ultima

Culture

This Is About As Sexy As Ultima Gets

6:00PM Luke Plunkett | Origin’s classic Ultima series was many things, but sexy it was not. It was anti-sexy. Which is what makes this sexy “Ladies of Ultima” calendar all the more surprising. And… sexy. More »
Culture

Richard Garriott Shows His Automata To Martha Stewart

11:20AM Michael McWhertor | For the handful of you who may have missed the late October episode of The Martha Stewart Show with Richard “Lord British” Garriott, that show has finally been uploaded for all to enjoy. More »
Culture

Watch Lord British Officiate Zero-G Wedding

10:40AM AJ Glasser | Earlier this month, we heard that Richard Garriot — son of an astronaut and granddaddy of science fiction/fantasy games like the Ultima series — would officiate a wedding in zero gravity. More »
News

Garriott Will Get Back To Gaming One Day

6:20AM Mike Fahey | Sure his head is up in the clouds at the moment, but Ultima creator Richard Garriott hasn’t forgotten where he’s from. In an interview with GameDaily, Garriott discusses an eventual return to gaming. More »

Perilar – Ultima-esque Turn-based iPhone RPG

6:00PM Stuart Houghton | !’ve said it before (although possibly not in public) and I’ll say it again – turn-based games are a natural fit for mobile gaming. Any gaming device that you have to slip quickly in your pocket in case you get mugged demands a stable of games that you can take at whatever pace you like. More »

No Choice, Richard Garriott, You Must Learn Russian

7:00PM Brian Ashcraft | Wired has a nice feature up on Ultima Richard Garriott and his cosmonaut training in Russia’s Star City. Written by Masters of Doom author David Krushner, here’s a sample: It’s one thing to adjust to life in Star City–but quite another to endure the confounding, confining, and sometimes just plain goofy training regimen. The first challenge is the language. Garriott is an autodidact wunderkind who persuaded his high school teachers that learning Basic code counted as fulfiling his foreign-language requirement. He won’t be as fortunate at Star City. All of the instructions, instrumentation, and communications in space will be in Russian. So, for four hours a day, Garriott and Halik slave over fat, dusty language books in class, then tote them back to the Prophy to study more at night. Great stuff. Click below to check out the full piece. Going to Space? [Wired] More »

Cunning Linguists: Crafting In-Game Languages

6:30AM Maggie Greene | The issue of created languages is hardy new (cf Esperanto), but I’ve not seen a lengthy discussion of created languages in games — the challenges and pitfalls of designing a working, intuitive, and integrated linguistic system that’s really a part of a game is an interesting issue. James Portnow spoke with Richard Garriott, lead designer of Ultima, about the keys to creating an intuitive in-game language that isn’t too intrusive. Portnow further muses on the ‘language’ of games, and how created languages can inform our design of other aspects of the user interface: More »

The Official Seiko Richard Garriott Space Watch

7:00PM Brian Ashcraft | Ultima and Tabula Rasa creator Richard Garriott loves two things: Space and rattails. Man not only has his own sputnik, but his own rattails. This October, Garriott and his flowing locks will be blasting off to the International Space Station. He plans on making a spacewalk, which would make him the first civilian with rattails to do so. Historic! To commemorate the event, Seiko is creating a titanium spring-powered “Spring Drive Spacewalk” watch, which will be limited to 99 pieces only — at a price! But really, can you put a price tag on a Richard Garriott watch? Yes, yes you can. Spring Drive [Seiko via Watch Report via BB Gadgets] More »

Gary Gygax’s Video Gaming Legacy

12:00PM Mike Fahey | In the fall of 1972, Dave Arneson gathered a group of friends around a table in Gary Gygax’s Lake Geneva Wisconsin home and changed the gaming world forever. After that fateful weekend gaming session, Gygax took Arneson’s notes, and using rules form his own fantasy miniatures game Chainmail, created the game that would go on to sell millions of copies around the world – Dungeons & Dragons. A huge accomplishment for a couple of gaming geeks, but it was only the beginning. Dungeons & Dragons spread beyond the tabletop into the hearts and minds of some of the earliest pioneers of gaming. Now one of the fathers of role-playing has passed on, but Gary Gygax’s legacy lives on in the video games we play. In honour of this great man, let’s take a look at the influence his work has had on our favourite pastime. More »