In Real Life

Jade Raymond: Gamers Want ‘More Than Explosions’

Kotaku AU

Jade Raymond played a pivotal role in the development of Assassin’s Creed, and now heads up Ubisoft’s Montreal studio — now she’s on a mission to make video games more interesting.


March 27, 2012
News

Meet The Australian Developer Living By The Creed

Kotaku AU

Ten years ago Alex Hutchinson walked into Torus Games in Melbourne with little idea of what he was doing. Today he is the creative director of Ubisoft Montreal and Assassin’s Creed III. This is the story of how one man learned to make games in Melbourne, mastered it at Maxis, and is now steering a behemoth in Montreal.


October 19, 2011
In Real Life

The Prodigal Son: One Developer’s Journey From THQ Studio Australia To Montreal

Kotaku AU

After the closure of THQ’s Australian studios, we follow the progress of ex-THQ Studio Australia Game Programmer Anthony Reddan, a young developer who recently left Australia to work overseas in Canada. Is his journey representative of a brain drain in the Australian games industry, or is the local indie development scene on the verge of a glorious rebirth?


July 9, 2011
PC

Taking A Different Approach To Far Cry 3′s E3 2011 Demo

Ubisoft’s E3 2011 demonstration of Far Cry 3 was—obviously—not the only way to run through the jungle and get to the chopper. Flexibility and player choice are key in Far Cry games, which Ubisoft illustrates in the above gameplay demo.

It’s the other way to skin the cat that was Far Cry 3‘s E3 showcase, plus some commentary from Ubisoft Montreal on next year’s game. You can revisit the other way to complete this same objective, with commentary, afterward.

Far Cry 3 is on the books for a 2012 release on the PC, PlayStation 3 and Xbox 360.


June 10, 2011
PC

Far Cry 3 Sanely Delivers The Same Results, With The Same Methods

Perhaps ironically, perhaps not, Far Cry 3 opens with a psychotic bandit lecturing you on the nature of insanity. Crazy is doing the same thing, expecting different results, goes the oft-quoted saying. And again, for the third time now in this series, you are surrounded by a jungle, up to your arse in trouble.


November 22, 2010

Review: Shaun White Skateboarding’s Path Of Enlightenment

Some skating games show things that are, and ask you “why not?” Shaun White Skateboarding sees things that aren’t, and leaves you to ask “why.”


November 17, 2010

Review: Assassin’s Creed Brotherhood Is The Best Assassin’s Creed

The first Assassin’s Creed was an interesting but repetitive experiment. Two years later, Assassin’s Creed II was an improvement in almost all ways. One year later, Assassin’s Creed Brotherhood, woefully misunderstood prior to release, is arguably the best one yet.


November 4, 2010

Review: Your Shape: Fitness Evolved

At last, I have a way to exercise in front of my TV without any contraptions near my body but still with a way to get yelled at if my form is bad. No joke: Your Shape: Fitness Evolved has the potential to be a huge breakthrough in home fitness.


August 12, 2010

Splinter Cell’s Strange Baby Seal Saving Mission Exposed?

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So did you hear the one about Splinter Cell secret agent Sam Fisher saving a bunch of space-dwelling baby seals and their princess? Yeah, we hadn’t heard about this Splinter Cell: Double Agent easter egg either. No one has.


May 13, 2010
News

Guess Who Is The World’s Most Successful Game Studio

Develop magazine has released the 2010 Develop 100, an annual listing of the most successful game developers in the industry. Who took the number one slot this year? I’ll give you a hint: Nintendo.