance at your show. More »
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Ubisoft Specifically Vague On Splinter Cell: Conviction
2:00AM Mike Fahey | Last week reports surfaced suggesting that Splinter Cell: Conviction, the latest chapter in Ubisoft’s Sam Fisher saga, had gone back to the drawing board for a drastic reworking. Now that the company’s Ubidays event has come and gone without even a thumbnail screenshot from the game, a representative is ready to give us specifics on how vague things are with Conviction. More »Ubidays the Final Round-Up
1:00AM Brian Crecente |The Worst Of Ubidays 08
3:30PM Luke Plunkett | There was loads of good stuff on show at Ubidays. Loads. The announcement of Beyond Good & Evil 2 probably stole the show, but Prince of Persia and H.A.W.X. are also looking mighty promising. But you know what? We’ve covered those already. And they weren’t the only games on show. No, with Ubidays, as with all things in life, you’ve got to take the good with the bad. And when it comes to Ubisoft, “the bad” is sadly, as always, the bulk of their Nintendo lineup.Far Cry 2 Dev and Port Teams Range from 175 to Three
11:30AM Brian Crecente | Far Cry 2 uses a proprietary engine that was built from the ground up for the game. The developers told me that about 175 people worked on creating the engine and then the game for the PC. Currently that team is working to build in DX10 support, though it wasn’t ready when I had a chance to look at it. Because the engine was built to work on a PC, bringing the game, with all of its bells and whistles, over to the Xbox 360 was a relatively easy affair, the developers told me. Afterall, they said, the Xbox 360 is essentially a computer. In fact they only have three people working on the team that is porting the game over. The Playstation 3? Not quite as simple an affair. They have a team of 14 working on that port, mostly because of the “difficulties” of working with the Playstation 3’s unique architecture. More »Making Far Cry 2’s Africa
8:00AM Brian Crecente | Far Cry 2 is set in Africa, but what part? Turns out it’s in a fictional, Africa, one that while it may resembles bits and pieces of the continent, isn’t in fact tied to anyone area. The developers told me that while Far Cry 2 may feel a lot like central Africa there is no one area that has the same “biomes” as the game. That’s because the team didn’t want the game’s location to politicise Far Cry 2 and what you are doing in the title. More »Brothers In Arms: Hell’s Highway Hands-On
7:00AM Brian Crecente | I’ve loosely followed the Brothers in Arms franchise through its couple of iterations, but despite the tight command system it’s never really struck a chord with me. It just wasn’t different enough to separate itself from the pack. After spending some time with Brothers In Arms: Hell’s Highway earlier this month my opinion hasn’t changed much, though I was impressed with some of the visual work Gearbox Software is doing on the franchise. In this latest version of the series you continue to play with Sgt. Matt Baker and the rest of the 101st Airborne Division. I played through a couple of encounters in the game and noticed a few changes. More »Far Cry 2: No Girls Allowed
6:40AM Brian Crecente | Far Cry 2, Ubisoft’s answer to Grand Theft Auto meets Mercenaries 2, has a lot going for it from its enormous 50-square kilometre map to its use of animal AI. Another neat feature is how they’ve decided to deal with the player character. In Far Cry 2 you can’t customise the way you look, instead you get to choose to play nine of the dozen characters that inhabit the game as friends. Depending on who you choose it changes some of the 75 or so side missions you can play through. But why only nine of the dozen characters in the game? Because the other three are women. “There are so many lines of dialog that they would have had to rescript and record if we let people play as a female,” I was told. Wow, that’s not going to go over well. More »
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