Unreal Tournament 2004

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Unreal Conversion Killing Floor Gets Retail Redux

7:20AM March 21, 2009 | Mike Fahey

Tripwire Interactive today announces Killing Floor, a co-op first-person survival horror shooter for the PC based on an Unreal Tournament 2004 conversion.

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Damnation: Forget Playing the Game, I Just Like Saying It

10:00AM February 24, 2009 | AJ Glasser

Damnation is looking nothing like the buggy, crash-prone demo I saw at the Penny Arcade Expo last summer – thank goodness, too; the release date is right around the corner.

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Science Says: In MP Shooters, Always Bet On Red

1:20PM June 12, 2008 | Luke Plunkett

Let’s take Unreal Tournament 2004. A still somewhat-popular online shooter. Now, UT2004 has two teams: red and blue. Just like a lot of other online games. If you recorded the results of 1,347 UT2004 MP matches, you’d think that, over time, the results would balance out, yes? 50% to the red team, 50% to the blue team. But no! Researchers at the University of Copenhagen in Denmark have found that red came out on top, winning 55% of the matches, tying online gaming into similar studies performed in physical sports, where it’s been suggested teams/athletes wearing red enjoy an advantage over others. The reason? Because the “colour red may act as a psychological distractor for men, possibly because men flush and turn red when they’re angry”. Implied is that blue may also act as a psychological distractor for men, possibly because it makes them think of blue skies, fluffy clouds and lazy days at the beach instead of the bloody job at hand.

[AP][Pic]

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Co-op Zombie & Survival Horror Mods You Have To Play (Or Watch Out For)

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3:30PM February 20, 2008 | Logan Booker

The update to Zombie Panic: Source yesterday got me thinking about all the zombie mods I’ve ever played. Of them, there’s only a few I’ve dedicated extensive chunks of time to and I thought I’d share my thoughts specifically on those ones.

Many such mods start with high hopes and ambitions, only to die from a lack of interest or experience. It’s sad, but true. The reasons are totally understandable – a lot of the guys that work on these projects are studying or working full time, and finding even a couple of hours to code, map or model can be difficult. Having programmed freelance for a few years, I know how much time even just decent debugging can strip from your life.

That doesn’t mean nothing makes it our alive. Or should I say un-alive. Don’t worry, I’m expecting my comedy license to be revoked shortly.

As a bonus, I’ve included an honourable and dishonourable mention for two mods (well, a game and a mod) that are yet to be released.

Hit the jump for the full list, if you think you can handle it (of course you can). More »