After the closure of THQ’s Australian studios, we follow the progress of ex-THQ Studio Australia Game Programmer Anthony Reddan, a young developer who recently left Australia to work overseas in Canada. Is his journey representative of a brain drain in the Australian games industry, or is the local indie development scene on the verge of a glorious rebirth? More »
Ubisoft’s E3 2011 demonstration of Far Cry 3 was—obviously—not the only way to run through the jungle and get to the chopper. Flexibility and player choice are key in Far Cry games, which Ubisoft illustrates in the above gameplay demo.
It’s the other way to skin the cat that was Far Cry 3‘s E3 showcase, plus some commentary from Ubisoft Montreal on next year’s game. You can revisit the other way to complete this same objective, with commentary, afterward.
Far Cry 3 is on the books for a 2012 release on the PC, PlayStation 3 and Xbox 360.
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So did you hear the one about Splinter Cell secret agent Sam Fisher saving a bunch of space-dwelling baby seals and their princess? Yeah, we hadn’t heard about this Splinter Cell: Double Agent easter egg either. No one has. More »
In a heartfelt letter on his blog, Clint Hocking, the main man behind Splinter Cell: Chaos Theory and Far Cry 2, explained yesterday why he’s leaving the studio he’s worked at for a decade, Ubisoft Montreal. More »
On the red carpet for the Interactive Achievement Awards here at the DICE convention yesterday, two of the top creators of the Assassin’s Creed series provided a little better sense of what the series’ surprise 2010 installment will be like. More »