News

Learn How To Make Video Games With This Video Game

Code Hero isn’t your basic first-person shooter. You’ll have enemies, and you’ll be “shooting” them, but it won’t be with assault rifles and pistols. Instead, you shoot lines of Javascript to command the environment around you. Need a platform moved over? A certain kind of enemy eliminated in one fell swoop? There’s a code for that.


October 28, 2011
PC

When Your World Is A Sheer Vertical Wall, All You Can Do Is Climb

When I first loaded up Michael P. Consoli’s Against the Wall I felt the early onset of panic. In front of me, stretching out in all four directions was a vertical wall made of blocks of varying sizes.


October 3, 2011
PC

Super Cult Tycoon 2: Deluxe Edition Is Free To All Believers

Playing as a mayor, or a President, or a Captain in a strategy game gets boring after a while. You’re always the straight guy, the man in the suit, the uniformed leader burdened with responsibility.


January 20, 2011
PC

Play Fotonica, A Gorgeous Mix Of Rez And Mirror’s Edge

You’ll only need to one button to play Fotonica, a first-person platform jumping game oozing with style that its creators say is created in the fashion of “ugly 3D of the ’90s”.


October 7, 2010
News

The Game For Anyone Who Ever Wanted To Be A Sky Pirate

A prototype version of Pirates of New Horizons, the game that gave us vivid Skies of Arcadia flashbacks a few weeks back, is now available for download.


July 14, 2010
News

Steve Jobs Could Lean A Thing Or Two About Game Development

Steve Jobs, boss of Apple, sure knows how to make a pretty computer, a decent mobile phone and a great music player. But video games? Not his specialty, especially when it comes to development.


March 25, 2010

LunchTimeWaster: Big And Small

Kotaku AU

Specter Spelunker Shrink is a platformer by Ken Grafals that lets you grow and shrink your character to your needs. It’s not very long – supposedly about an hour – so can anyone finish this during lunch?


May 22, 2009

Indie Devs Turn To In-Game Ads After Piracy Strike

Nearly 24 hours after it went out in mid-April, John Warner checked on the numbers for Raycatcher – a game he and a partner designed and distributed over Steam. The first day, it sold 1,000 copies for $US5. But pirates had also made 35,000 copies for free.