Naughty Dog lead designer Richard Lemarchand is leaving the studio to teach at the University of Southern California, where he’ll join the school’s Interactive Media Division. Lemarchand most recently served as co-designer on Uncharted 3. [Gamasutra]
If asked to name a video game featuring gorgeous, beautifully detailed environments, I dare say that the Uncharted series would be near the top of that list. But what about the environments that didn’t quite make the cut? Naughty Dog has provided IGN with a number of mockups of unused levels. Some of them are predictably gorgeous.
Perhaps Nathan Drake should have written all his notes on his shoes. Surely, they’d be harder for nefarious baddies to steal repeatedly than journals are?
Goodbye, newspaper stories about video gamers who love to pretend to kill, kill, kill. Hello, Wall Street Journal investigation into video gamers who love to pretend to not kill at all.
Sony launched a website honouring the best in-store Uncharted 3 displays across the country. The number one entry, a Futaba Tosho branch, featured a life-sized Sully breaking through the ceiling and holding a life-sized Nathan Drake.
I recently opined that one of the things I didn’t like about Uncharted 3 was that it lacked a delightful love-triangle like the one in Uncharted 2. Turns out maybe there was one, and most of us just missed it.
Every year the Writers Guild of America awards a special Outstanding Achievement in Video Game Writing award to the team responsible for the most memorable interactive entertainment script. Which of these five titles will walk away a winner on February 19?
Remember last year how Harrison Ford helped Sony market Uncharted 3 in Japan? Well, those clips have been remixed into something way better.
As promised, you can now aim in Uncharted 3 a little more like you could in the first two games in the series. [Naughty Dog]