Jade Raymond played a pivotal role in the development of Assassin’s Creed, and now heads up Ubisoft’s Montreal studio — now she’s on a mission to make video games more interesting.
Ten years ago Alex Hutchinson walked into Torus Games in Melbourne with little idea of what he was doing. Today he is the creative director of Ubisoft Montreal and Assassin’s Creed III. This is the story of how one man learned to make games in Melbourne, mastered it at Maxis, and is now steering a behemoth in Montreal.
After the closure of THQ’s Australian studios, we follow the progress of ex-THQ Studio Australia Game Programmer Anthony Reddan, a young developer who recently left Australia to work overseas in Canada. Is his journey representative of a brain drain in the Australian games industry, or is the local indie development scene on the verge of a glorious rebirth?
Ubisoft’s E3 2011 demonstration of Far Cry 3 was—obviously—not the only way to run through the jungle and get to the chopper. Flexibility and player choice are key in Far Cry games, which Ubisoft illustrates in the above gameplay demo.
It’s the other way to skin the cat that was Far Cry 3‘s E3 showcase, plus some commentary from Ubisoft Montreal on next year’s game. You can revisit the other way to complete this same objective, with commentary, afterward.
Far Cry 3 is on the books for a 2012 release on the PC, PlayStation 3 and Xbox 360.
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So did you hear the one about Splinter Cell secret agent Sam Fisher saving a bunch of space-dwelling baby seals and their princess? Yeah, we hadn’t heard about this Splinter Cell: Double Agent easter egg either. No one has.