Two of us saw Ubisoft's attempt at transmedia franchising, and we did not care for it. Not one bit.
If you didn't know, a technical test for For Honor has been running for the last few days. It's only open to players on PC, only to a select few, and those playing are subject to NDA.
But apparently not all is well. Things are so borked, in fact, that one of the testers has gone out on a limb and uploaded a video showing just how broken the game is right now.
For Honor is billed as a great battle of slice and counter-slice between vikings, knights and samurai. It makes for a great multiplayer premise: grab a sword, dodge, block appropriately, and slice up the competition.
The game has a singleplayer mode as well though, and footage of a couple of missions has
Now that the servers are finally live in Australia, people have been able to let loose on the slopes of Ubisoft's latest open world: the extreme sports racer Steep. And so far, people are pretty chill about it.
The first Watch Dogs game was a mess on PC. The sequel, thankfully, is not.
With three major virtual reality platforms currently splitting up a relatively small player base, finding folks to play multiplayer with on a single platform can be tough. Following Eve: Valkyrie's lead, Ubisoft is making its major multiplayer VR releases cross-platform, starting with the Eagle Flight.
The $US15 "Survival" expansion to 2016's second most-intense emotional rollercoaster, The Division, seems to be a very good addition to the game. Emphasis on "seems to be," because I can only extend so much praise to a clever but brutal game mode that keeps killing me.
The Assassin's Creed Ezio Collection isn't quite the disaster that a recent viral video made it seem. A new video, by SupJamChan, points out that the broken animations in the remastered version of Assassin's Creed 2 are caused by a glitch that was also in the original. And that deformed NPC was the product of random generation. Here's Ubisoft's statement.
Watch Dogs 2's seamless multiplayer was broken at launch, but some of the features have been brought online today for PlayStation 4, with availability for Xbox One soon to follow. Should the update run smoothly "additional elements" to the multiplayer will be phased in, Ubisoft noted in a statement.
"The easy answer is that the original games were made by testicles for testicles. It sort of caters to the extremely reptilian, survival part of your brain." - Ubisoft VP of editorial Tommy Francois explains why open-world games have been predicated on killing for so long. Francois also said there is a desire at Ubisoft to make titles that aren't driven by violence.
The lengthy notes detailing the changes in The Division's big 1.4 patch last month did not mention the removal of a computer-controlled character who sobbed incessantly. But 1.4 removed her from the Ubisoft game, by popular request.